コード例 #1
0
        void CyclesPassRendered(object sender, ViewportRenderEngine.PassRenderedEventArgs e)
        {
            if (_cycles?.IsRendering ?? false)
            {
                _frameAvailable = true;
                _lastTime       = DateTime.UtcNow;

                if (!_cycles.CancelRender)
                {
                    SignalRedraw();
                }
            }
        }
コード例 #2
0
        void CyclesPassRendered(object sender, ViewportRenderEngine.PassRenderedEventArgs e)
        {
            if (_cycles?.IsRendering ?? false)
            {
                lock (timerLock)
                {
                    if (!IsSynchronizing)
                    {
                        if (_samples == -1)
                        {
                            currentView     = e.View;
                            _frameAvailable = true;
                        }
                        _samples  = e.Sample;
                        _lastTime = DateTime.UtcNow;

                        if (!_cycles.CancelRender)
                        {
                            SignalRedraw();
                        }
                    }
                }
            }
        }