private void RaiseSaveShaderProperties() { if (SelectedShaderGroup != null) { SelectedShaderGroup.Save(Workspace); ViewportHost.RenderThumbnail(Path.GetFullPath($"{MainWindowPageViewModel.ShaderBoxResourcesFolderLocation}{SelectedShaderGroup.UniqueName}/preview.png"), async() => { await Application.Current.Dispatcher.InvokeAsync(() => { SelectedShaderGroup.Image = null; ViewportHost.PopCallbackRenderThumbnail(); }); }); } }
private void RaiseBuildShaderGroup() { Shader shader = ShaderGroupsView.CurrentItem as Shader; if (shader.Group.ShaderGroupType != ShaderGroupType.SharedHeaders) { shader.Group.AnnotationShaderGroups.Clear(); bool hasErrors = false; string[] shaderLocations = new string[5]; foreach (Shader s in shader.Group.Shaders) { if (s.ShaderType != ShaderType.Header) { hasErrors |= CompileShader(s, true); shaderLocations[(int)s.ShaderType] = $"{MainWindowPageViewModel.ShaderBoxResourcesFolderLocation}{shader.Group.UniqueName}/.cso/{s.GetShaderTarget().Substring(0, 2)}.cso"; if (hasErrors) { shader.Group.IsBuilded = false; if (Directory.Exists(Path.GetDirectoryName(Path.GetFullPath(s.FileLocation)) + "/.cso")) { Directory.Delete(Path.GetDirectoryName(Path.GetFullPath(s.FileLocation)) + "/.cso", true); } break; } } } // Only refresh shader variables if compilation of all shaders succesfull if (!hasErrors) { SelectedShaderGroup.IsBuilded = true; if (SelectedShaderGroup.ShaderGroupType == ShaderGroupType.Standard) { if (SelectedShaderGroup == _settedGroup) { ViewportHost.UpdateShaders( shaderLocations[0] ?? "", shaderLocations[1] ?? "", shaderLocations[2] ?? "", shaderLocations[3] ?? "", shaderLocations[4] ?? ""); } else { // Workaround so we don't update the wrong shader, if shaders wasn't in cache we load everything double, not good ViewportHost.SetShaders( shaderLocations[0] ?? "", shaderLocations[1] ?? "", shaderLocations[2] ?? "", shaderLocations[3] ?? "", shaderLocations[4] ?? ""); ViewportHost.UpdateShaders( shaderLocations[0] ?? "", shaderLocations[1] ?? "", shaderLocations[2] ?? "", shaderLocations[3] ?? "", shaderLocations[4] ?? ""); ViewportHost.SetTopology((int)SelectedShaderGroup.Topology); ViewportHost.SetRasterizerState((int)SelectedShaderGroup.CullMode, (int)SelectedShaderGroup.FillMode); } } else { if (SelectedShaderGroup == _settedGroup) { ViewportHost.UpdatePPShader(shaderLocations[4] ?? ""); } else { ViewportHost.SetPPShader(shaderLocations[4] ?? ""); ViewportHost.UpdatePPShader(shaderLocations[4] ?? ""); } } try { foreach (Shader s in SelectedShaderGroup.Shaders) { SyntaxTree syntaxTree = SyntaxFactory.ParseSyntaxTree(SourceText.From(s.Document.Text), null, null); AnnotationShaderGroup options = UpdateVariables(syntaxTree, s.ShaderType); if (options == null) { break; } if (options.Buffers.Count > 0) { SelectedShaderGroup.AnnotationShaderGroups.Add(options); } } ViewportHost.RenderThumbnail(Path.GetFullPath($"{MainWindowPageViewModel.ShaderBoxResourcesFolderLocation}{SelectedShaderGroup.UniqueName}/preview.png"), async() => { await Application.Current.Dispatcher.InvokeAsync(() => { _selectedShaderGroup.Image = null; ViewportHost.PopCallbackRenderThumbnail(); }); }); } catch (Exception) { SelectedShaderGroup.AnnotationShaderGroups.Clear(); } } SelectedShaderGroup.Save(Workspace); } }