コード例 #1
0
        private void TestSelectionImpl(CmdApp app, ViewportArea area, IntPtr hConsole, WinCon.CONSOLE_SCREEN_BUFFER_INFO_EX sbiex, Queue <EventData> expected, WinCon.CONSOLE_SCREEN_BUFFER_INFO_EX sbiexOriginal)
        {
            // A. Test single area click
            {
                // Move mouse pointer to where the cursor is
                NativeMethods.Win32BoolHelper(WinCon.GetConsoleScreenBufferInfoEx(hConsole, ref sbiex), "Update console data.");
                Point pt = new Point(sbiex.dwCursorPosition.X, sbiex.dwCursorPosition.Y);
                area.MouseMove(pt);

                // Click on this area.
                expected.Enqueue(new EventData(EventType.CaretSelection, sbiex.dwCursorPosition.X, sbiex.dwCursorPosition.Y));
                area.MouseDown();
                area.MouseUp();

                Globals.WaitForTimeout();

                VerifyQueue(expected);

                // We may receive more than one caret and that's OK. Clear it out.
                this.received.Clear();

                // End selection with escape
                app.UIRoot.SendKeys(Keys.Escape);
                Globals.WaitForTimeout();

                // Expect to see the caret again after leaving selection mode
                expected.Enqueue(new EventData(EventType.CaretVisible, sbiex.dwCursorPosition.X, sbiex.dwCursorPosition.Y));
                VerifyQueue(expected);
            }

            // B. Drag area click
            {
                // Move mouse pointer to where the cursor is
                NativeMethods.Win32BoolHelper(WinCon.GetConsoleScreenBufferInfoEx(hConsole, ref sbiex), "Update console data.");
                Point pt = new Point(sbiex.dwCursorPosition.X, sbiex.dwCursorPosition.Y);
                area.MouseMove(pt);

                // Click on this area.
                expected.Enqueue(new EventData(EventType.CaretSelection, sbiex.dwCursorPosition.X, sbiex.dwCursorPosition.Y));
                area.MouseDown();

                Globals.WaitForTimeout();

                Point ptDrag = pt;
                // Drag down and right for "some" distance. 10 isn't for a specific reason, it's just "some".
                ptDrag.X += 10;
                ptDrag.Y += 10;

                area.MouseMove(ptDrag);

                Globals.WaitForTimeout();

                area.MouseUp();

                Globals.WaitForTimeout();

                // Verify that the first one in the queue starts with where we put the mouse down.
                VerifyQueue(expected);

                // Now we have to take the final message in the queue and make sure it is where we released the mouse
                EventData expectedLast = new EventData(EventType.CaretSelection, ptDrag.X, ptDrag.Y);
                EventData actualLast   = received.Last();
                Verify.AreEqual(expectedLast, actualLast);

                // Empty the received queue.
                received.Clear();

                // End selection with escape
                app.UIRoot.SendKeys(Keys.Escape);
                Globals.WaitForTimeout();

                // Expect to see the caret again after leaving selection mode
                expected.Enqueue(new EventData(EventType.CaretVisible, sbiex.dwCursorPosition.X, sbiex.dwCursorPosition.Y));
                VerifyQueue(expected);
            }
        }
コード例 #2
0
        public void TestMouseSelection()
        {
            using (CmdApp app = new CmdApp(CreateType.ProcessOnly, TestContext))
            {
                using (ViewportArea area = new ViewportArea(app))
                {
                    // Set up the area we're going to attempt to select
                    Point startPoint = new Point();
                    Point endPoint   = new Point();

                    startPoint.X = 1;
                    startPoint.Y = 2;

                    endPoint.X = 10;
                    endPoint.Y = 10;

                    // Save expected anchor
                    WinCon.COORD expectedAnchor = new WinCon.COORD();
                    expectedAnchor.X = (short)startPoint.X;
                    expectedAnchor.Y = (short)startPoint.Y;

                    // Also save bottom right corner for the end of the selection
                    WinCon.COORD expectedBottomRight = new WinCon.COORD();
                    expectedBottomRight.X = (short)endPoint.X;
                    expectedBottomRight.Y = (short)endPoint.Y;

                    // Prepare the mouse by moving it into the start position. Prepare the structure
                    WinCon.CONSOLE_SELECTION_INFO csi;
                    WinCon.SMALL_RECT             expectedRect = new WinCon.SMALL_RECT();

                    WinCon.CONSOLE_SELECTION_INFO_FLAGS flagsExpected = WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_NO_SELECTION;

                    // 1. Place mouse button down to start selection and check state
                    area.MouseMove(startPoint);
                    area.MouseDown();

                    Globals.WaitForTimeout();                                                           // must wait after mouse operation. No good waiters since we have no UI objects

                    flagsExpected |= WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_SELECTION_IN_PROGRESS; // a selection is occurring
                    flagsExpected |= WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_MOUSE_SELECTION;       // it's a "Select" mode not "Mark" mode selection
                    flagsExpected |= WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_MOUSE_DOWN;            // the mouse is still down
                    flagsExpected |= WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_SELECTION_NOT_EMPTY;   // mouse selections are never empty. minimum 1x1

                    expectedRect.Top    = expectedAnchor.Y;                                             // rectangle is just at the point itself 1x1 size
                    expectedRect.Left   = expectedAnchor.X;
                    expectedRect.Bottom = expectedRect.Top;
                    expectedRect.Right  = expectedRect.Left;

                    NativeMethods.Win32BoolHelper(WinCon.GetConsoleSelectionInfo(out csi), "Check state on mouse button down to start selection.");
                    Log.Comment("Selection Info: {0}", csi);

                    Verify.AreEqual(csi.Flags, flagsExpected, "Check initial mouse selection with button still down.");
                    Verify.AreEqual(csi.SelectionAnchor, expectedAnchor, "Check that the anchor is equal to the start point.");
                    Verify.AreEqual(csi.Selection, expectedRect, "Check that entire rectangle is the size of 1x1 and is just at the anchor point.");

                    // 2. Move to end point and release cursor
                    area.MouseMove(endPoint);
                    area.MouseUp();

                    Globals.WaitForTimeout(); // must wait after mouse operation. No good waiters since we have no UI objects

                    // on button up, remove mouse down flag
                    flagsExpected &= ~WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_MOUSE_DOWN;

                    // anchor remains the same
                    // bottom right of rectangle now changes to the end point
                    expectedRect.Bottom = expectedBottomRight.Y;
                    expectedRect.Right  = expectedBottomRight.X;

                    NativeMethods.Win32BoolHelper(WinCon.GetConsoleSelectionInfo(out csi), "Check state after drag and release mouse.");
                    Log.Comment("Selection Info: {0}", csi);

                    Verify.AreEqual(csi.Flags, flagsExpected, "Check selection is still on and valid, but button is up.");
                    Verify.AreEqual(csi.SelectionAnchor, expectedAnchor, "Check that the anchor is still equal to the start point.");
                    Verify.AreEqual(csi.Selection, expectedRect, "Check that entire rectangle reaches from start to end point.");

                    // 3. Leave mouse selection
                    area.ExitModes();

                    flagsExpected = WinCon.CONSOLE_SELECTION_INFO_FLAGS.CONSOLE_NO_SELECTION;

                    NativeMethods.Win32BoolHelper(WinCon.GetConsoleSelectionInfo(out csi), "Check state after exiting mouse selection.");
                    Log.Comment("Selection Info: {0}", csi);

                    Verify.AreEqual(csi.Flags, flagsExpected, "Check that selection state is reset.");
                }
            }
        }