public override void _Ready() { Game game = (Game)GetParent(); Resolution = game.Resolution; SetSize(); viewport = GetViewport(); viewport.Connect("size_changed", this, "OnViewportSizeChange"); OnViewportSizeChange(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { view = GetViewport(); view.Connect("size_changed", this, nameof(_OnVPSizeChanged)); _OnVPSizeChanged(); }