コード例 #1
0
        public void RefreshData(bool hardRefresh = true)
        {
            ClearEditor();
            EditMode   = false;
            dataReader = new ViewSystemDataReaderV2(this);
            isInit     = dataReader.Init();
            saveData   = ((ViewSystemDataReaderV2)dataReader).GetSaveData();
            inspector  = new ViewSystemNodeInspector(this);
            //ViewControllerRoot = ((ViewSystemDataReaderV2)dataReader).GetViewControllerRoot();
            globalSettingWindow = new ViewSystemGlobalSettingWindow("Global Setting", this, (ViewSystemDataReaderV2)dataReader);
            viewPageOrderWindow = new ViewPageOrderWindow("Overlay Order", this, (ViewSystemDataReaderV2)dataReader);
            overridePopupWindow = new OverridePopupWindow("Override", this, inspector);
            navigationWindow    = new ViewPageNavigationWindow("Navigation Setting", this);
            viewSystemVerifier  = new ViewSystemVerifier(this, saveData);
            breakpointWindow    = new ViewBreakpointWindow("Break Point Setting", this);
            viewStatesPopup.Add("All");
            viewStatesPopup.Add("Overlay Only");
            viewStatesPopup.AddRange(viewStateList.Select(m => m.viewState.name));

            if (hardRefresh == false && lastSelectNode != null)
            {
                inspector.SetCurrentSelectItem(lastSelectNode);
            }
            dataReader.EditEnd();
            CanEnterEditMode = true;
        }
コード例 #2
0
        public bool Init()
        {
            CheckAndCreateResourceFolder();

            data = CheckOrReadSaveData();


            // 整理 Editor 資料
            List <ViewPageNode> viewPageNodes = new List <ViewPageNode>();

            //先整理 ViewPage Node
            foreach (var item in data.viewPages)
            {
                var isOverlay = item.viewPage.viewPageType == ViewPage.ViewPageType.Overlay;

                var node = editor.AddViewPageNode(item.nodePosition, isOverlay, item.viewPage);
                viewPageNodes.Add(node);
            }

            //在整理 ViewState Node
            foreach (var item in data.viewStates)
            {
                var vp_of_vs = viewPageNodes.Where(m => m.viewPage.viewState == item.viewState.name);
                var node     = editor.AddViewStateNode(item.nodePosition, item.viewState);
                editor.CreateConnection(node);
            }
            isInit = data ? true : false;
            return(isInit);
        }
コード例 #3
0
        public ViewSystemVerifier(ViewSystemVisualEditor editor, ViewSystemSaveData saveData)
        {
            this.saveData = saveData;
            this.editor   = editor;
            windowStyle   = new GUIStyle(Drawer.windowStyle);
            RectOffset padding = windowStyle.padding;

            padding.left   = 0;
            padding.right  = 1;
            padding.bottom = 0;
        }
コード例 #4
0
        ViewSystemSaveData CheckOrReadSaveData()
        {
            ViewSystemSaveData result = null;
            var filePath = ViewSystemResourceFolder + ViewSystemSaveDataFileName;

            if (!File.Exists(filePath))
            {
                result = ScriptableObject.CreateInstance <ViewSystemSaveData>();
                AssetDatabase.CreateAsset(result, filePath);
                AssetImporter.GetAtPath(filePath);
                AssetDatabase.Refresh();
                return(result);
            }

            result = AssetDatabase.LoadAssetAtPath <ViewSystemSaveData>(filePath);
            return(result);
        }
コード例 #5
0
        public void SetData(List <string> propertyCannotBeFound, IEnumerable <ViewSystemComponentData> allComponentDatas, ViewSystemSaveData saveData, Action OnComplete)
        {
            titleContent           = new GUIContent("Missing property fixer");
            this.allComponentDatas = allComponentDatas;
            this.icon  = EditorGUIUtility.FindTexture("MetaFile Icon");
            this.lable = "Select the property your wish to fix";
            fixerDatas = propertyCannotBeFound.Select(
                m =>
            {
                var x = m.Split(',');
                return(new { componentName = x[0], propertyName = x[1] });
            }
                ).GroupBy(m => m.componentName).ToDictionary(o => o.Key, o => o.Select(r => new FixerData(r.propertyName)).ToList());

            foreach (var item in fixerDatas)
            {
                var type = MacacaGames.Utility.GetType(item.Key);
                var fis  = type.GetFields(ViewSystemVerifier.bindingFlags).Select(m => new CMEditorLayout.GroupedPopupData {
                    name = m.Name, group = "Filed"
                });
                var pis = type.GetProperties(ViewSystemVerifier.bindingFlags).Select(m => new CMEditorLayout.GroupedPopupData {
                    name = m.Name, group = "Property"
                });

                List <CMEditorLayout.GroupedPopupData> gList = new List <CMEditorLayout.GroupedPopupData>();
                gList.AddRange(pis);
                gList.AddRange(fis);
                fieldsInComponents.Add(item.Key, gList);
            }
            OnAllClick += () =>
            {
                fixerDatas.All(x =>
                {
                    x.Value.All(
                        r =>
                    {
                        r.fix = true;
                        return(true);
                    }
                        );
                    return(true);
                });
            };
            OnNoneClick += () =>
            {
                fixerDatas.All(x =>
                {
                    x.Value.All(
                        r =>
                    {
                        r.fix = false;
                        return(true);
                    }
                        );
                    return(true);
                });
            };
            OnCancelClick += () =>
            {
            };
            OnApplyClick += () =>
            {
                foreach (var item in fixerDatas)
                {
                    var ac = allComponentDatas.Where(m => m.targetComponentType == item.Key);

                    foreach (var item2 in item.Value)
                    {
                        if (item2.delete && item2.fix == true)
                        {
                            foreach (var vp in saveData.viewPages)
                            {
                                foreach (var vpi in vp.viewPage.viewPageItems)
                                {
                                    vpi.overrideDatas.RemoveAll(m => m.targetComponentType == item.Key && m.targetPropertyName == item2.originalPropertyName);
                                }
                            }
                            foreach (var vs in saveData.viewStates)
                            {
                                foreach (var vpi in vs.viewState.viewPageItems)
                                {
                                    vpi.overrideDatas.RemoveAll(m => m.targetComponentType == item.Key && m.targetPropertyName == item2.originalPropertyName);
                                }
                            }
                            continue;
                        }
                        if (string.IsNullOrEmpty(item2.modifiedPropertyName))
                        {
                            continue;
                        }
                        if (item2.fix == false)
                        {
                            continue;
                        }
                        ac.Where(m => m.targetPropertyName == item2.originalPropertyName).All(
                            x =>
                        {
                            x.targetPropertyName = item2.modifiedPropertyName;
                            return(true);
                        }
                            );
                    }
                }
            };
        }
コード例 #6
0
        public void SetData(IEnumerable <ViewSystemVerifier.ViewSystemGameObjectMissingData> originalNotFoundItems, ViewSystemSaveData saveData, Action OnComplete)
        {
            titleContent = new GUIContent("Missing GameObject fixer");
            this.icon    = EditorGUIUtility.FindTexture("MetaFile Icon");
            this.lable   = "Select the GameObject Path your wish to fix";
            fixerDatas   = originalNotFoundItems.Select(m =>
                                                        new FixerData
            {
                originalNotFoundItem = m,
                tempPath             = m.viewSystemComponent.targetTransformPath
            }).ToList();

            OnAllClick += () =>
            {
                fixerDatas.All(x =>
                {
                    x.fix = true;
                    return(true);
                });
            };
            OnNoneClick += () =>
            {
                fixerDatas.All(x =>
                {
                    x.fix = false;
                    return(true);
                });
            };
            OnCancelClick += () =>
            {
            };
            OnApplyClick += () =>
            {
                foreach (var item in fixerDatas)
                {
                    if (item.fix == false)
                    {
                        continue;
                    }

                    if (item.delete == true)
                    {
                        foreach (var vp in saveData.viewPages)
                        {
                            foreach (var vpi in vp.viewPage.viewPageItems.Where(m => m.viewElement == item.originalNotFoundItem.viewElement))
                            {
                                vpi.overrideDatas.RemoveAll(
                                    m => m.targetTransformPath == item.originalNotFoundItem.viewSystemComponent.targetTransformPath);
                            }
                        }
                        foreach (var vs in saveData.viewStates)
                        {
                            // foreach (var vpi in vs.viewState.viewPageItems)
                            // {
                            //     vpi.overrideDatas.RemoveAll(m => m.targetComponentType == item.Key && m.targetPropertyName == item2.originalPropertyName);
                            // }
                            foreach (var vpi in vs.viewState.viewPageItems.Where(m => m.viewElement == item.originalNotFoundItem.viewElement))
                            {
                                vpi.overrideDatas.RemoveAll(
                                    m => m.targetTransformPath == item.originalNotFoundItem.viewSystemComponent.targetTransformPath);
                            }
                        }
                        continue;
                    }
                    item.originalNotFoundItem.viewSystemComponent.targetTransformPath = item.tempPath;
                }

                // var f = fixerDatas.Where(m => m.fix);
                // foreach (var item in f)
                // {
                // }

                // var d = fixerDatas.Where(m => m.delete);
                // foreach (var item in d)
                // {
                //     item.originalNotFoundItem.viewSystemComponent.targetTransformPath = item.tempPath;
                // }
            };
        }