コード例 #1
0
        public override void OnStateChanged(ViewModelState state)
        {
            switch (state)
            {
            case ViewModelState.AddNew:
                EnableSave         = true;
                SyncEnabled        = true;
                ProgressVisibility = false;
                break;

            case ViewModelState.InEdit:
                SyncEnabled        = false;
                ProgressVisibility = true;
                break;

            case ViewModelState.Saved:
                break;

            case ViewModelState.Deleted:
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(state), state, null);
            }
        }
コード例 #2
0
        public override void OnStateChanged(ViewModelState state)
        {
            State = state;
            switch (state)
            {
            case ViewModelState.AddNew:
                State = ViewModelState.AddNew;
                ResetErrors();
                SetChangedFlag(false);
                break;

            case ViewModelState.InEdit:
                SetChangedFlag(true);
                break;

            case ViewModelState.Saved:
                SetChangedFlag(false);
                break;

            case ViewModelState.Deleted:
                State = ViewModelState.Deleted;
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(state), state, null);
            }
        }
コード例 #3
0
ファイル: MemberInfoViewModel.cs プロジェクト: bamusasoft/fpm
        public override void OnStateChanged(ViewModelState state)
        {
            State = state;
            switch (state)
            {
            case ViewModelState.AddNew:
                EnableSave       = false;
                EnableMemberCode = true;
                break;

            case ViewModelState.InEdit:
                EnableSave       = true;
                EnableMemberCode = false;
                break;

            case ViewModelState.Busy:
                break;

            case ViewModelState.Saved:
                EnableSave       = true;
                EnableMemberCode = false;
                break;

            case ViewModelState.Deleted:
                break;
            }
        }
コード例 #4
0
        public override (string, float) GetHandAnimation(ViewModelState newState, ViewModelHandednessState handedness)
        {
            if (!ShowHands)
            {
                return(HandsHidden, -1f);
            }

            switch (newState)
            {
            case ViewModelState.Idle:
                return(string.IsNullOrEmpty(HandAnimations.IdleAnim) ? ("Idle", -1) : (HandAnimations.IdleAnim, -1));

            case ViewModelState.Raise:
                return(HandAnimations.RaiseAnim, HandAnimations.RaiseAnimDuration);

            case ViewModelState.Lower:
                return(HandAnimations.LowerAnim, HandAnimations.LowerAnimDuration);

            case ViewModelState.Block:
                throw new NotImplementedException();

            case ViewModelState.Charge:
                throw new NotImplementedException();

            case ViewModelState.Fire:
                return(HandAnimations.AttackAnim, HandAnimations.AttackAnimDuration);

            default:
                Debug.LogWarning($"Tried to get hand state {newState} from {name} which is not supported for {nameof(MeleeWeaponViewModelScript)}");
                return("Idle", -1);
            }
        }
コード例 #5
0
 public override void SetState(ViewModelState newState, ViewModelHandednessState handedness, float timeScale)
 {
     if (newState == ViewModelState.Fire)
     {
         FireSound.Ref()?.Play();
     }
 }
コード例 #6
0
        private void ProcessViewModelState(ViewModelState state)
        {
            Log.Info($"Processing view model state {state}");

            if (state.IsRefreshed)
            {
                Log.Info("Refreshing set to false");
                _refreshLayout.Refreshing = false;
            }

            _loader.SetIsVisible(state.Display == DisplayState.Loading);

            if (_refreshLayout.SetIsVisible(state.Display == DisplayState.Result))
            {
                UpdateRecyclerView(state.Error, state.IsRefreshed);
            }

            if (_errorViewSwitcher.SetIsVisible(state.Display == DisplayState.Error))
            {
                _errorViewSwitcher.Switch(state.Error);
            }

            Log.Info(
                string.Format(
                    "End of ProcessViewModelState: loader {0}, refreshLayout {1}, error view {2}",
                    _loader.GetVisibilityDescription(),
                    _refreshLayout.GetVisibilityDescription(),
                    _errorViewSwitcher.GetVisibilitDescription()));
        }
 public MainViewModel()
 {
     State = new ViewModelState()
     {
         State = "I'm Root!"
     };
 }
コード例 #8
0
        public override Brush GetBrush(Color color, ViewModelState state, BrushSetUsage usage)
        {
            HSL c = color.ToHSL();

            switch (state)
            {
            case ViewModelState.Default:
                c = c.Highlight(0.8).Desaturate(0.5);
                break;

            case ViewModelState.Moving:
                c = c.Highlight(0.8).Desaturate(0.5);
                break;

            case ViewModelState.LeftHighlighted:
                c = c.Darken(0.3).Saturate(0.6);
                break;

            case ViewModelState.RightHighlighted:
                c = c.Darken(0.3).Saturate(0.6);
                break;

            case ViewModelState.Selected:
                c = c.Highlight(0.2);
                break;

            case ViewModelState.Disabled:
                c = c.Desaturate(0.2);
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(state), state, null);
            }

            switch (usage)
            {
            case BrushSetUsage.Front:
                break;

            case BrushSetUsage.Background:
                c = c.Highlight(0.5).Desaturate(0.3) /*.Transparent(0.5)*/;
                if (state == ViewModelState.Moving)
                {
                    c = c.Transparent(0.5);
                }
                break;

            case BrushSetUsage.Border:
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(usage), usage, null);
            }

            HSL c2 = c.Darken(0.6);

            return(new LinearGradientBrush(c, c2, new Point(0, 0), new Point(0, 1)));
            //return new SolidColorBrush(c);
        }
コード例 #9
0
        /// <summary>
        /// Gets the default animations for a state
        /// </summary>
        private string GetAnimForState(ViewModelState state, ViewModelHandednessState handednessState)
        {
            //TODO handle this properly

            //return state.ToString(); //for now

            return(WeaponViewModelScript.HandsHidden); //if we have no ViewModel, we should not have hands either
        }
コード例 #10
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            ViewModelState.Initialise(new NavigationService(this), new DeviceIntegration(this));

            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.MovieDetails);

            var toolbar = FindViewById <Toolbar>(Resource.Id.toolbar);

            SetSupportActionBar(toolbar);

            ViewModelMovieDetails viewModel = new ViewModelMovieDetails();

            viewModel.Initialise();

            SupportActionBar.Title     = viewModel.Title;
            viewModel.PropertyChanged += (sender, args) =>
            {
                if (args.PropertyName == nameof(ViewModelMovieDetails.Title))
                {
                    SupportActionBar.Title = viewModel.Title;
                }
            };

            new ConnectorImageView(FindViewById <ImageView>(Resource.Id.poster), viewModel, nameof(ViewModelMovieDetails.PosterURL));
            new ConnectorListView <ListItemMovieAttributeBase>(this, FindViewById <ListView>(Resource.Id.attributes), viewModel, nameof(ViewModelMovieDetails.Attributes), null,
                                                               (item) =>
            {
                if (item is ListItemMovieAttributeLabel)
                {
                    return(Resource.Layout.TemplateListItemAttributeLabel);
                }
                return(Resource.Layout.TemplateListItemAttributeValue);
            },
                                                               (context, item, view, parent) =>
            {
                LayoutInflater layoutInflator = context.GetSystemService(Context.LayoutInflaterService) as LayoutInflater;

                if (item is ListItemMovieAttributeLabel)
                {
                    ListItemMovieAttributeLabel label = (ListItemMovieAttributeLabel)item;

                    view = layoutInflator.Inflate(Resource.Layout.TemplateListItemAttributeLabel, parent, false);
                    view.FindViewById <TextView>(Resource.Id.listItemMovieAttributeLabel).Text = label.Label;
                }
                else
                {
                    ListItemMovieAttributeValue value = item as ListItemMovieAttributeValue;
                    view = layoutInflator.Inflate(Resource.Layout.TemplateListItemAttributeValue, parent, false);

                    view.FindViewById <TextView>(Resource.Id.listItemMovieAttributeValue).Text = value.Value;
                }

                return(view);
            });
            new ConnectorTextView(FindViewById <TextView>(Resource.Id.plot), viewModel, nameof(ViewModelMovieDetails.Plot));
            new ConnectorButton(FindViewById <Button>(Resource.Id.imdbWebsite), viewModel.CommandBrowseToMovie);
        }
コード例 #11
0
ファイル: MainViewModel.cs プロジェクト: Astak/HangBreaker
 private void UpdateState(ViewModelState state)
 {
     State = state;
     this.RaiseCanExecuteChanged(vm => vm.Start());
     this.RaiseCanExecuteChanged(vm => vm.Restart());
     this.RaiseCanExecuteChanged(vm => vm.Tick());
     State.Update();
     UpdateDisplayText();
 }
コード例 #12
0
        public static bool CanChangeTo(ViewModelState currentState, ViewModelState newState)
        {
            if (StateMap.ContainsKey(currentState))
            {
                return StateMap[currentState].Contains(newState);
            }

            return false;
        }
コード例 #13
0
        public ValidObservableObject(IValidator <T> validator, ViewModelState initState = ViewModelState.Original)
        {
            _validator = validator;

            PropertyChanged += (s, e) =>
            {
                AddState(ViewModelState.Updated);
            };
        }
コード例 #14
0
        public void AllowedChanges(ViewModelState currentState, ViewModelState newState)
        {
            // Arrange

            // Act
            var result = ViewModelStateGraph.CanChangeTo(currentState, newState);

            // Assert
            Assert.IsTrue(result);
        }
コード例 #15
0
        public void ForbiddenChanges(ViewModelState currentState, ViewModelState newState)
        {
            // Arrange

            // Act
            var result = ViewModelStateGraph.CanChangeTo(currentState, newState);

            // Assert
            Assert.IsFalse(result);
        }
コード例 #16
0
        public override void SetState(ViewModelState newState, ViewModelHandednessState handedness, float timeScale)
        {
            if (Mode == MeleeWeaponViewModelMode.ExplicitAnimation || Mode == MeleeWeaponViewModelMode.GlueAndAnimate)
            {
                ModelAnimator.speed = 1f / timeScale;

                switch (newState)
                {
                case ViewModelState.Idle:
                    ModelAnimator.Play("Idle");
                    break;

                case ViewModelState.Raise:
                    ModelAnimator.Play("Raise");
                    break;

                case ViewModelState.Lower:
                    ModelAnimator.Play("Lower");
                    break;

                case ViewModelState.Block:
                    //TODO
                    break;

                case ViewModelState.Charge:
                    //TODO
                    break;

                case ViewModelState.Fire:
                    ModelAnimator.Play("Attack");
                    break;

                default:
                    Debug.LogWarning($"Tried to put {name} into state {newState} which is not supported for {nameof(MeleeWeaponViewModelScript)}");
                    ModelAnimator.Play("Idle");
                    break;
                }
            }

            //we don't animate in other modes but we still play sounds
            switch (newState)
            {
            case ViewModelState.Raise:     //TODO will probably have to rethink raise and lower sounds
                RaiseSound.Ref()?.Play();
                break;

            case ViewModelState.Lower:
                LowerSound.Ref()?.Play();
                break;

            case ViewModelState.Fire:
                AttackSound.Ref()?.Play();
                break;
            }
        }
コード例 #17
0
        protected void Set <TE>(ref TE oldValue, TE newValue, [CallerMemberName] string membername = "")
        {
            if (EqualityComparer <TE> .Default.Equals(oldValue, newValue))
            {
                return;
            }

            oldValue = newValue;
            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(membername));
            State = ViewModelState.Changed;
        }
コード例 #18
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        private void UpdateDetails(ViewModelState state)
        {
            Contract.Requires(() => state.Display == ViewModels.DisplayState.Result && state.Error == ErrorType.None);

            CollapsingToolbarLayout collapsingToolbarLayout = FindViewById <CollapsingToolbarLayout>(Resource.Id.collapsing_toolbar);

            collapsingToolbarLayout.SetTitle(_viewModel.Name);

            _roleTextView.Text        = _viewModel.Role;
            _descriptionTextView.Text = _viewModel.Description;
        }
コード例 #19
0
        private void ViewModelOnTaskCompleted(object sender, EventArgs eventArgs)
        {
            Log.Info("ViewModelOnTaskCompleted");

            ViewModelState viewModelState = _viewModel.GetState();

            Contract.Requires(() => viewModelState.Display != DisplayState.Loading);

            _toolbar.Title = _viewModel.Title;

            ProcessViewModelState(viewModelState);
        }
コード例 #20
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ファイル: AppDelegate.cs プロジェクト: ISoftware-co-za/Movies
        public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
        {
            Window = new UIWindow(UIScreen.MainScreen.Bounds)
            {
                RootViewController = UIStoryboard.FromName("Main", null).InstantiateInitialViewController()
            };

            Window.MakeKeyAndVisible();
            Style.Initialise();
            ViewModelState.Initialise(new NavigationService(Window.RootViewController as UINavigationController), new DeviceIntegration());

            return(true);
        }
コード例 #21
0
        /// <summary>
        /// Adds a reaction that depends on this view-model entering a specified <see cref="ViewModelState"/>.
        /// </summary>
        /// <param name="state"></param>
        /// <param name="action"></param>
        /// <returns></returns>
        public IDisposable AddTrigger(ViewModelState state, Action action)
        {
            var subscription = _state
                               .Where(s => s == state)
                               .OnBackground()
                               .Subscribe(
                _ => action.VerifyThread(this.Dispatcher, false),
                error => /*Logs.UseLogger(l => l.ReportError("Observing state for trigger.", error))*/ { });

            _subscriptions.Add(subscription);

            return(Disposable.Create(() => _subscriptions.Remove(subscription)));
        }
コード例 #22
0
        public override (string, float) GetHandAnimation(ViewModelState newState, ViewModelHandednessState handednessState)
        {
            RangedWeaponViewModelAnimations animSet; //TODO handle 2hand, 1hand, ADS

            switch (handednessState)
            {
            case ViewModelHandednessState.OneHanded:
                animSet = OneHandAnimations;
                break;

            case ViewModelHandednessState.TwoHanded:
                animSet = TwoHandAnimations;
                break;

            case ViewModelHandednessState.ADS:
                animSet = ADSAnimations;
                break;

            default:
                Debug.LogWarning($"Tried to get animation for \"{handednessState}\" handedness from {name} which is not supported for {nameof(RangedWeaponViewModelScript)}");
                return("Idle", -1);
            }

            switch (newState)
            {
            case ViewModelState.Idle:
                return(string.IsNullOrEmpty(animSet.IdleAnim) ? ("Idle", -1) : (animSet.IdleAnim, -1));

            case ViewModelState.Raise:
                return(animSet.RaiseAnim, animSet.RaiseAnimDuration);

            case ViewModelState.Lower:
                return(animSet.LowerAnim, animSet.LowerAnimDuration);

            case ViewModelState.Reload:
                return(animSet.ReloadAnim, animSet.ReloadAnimDuration);

            case ViewModelState.Charge:
                return(animSet.ChargeAnim, animSet.ChargeAnimDuration);

            case ViewModelState.Fire:
                return(animSet.FireAnim, animSet.FireAnimDuration);

            case ViewModelState.Recock:
                return(animSet.RecockAnim, animSet.RecockAnimDuration);

            default:
                Debug.LogWarning($"Tried to get hand state {newState} from {name} which is not supported for {nameof(RangedWeaponViewModelScript)}");
                return("Idle", -1);
            }
        }
コード例 #23
0
        public override (string, float) GetHandAnimation(ViewModelState newState, ViewModelHandednessState handednessState)
        {
            /*
             * switch (newState)
             * {
             *  case ViewModelState.Reload:
             *      return ("LegacyReload", -1);
             *  case ViewModelState.Fire:
             *      return ("LegacyFire", -1);
             *  default:
             *      return ("LegacyIdle", -1);
             * }
             */

            return("Hidden", -1);
        }
コード例 #24
0
        public override void OnStateChanged(ViewModelState state)
        {
            State = state;
            switch (state)
            {
            case ViewModelState.AddNew:
                break;

            case ViewModelState.InEdit:
                EnableSave = true;

                break;

            case ViewModelState.Saved:
                break;
            }
        }
コード例 #25
0
ファイル: App.xaml.cs プロジェクト: ISoftware-co-za/Movies
        /// <summary>
        /// Invoked when the application is launched normally by the end user.  Other entry points
        /// will be used such as when the application is launched to open a specific file.
        /// </summary>
        /// <param name="e">Details about the launch request and process.</param>
        protected override void OnLaunched(LaunchActivatedEventArgs e)
        {
            Frame rootFrame = Window.Current.Content as Frame;

            // Do not repeat app initialization when the Window already has content,
            // just ensure that the window is active
            if (rootFrame == null)
            {
                // Create a Frame to act as the navigation context and navigate to the first page
                rootFrame = new Frame();

                rootFrame.NavigationFailed += OnNavigationFailed;

                if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
                {
                    //TODO: Load state from previously suspended application
                }

                // Place the frame in the current Window
                Window.Current.Content = rootFrame;
            }

            NavigationService navigationService = new NavigationService(rootFrame);
            DeviceIntegration deviceIntegration = new DeviceIntegration();

            Windows.UI.Core.SystemNavigationManager.GetForCurrentView().BackRequested += (sender, args) =>
            {
                navigationService.NavigateBack();
                args.Handled = true;
            };
            ViewModelState.Initialise(navigationService, deviceIntegration);

            if (e.PrelaunchActivated == false)
            {
                if (rootFrame.Content == null)
                {
                    // When the navigation stack isn't restored navigate to the first page,
                    // configuring the new page by passing required information as a navigation
                    // parameter
                    rootFrame.Navigate(typeof(PageSearch), e.Arguments);
                }
                // Ensure the current window is active
                Window.Current.Activate();
            }
        }
コード例 #26
0
        private void ApplyRowUpdate(DealRowViewModel row)
        {
            int indexOf = IndexOf(ActiveDeals, ad => ad.DealId == row.DealId);

            if (indexOf == -1)
            {
                ActiveDeals.Add(row);
            }
            else
            {
                ActiveDeals[indexOf] = row;
            }

            if (row.CategoryVersion >= _headVersion)
            {
                State = ViewModelState.Idle;
            }
        }
コード例 #27
0
        public void SaveState(IDataContext state)
        {
            if (!IsEntityInitialized)
            {
                return;
            }
            var viewModelState = new ViewModelState {
                Order = Entity, IsNewRecord = IsNewRecord
            };

            viewModelState.SetLinks(_oldLinks);
            var selectedProducts = GridViewModel.OriginalItemsSource
                                   .Where(wrapper => wrapper.IsSelected)
                                   .Select(wrapper => wrapper.Model.Id)
                                   .ToList();

            viewModelState.SelectedProducts = selectedProducts;
            state.AddOrUpdate(StateConstant, viewModelState);
        }
コード例 #28
0
        public override void OnStateChanged(ViewModelState state)
        {
            switch (state)
            {
            case ViewModelState.AddNew:
                break;

            case ViewModelState.InEdit:
                break;

            case ViewModelState.Busy:
                break;

            case ViewModelState.Saved:
                break;

            case ViewModelState.Deleted:
                break;
            }
        }
コード例 #29
0
        private void Submit()
        {
            State = ViewModelState.Processing;

            var cmd = BuildCreateDealCommand();

            _dealRepository.CreateDeal(cmd)
            .SubscribeOn(Scheduler.Default)
            .ObserveOnDispatcher()
            .Subscribe(
                _ => { },
                ex =>
            {
                State = ViewModelState.Error(ex.ToString());
            },
                () =>
            {
                State = ViewModelState.Terminal;
            });
        }
コード例 #30
0
        protected virtual void OnStateChanged(ViewModelState oldState)
        {
            switch (State)
            {
            case ViewModelState.Idle:
            case ViewModelState.Restricted:
                FamilialLocker.RequestUnlock(_token);
                ApplicationRestrictor.RequestUnlock(_token);
                OnLockStatusChanged(FamilialLocker.CurrentStatus, ApplicationRestrictor.CurrentStatus);
                break;

            case ViewModelState.NonCriticalOperation:
                FamilialLocker.RequestLock(_token);
                break;

            case ViewModelState.CriticalOperation:
                FamilialLocker.RequestLock(_token);
                ApplicationRestrictor.RequestLock(_token);
                break;
            }
        }
コード例 #31
0
        public override (string, float) GetHandAnimation(ViewModelState newState, ViewModelHandednessState handedness)
        {
            switch (newState)
            {
            case ViewModelState.Idle:
                return(IdleAnimation, IdleDuration);

            case ViewModelState.Raise:
                return(RaiseAnimation, RaiseDuration);

            case ViewModelState.Lower:
                return(LowerAnimation, LowerDuration);

            case ViewModelState.Fire:
                return(FireAnimation, FireDuration);

            default:
                Debug.LogWarning($"Tried to get hand state {newState} from {name} which is not supported for {nameof(PlaceholderWeaponViewModelScript)}");
                return("Idle", -1);
            }
        }
コード例 #32
0
ファイル: LoanTypesViewModel.cs プロジェクト: bamusasoft/fpm
        public override void OnStateChanged(ViewModelState state)
        {
            State = state;
            switch (state)
            {
            case ViewModelState.AddNew:
                break;

            case ViewModelState.InEdit:
                break;

            case ViewModelState.Saved:
                LoadTypesList();
                break;

            case ViewModelState.Deleted:
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(state), state, null);
            }
        }
コード例 #33
0
        /// <summary>
        /// Logic used when the State changes.
        /// </summary>
        /// <param name="oldValue">The old State value.</param>
        protected override void OnStateChanged(ViewModelState oldValue)
        {
            base.OnStateChanged(oldValue);
            Navigation.State = State;
            switch (State)
            {
            case ViewModelState.Idle:
                CriticalOperationType = CriticalOperationType.None;
                ModelSearcher?.RequestEnable(_adminToken);
                break;

            case ViewModelState.FamilialOperation:
            case ViewModelState.Restricted:
                ModelSearcher?.RequestEnable(_adminToken);
                break;

            case ViewModelState.NonCriticalOperation:
            case ViewModelState.CriticalOperation:
                ModelSearcher?.RequestDisable(_adminToken);
                break;
            }
        }
コード例 #34
0
 public void ReloadState(ViewModelState searchText)
 {
     MvxTrace.Trace("ReloadState called with {0}", searchText.SearchText);
     SearchText = searchText.SearchText;
 }
コード例 #35
0
ファイル: ViewModelBase.cs プロジェクト: BrettHewitt/MWA
 protected void MarkAsDirty()
 {
     ViewModelState = ViewModelState.Dirty;
 }
コード例 #36
0
ファイル: ViewModelBase.cs プロジェクト: chester89/Modeler
 private void Init()
 {
     IsValidationOn = true;
     State = ViewModelState.Still;
 }
コード例 #37
0
ファイル: ViewModelBase.cs プロジェクト: chester89/Modeler
 public void SetState(ViewModelState newState)
 {
     if (State != newState)
     {
         State = newState;
     }
 }
コード例 #38
0
ファイル: ViewModelBase.cs プロジェクト: BrettHewitt/MWA
 protected void Initialise()
 {
     ViewModelState = ViewModelState.Clean;
 }
コード例 #39
0
ファイル: StatefulViewModel.cs プロジェクト: e82eric/Prompts
 public StatefulViewModel()
 {
     _errorMessage = string.Empty;
     _state = ViewModelState.UnInitialized;
 }
コード例 #40
0
 public ViewModelClosingDefferal(Action closedAction, Action<ViewModelState> closingRejectedAction, ViewModelState currentState)
 {
     _closedAction            = closedAction;
     _closingRejectedAction   = closingRejectedAction;
     _stateBeforeCloseRequest = currentState;
 }
コード例 #41
0
ファイル: ViewModelBase.cs プロジェクト: BrettHewitt/MWA
 protected void MarkAsDirtyAndNotifyPropertyChange([CallerMemberName]string propertyName = "")
 {
     ViewModelState = ViewModelState.Dirty;
     NotifyPropertyChanged(propertyName);
 }
コード例 #42
0
 public void OnCurrentStateChanged(ViewModelState e)
 {
     Debug.WriteLine("CurrentStateChanged: " + e.ToString());
 }