private void OnPageRemoved(object sender, TypedCollectionEventArgs <KryptonPage> e) { if (!Navigator.IsDisposed && _events) { // Get the associated check button view element ViewDrawNavCheckButtonBase checkButton = _pageLookup[e.Item]; ViewDrawBorderEdge buttonEdge = _buttonEdgeLookup[e.Item]; // Must unhook from events checkButton.ButtonDragRectangle -= OnCheckButtonDragRect; checkButton.ButtonDragOffset -= OnCheckButtonDragOffset; checkButton.NeedPaint = null; // Tell the views they are no longer required checkButton.Dispose(); buttonEdge.Dispose(); // Remove the views from the group _viewLayout.Remove(checkButton); _viewLayout.Remove(buttonEdge); // Remove associations from the lookup dictionarys _pageLookup.Remove(e.Item); _buttonEdgeLookup.Remove(e.Item); // Set correct ordering and dock setting ReorderCheckButtons(); // Need to repaint to show the change Navigator.PerformNeedPaint(true); } }
private void ReorderCheckButtons() { // Clear out the child list _viewLayout.Clear(); // Always add the filler as the first item _viewLayout.Add(_oldRoot); VisualOrientation checkButtonOrient = ResolveButtonOrientation(); RelativePositionAlign alignment = Navigator.Stack.StackAlignment; Orientation stackOrient = Navigator.Stack.StackOrientation; Orientation buttonEdgeOrient = (stackOrient == Orientation.Vertical ? Orientation.Horizontal : Orientation.Vertical); ViewDockStyle dockNear = (stackOrient == Orientation.Vertical ? ViewDockStyle.Top : ViewDockStyle.Left); ViewDockStyle dockFar = (stackOrient == Orientation.Vertical ? ViewDockStyle.Bottom : ViewDockStyle.Right); // Start stacking from the top/left if not explicitly set to be far aligned bool dockTopLeft = (alignment != RelativePositionAlign.Far); // Add back the pages in the order they are in collection foreach (KryptonPage page in Navigator.Pages) { // Check that a view element exists for the page if (_pageLookup.ContainsKey(page)) { // Get the associated view elements ViewDrawNavCheckButtonBase checkButton = _pageLookup[page]; ViewDrawBorderEdge buttonEdge = _buttonEdgeLookup[page]; checkButton.Checked = (Navigator.SelectedPage == page); checkButton.Orientation = checkButtonOrient; checkButton.HasFocus = (_hasFocus && (Navigator.SelectedPage == page)); checkButton.Visible = page.LastVisibleSet; buttonEdge.Visible = page.LastVisibleSet; buttonEdge.Orientation = buttonEdgeOrient; // Add to the child collection with the correct docking style if (dockTopLeft) { _viewLayout.Insert(1, checkButton); _viewLayout.Insert(1, buttonEdge); _viewLayout.SetDock(buttonEdge, dockNear); _viewLayout.SetDock(checkButton, dockNear); } else { _viewLayout.Add(buttonEdge, dockFar); _viewLayout.Add(checkButton, dockFar); } // All entries after the selected page are docked at the bottom/right unless // we have been set to stack near or far, in which case we do not change. if (checkButton.Checked && (alignment == RelativePositionAlign.Center)) { dockTopLeft = false; } } } }
private void RecreateView() { // Remove all the existing layout content except the old root at postiion 0 ViewBase firstChild = _viewLayout[0]; _viewLayout.Clear(); _viewLayout.Add(firstChild); // Start stacking from the top/left if not explicitly set to be far aligned RelativePositionAlign alignment = Navigator.Stack.StackAlignment; Orientation stackOrient = Navigator.Stack.StackOrientation; ViewDockStyle dockNear = (stackOrient == Orientation.Vertical ? ViewDockStyle.Top : ViewDockStyle.Left); ViewDockStyle dockFar = (stackOrient == Orientation.Vertical ? ViewDockStyle.Bottom : ViewDockStyle.Right); bool dockTopLeft = (alignment != RelativePositionAlign.Far); foreach (KryptonPage page in Navigator.Pages) { // Grab the page associated view elements ViewDrawNavCheckButtonStack checkButton = (ViewDrawNavCheckButtonStack)_pageLookup[page]; ViewDrawBorderEdge buttonEdge = _buttonEdgeLookup[page]; // Add to the child collection with the correct docking style if (dockTopLeft) { _viewLayout.Insert(1, checkButton); _viewLayout.Insert(1, buttonEdge); _viewLayout.SetDock(buttonEdge, dockNear); _viewLayout.SetDock(checkButton, dockNear); } else { _viewLayout.Add(buttonEdge, dockFar); _viewLayout.Add(checkButton, dockFar); } // All entries after the selected page are docked at the bottom/right unless // we have been set to stack near or far, in which case we do not change. if (checkButton.Checked && (alignment == RelativePositionAlign.Center)) { dockTopLeft = false; } } }
private void OnPageInserted(object sender, TypedCollectionEventArgs <KryptonPage> e) { if (!Navigator.IsDisposed && _events) { // Create the draw view element for the check button and provide page it represents ViewDrawNavCheckButtonStack checkButton = new ViewDrawNavCheckButtonStack(Navigator, e.Item, ResolveButtonOrientation()); // Provide the drag rectangle when requested for this button checkButton.ButtonDragRectangle += OnCheckButtonDragRect; checkButton.ButtonDragOffset += OnCheckButtonDragOffset; // Need to know when check button needs repainting checkButton.NeedPaint = NeedPaintDelegate; // Set the initial state checkButton.Visible = e.Item.LastVisibleSet; checkButton.Enabled = e.Item.Enabled; checkButton.Checked = (Navigator.SelectedPage == e.Item); // Find the border edge palette to use PaletteBorderEdge buttonEdgePalette = (Navigator.Enabled ? Navigator.StateNormal.BorderEdge : Navigator.StateDisabled.BorderEdge); // Create the border edge for use next to the check button ViewDrawBorderEdge buttonEdge = new ViewDrawBorderEdge(buttonEdgePalette, Navigator.Stack.StackOrientation) { Visible = e.Item.LastVisibleSet }; // Add to lookup dictionary _pageLookup.Add(e.Item, checkButton); _buttonEdgeLookup.Add(e.Item, buttonEdge); // Set correct ordering and dock setting ReorderCheckButtons(); // Need to repaint to show the change Navigator.PerformNeedPaint(true); } }
private void CreateNavCheckButtons() { // Maintain lookup between page and check button/button edge that represent it _pageLookup = new PageToNavCheckButton(); _buttonEdgeLookup = new PageToButtonEdge(); VisualOrientation checkButtonOrient = ResolveButtonOrientation(); RelativePositionAlign alignment = Navigator.Stack.StackAlignment; Orientation stackOrient = Navigator.Stack.StackOrientation; Orientation buttonEdgeOrient = (stackOrient == Orientation.Vertical ? Orientation.Horizontal : Orientation.Vertical); ViewDockStyle dockNear = (stackOrient == Orientation.Vertical ? ViewDockStyle.Top : ViewDockStyle.Left); ViewDockStyle dockFar = (stackOrient == Orientation.Vertical ? ViewDockStyle.Bottom : ViewDockStyle.Right); // Cache the border edge palette to use PaletteBorderEdge buttonEdgePalette = (Navigator.Enabled ? Navigator.StateNormal.BorderEdge : Navigator.StateDisabled.BorderEdge); // Start stacking from the top/left if not explicitly set to be far aligned bool dockTopLeft = (alignment != RelativePositionAlign.Far); // Create a check button to represent each krypton page foreach (KryptonPage page in Navigator.Pages) { // Create the draw view element for the check button and provide page it represents ViewDrawNavCheckButtonStack checkButton = new ViewDrawNavCheckButtonStack(Navigator, page, checkButtonOrient); // Provide the drag rectangle when requested for this button checkButton.ButtonDragRectangle += OnCheckButtonDragRect; checkButton.ButtonDragOffset += OnCheckButtonDragOffset; // Need to know when check button needs repainting checkButton.NeedPaint = NeedPaintDelegate; // Set the initial state checkButton.Visible = page.LastVisibleSet; checkButton.Enabled = page.Enabled; checkButton.Checked = (Navigator.SelectedPage == page); checkButton.Orientation = checkButtonOrient; // Create the border edge for use next to the check button ViewDrawBorderEdge buttonEdge = new ViewDrawBorderEdge(buttonEdgePalette, buttonEdgeOrient) { Visible = page.LastVisibleSet }; // Add to lookup dictionary _pageLookup.Add(page, checkButton); _buttonEdgeLookup.Add(page, buttonEdge); // Add to the child collection with the correct docking style if (dockTopLeft) { _viewLayout.Insert(1, checkButton); _viewLayout.Insert(1, buttonEdge); _viewLayout.SetDock(buttonEdge, dockNear); _viewLayout.SetDock(checkButton, dockNear); } else { _viewLayout.Add(buttonEdge, dockFar); _viewLayout.Add(checkButton, dockFar); } // All entries after the selected page are docked at the bottom/right unless // we have been set to stack near or far, in which case we do not change. if (checkButton.Checked && (alignment == RelativePositionAlign.Center)) { dockTopLeft = false; } } // Need to monitor changes in the page collection to reflect in layout bar Navigator.Pages.Inserted += OnPageInserted; Navigator.Pages.Removed += OnPageRemoved; Navigator.Pages.Cleared += OnPagesCleared; _events = true; }
/// <summary> /// Initialize a new instance of the ViewDrawButton class. /// </summary> /// <param name="paletteDisabled">Palette source for the disabled state.</param> /// <param name="paletteNormal">Palette source for the normal state.</param> /// <param name="paletteTracking">Palette source for the tracking state.</param> /// <param name="palettePressed">Palette source for the pressed state.</param> /// <param name="paletteCheckedNormal">Palette source for the normal checked state.</param> /// <param name="paletteCheckedTracking">Palette source for the tracking checked state.</param> /// <param name="paletteCheckedPressed">Palette source for the pressed checked state.</param> /// <param name="paletteMetric">Palette source for metric values.</param> /// <param name="buttonValues">Source for content values.</param> /// <param name="orientation">Visual orientation of the content.</param> /// <param name="useMnemonic">Use mnemonics.</param> public ViewDrawButton(IPaletteTriple paletteDisabled, IPaletteTriple paletteNormal, IPaletteTriple paletteTracking, IPaletteTriple palettePressed, IPaletteTriple paletteCheckedNormal, IPaletteTriple paletteCheckedTracking, IPaletteTriple paletteCheckedPressed, IPaletteMetric paletteMetric, IContentValues buttonValues, VisualOrientation orientation, bool useMnemonic) { // Remember the source information _paletteDisabled = paletteDisabled; _paletteNormal = paletteNormal; _paletteTracking = paletteTracking; _palettePressed = palettePressed; _paletteCheckedNormal = paletteCheckedNormal; _paletteCheckedTracking = paletteCheckedTracking; _paletteCheckedPressed = paletteCheckedPressed; CurrentPalette = _paletteNormal; // Default to not being checked Checked = false; AllowUncheck = true; _dropDown = false; _splitter = false; _dropDownPosition = VisualOrientation.Right; // Create the drop down view _drawDropDown = new ViewLayoutCenter(1); _drawDropDownButton = new ViewDrawDropDownButton(); _drawDropDown.Add(_drawDropDownButton); _drawOuterSeparator = new ViewLayoutSeparator(1); // Create the view used to draw the split edge _edgeRedirect = new PaletteBorderEdgeRedirect(_paletteNormal.PaletteBorder, null); _drawSplitBorder = new ViewDrawBorderEdge(new PaletteBorderEdge(_edgeRedirect, null), CommonHelper.VisualToOrientation(orientation)); // Our view contains background and border with content inside _drawContent = new ViewDrawContent(_paletteNormal.PaletteContent, buttonValues, orientation); _drawCanvas = new ViewDrawSplitCanvas(_paletteNormal.PaletteBack, _paletteNormal.PaletteBorder, paletteMetric, PaletteMetricPadding.None, orientation); // Use a docker layout to organize the contents of the canvas LayoutDocker = new ViewLayoutDocker { { _drawContent, ViewDockStyle.Fill }, { _drawSplitBorder, ViewDockStyle.Right }, { _drawDropDown, ViewDockStyle.Right }, { _drawOuterSeparator, ViewDockStyle.Right } }; LayoutDocker.Tag = this; // Pass the mnemonic default to the content view _drawContent.UseMnemonic = useMnemonic; // Place the content inside the canvas _drawCanvas.Add(LayoutDocker); // Set initial view element visible states UpdateDropDown(); // Place the canvas inside ourself Add(_drawCanvas); }
/// <summary> /// Initialize a new instance of the ViewLayoutScrollViewport class. /// </summary> /// <param name="rootControl">Top level visual control.</param> /// <param name="viewportFiller">View element to place inside viewport.</param> /// <param name="paletteBorderEdge">Palette for use with the border edge.</param> /// <param name="paletteMetrics">Palette source for metrics.</param> /// <param name="metricPadding">Metric used to get view padding.</param> /// <param name="metricOvers">Metric used to get overposition.</param> /// <param name="orientation">Orientation for the viewport children.</param> /// <param name="alignment">Alignment of the children within the viewport.</param> /// <param name="animateChange">Animate changes in the viewport.</param> /// <param name="vertical">Is the viewport vertical.</param> /// <param name="needPaintDelegate">Delegate for notifying paint requests.</param> public ViewLayoutScrollViewport(VisualControl rootControl, ViewBase viewportFiller, PaletteBorderEdge paletteBorderEdge, IPaletteMetric paletteMetrics, PaletteMetricPadding metricPadding, PaletteMetricInt metricOvers, VisualOrientation orientation, RelativePositionAlign alignment, bool animateChange, bool vertical, NeedPaintHandler needPaintDelegate) { Debug.Assert(rootControl != null); Debug.Assert(viewportFiller != null); Debug.Assert(needPaintDelegate != null); // We need a way to notify changes in layout _needPaintDelegate = needPaintDelegate; // By default we are showing the contained viewport in vertical scrolling _viewportVertical = vertical; // Our initial visual orientation should match the parameter Orientation = orientation; // Create the child viewport Viewport = new ViewLayoutViewport(paletteMetrics, metricPadding, metricOvers, ViewportOrientation(_viewportVertical), alignment, animateChange) { // Default to same alignment for both directions CounterAlignment = alignment, // We always want the viewport to fill any remainder space FillSpace = true }; // Put the provided element inside the viewport Viewport.Add(viewportFiller); // Hook into animation step events Viewport.AnimateStep += OnAnimateStep; // To prevent the contents of the viewport from being able to draw outside // the viewport (such as having child controls) we use a ViewLayoutControl // that uses a child control to restrict the drawing region. ViewControl = new ViewLayoutControl(rootControl, Viewport) { InDesignMode = rootControl.InDesignMode }; // Create the scrollbar and matching border edge ScrollbarV = new ViewDrawScrollBar(true); ScrollbarH = new ViewDrawScrollBar(false); BorderEdgeV = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Vertical); BorderEdgeH = new ViewDrawBorderEdge(paletteBorderEdge, System.Windows.Forms.Orientation.Horizontal); // Hook into scroll position changes ScrollbarV.ScrollChanged += OnScrollVChanged; ScrollbarH.ScrollChanged += OnScrollHChanged; // Add with appropriate docking style Add(ViewControl, ViewDockStyle.Fill); Add(BorderEdgeV, ViewDockStyle.Right); Add(BorderEdgeH, ViewDockStyle.Bottom); Add(ScrollbarV, ViewDockStyle.Right); Add(ScrollbarH, ViewDockStyle.Bottom); }
/// <summary> /// Initialize a new instance of the ViewDrawMonth class. /// </summary> /// <param name="calendar">Reference to calendar provider.</param> /// <param name="months">Reference to months instance.</param> /// <param name="redirector">Redirector for getting values.</param> /// <param name="needPaintDelegate">Delegate for requesting paint changes.</param> public ViewDrawMonth(IKryptonMonthCalendar calendar, ViewLayoutMonths months, PaletteRedirect redirector, NeedPaintHandler needPaintDelegate) : base(false) { _calendar = calendar; _months = months; // Add a header for showing the month/year value _drawContent = new ViewDrawContent(_calendar.StateNormal.Header.Content, this, VisualOrientation.Top); _borderForced = new PaletteBorderInheritForced(_calendar.StateNormal.Header.Border); _borderForced.ForceBorderEdges(PaletteDrawBorders.None); _drawHeader = new ViewDrawDocker(_calendar.StateNormal.Header.Back, _borderForced, null) { { _drawContent, ViewDockStyle.Fill } }; Add(_drawHeader); // Create the left/right arrows for moving the months _arrowPrev = new ButtonSpecCalendar(this, PaletteButtonSpecStyle.Previous, RelativeEdgeAlign.Near); _arrowNext = new ButtonSpecCalendar(this, PaletteButtonSpecStyle.Next, RelativeEdgeAlign.Far); _arrowPrev.Click += OnPrevMonth; _arrowNext.Click += OnNextMonth; _buttonSpecs = new CalendarButtonSpecCollection(this) { _arrowPrev, _arrowNext }; // Using a button spec manager to add the buttons to the header _buttonManager = new ButtonSpecManagerDraw(_calendar.CalendarControl, redirector, null, _buttonSpecs, new[] { _drawHeader }, new IPaletteMetric[] { _calendar.StateCommon }, new[] { PaletteMetricInt.HeaderButtonEdgeInsetCalendar }, new[] { PaletteMetricPadding.None }, _calendar.GetToolStripDelegate, needPaintDelegate); // Create stacks for holding display items ViewLayoutStack namesStack = new(true); ViewLayoutStack weeksStack = new(true); ViewLayoutStack daysStack = new(false); _numberStack = new ViewLayoutStack(false); weeksStack.Add(_numberStack); weeksStack.Add(daysStack); // Add day names _drawMonthDayNames = new ViewDrawMonthDayNames(_calendar, _months); _drawWeekCorner = new ViewLayoutWeekCorner(_calendar, _months, _calendar.StateNormal.Header.Border); namesStack.Add(_drawWeekCorner); namesStack.Add(_drawMonthDayNames); Add(namesStack); Add(weeksStack); // Add border between week numbers and days area _borderEdgeRedirect = new PaletteBorderEdgeRedirect(_calendar.StateNormal.Header.Border, null); _borderEdge = new PaletteBorderEdge(_borderEdgeRedirect, null); _drawBorderEdge = new ViewDrawBorderEdge(_borderEdge, Orientation.Vertical); _drawWeekNumbers = new ViewDrawWeekNumbers(_calendar, _months); ViewLayoutDocker borderLeftDock = new() { { _drawWeekNumbers, ViewDockStyle.Left }, { new ViewLayoutSeparator(0, 4), ViewDockStyle.Top },