private RotationAxis GetRotationAxis(ViewAxis axis, Matrix3D viewMatrix) { switch (axis) { case ViewAxis.XAxis: return(new RotationAxis { Axis = viewMatrix.Row1, LinearLabel = "X", RotaryLabel = "A" }); case ViewAxis.YAxis: return(new RotationAxis { Axis = viewMatrix.Row2, LinearLabel = "Y", RotaryLabel = "B" }); case ViewAxis.ZAxis: return(new RotationAxis { Axis = viewMatrix.Row3, LinearLabel = "Z", RotaryLabel = "C" }); default: return(new RotationAxis()); } }
getViewPortSize(ViewAxis ViewAxis_) { if (getTeamViewAsix() == ViewAxis.X) { if (ViewAxis_ == ViewAxis.X) { return(getTeamViewPortSize() * 0.5f); } else { return(getAgentViewPortSize()); } } else { if (ViewAxis_ == ViewAxis.X) { return(getAgentViewPortSize() * 0.5f); } else { return(getTeamViewPortSize()); } } }
protected virtual void DestroyAxisViews() { if (_viewAxis == null) { return; } if (_viewAxis != null) { DestroyImmediate(_viewAxis.gameObject); } _viewAxis = null; }
public void CreateRotatedViews(MCView view, ViewAxis selectedAxis, int number, double angle, DistanceType distanceType, string viewNameTemplate, bool useExistingWorkOffset) { var rotationAxis = GetRotationAxis(selectedAxis, view.ViewMatrix); if (distanceType == DistanceType.TotalSweep) { angle /= number; RotateView(view, rotationAxis, number, angle, viewNameTemplate, useExistingWorkOffset); } else { RotateView(view, rotationAxis, number, angle, viewNameTemplate, useExistingWorkOffset); } }
public virtual void SetupInitialAxisViews() { DestroyAxisViews(); // Generic X Axis _viewAxis = Instantiate(_viewAxisPrefab, transform, false); _viewAxis.AxisPresenter = _axisPresenter; if (vertical) { _viewAxis.transform.localRotation = Quaternion.Euler(0, 0, 90); _viewAxis.Swapped = true; } if (categorical) { _viewAxis.RebuildAxis(_axisPresenter.GenerateFromDiscreteRange(0, presenter.dataDimensions[0].Count)); } else { _viewAxis.RebuildAxis(_axisPresenter.GenerateFromMinMaxValue(0, ((FloatDataDimension)presenter.dataDimensions[1]).Max())); } }