/// <summary> /// Button Clicked event handler. /// </summary> /// <param name="sender">event sender</param> /// <param name="e">event parameters</param> private void OnClicked(object sender, ClickedEventArgs e) { Button button = sender as Button; switch (button.Text) { case "play": player.Play(); break; case "pause": player.Pause(); break; case "stop": player.Stop(); break; case "forward": player.Forward(1000); // +1 sec break; case "backward": player.Backward(1000); // -1 sec break; } }