コード例 #1
0
    private void OnRenderObject()
    {
        if (mAppPaused)
        {
            return;
        }
        if (!mIsInited)
        {
            return;
        }
        if (!mIsPrepared)
        {
            pushMsg("!mIsPrepared....");

            VideoPlayerHelper.MediaState state = mVideoPlayer.GetStatus();

            if (state == VideoPlayerHelper.MediaState.ERROR)
            {
                pushMsg("Could not load video ");
                HandleStateChange(VideoPlayerHelper.MediaState.ERROR);
                this.enabled = false;
            }

            else if (state < VideoPlayerHelper.MediaState.NOT_READY)
            {
                // Video player is ready
                int videoWidth  = mVideoPlayer.GetVideoWidth();
                int videoHeight = mVideoPlayer.GetVideoHeight();

                if (videoWidth > 0 && videoHeight > 0)
                {
                    // Scale the video plane to match the video aspect ratio
                    float aspect = videoHeight / (float)videoWidth;

                    // Flip the plane as the video texture is mirrored on the horizontal
                    transform.localScale = new Vector3(-0.1f, 0.1f, 0.1f * aspect);
                }
                // Video is prepared, ready for playback
                mIsPrepared = true;
                pushMsg("Video is prepared, ready for playback");
            }
        }
        else
        {
            VideoPlayerHelper.MediaState state = mVideoPlayer.UpdateVideoData();

            if (state == VideoPlayerHelper.MediaState.PLAYING)
            {
                GL.InvalidateState();
                // Update Video Info
                UpdateVideoInfo();
            }

            if (state != mCurrentState)
            {
                HandleStateChange(state);
                mCurrentState = state;
            }
        }
    }
コード例 #2
0
    // Initialize the video texture
    private void InitVideoTexture(bool isOpenGLRendering)
    {
        // Create texture whose content will be updated in native plugin code.
        // Note: width and height don't matter and may be zero for OpenGL textures,
        // as we update the texture content via glTexImage;
        // however they MUST be correctly initialized for iOS METAL and D3D textures;
        // similarly, the format must be correctly initialized to 4 bytes (BGRA32) per pixel
        int w = mVideoPlayer.GetVideoWidth();
        int h = mVideoPlayer.GetVideoHeight();

        Debug.Log("InitVideoTexture with size: " + w + " x " + h);

        mVideoTexture = isOpenGLRendering ?
                        new Texture2D(0, 0, TextureFormat.RGB565, false) :
                        new Texture2D(w, h, TextureFormat.BGRA32, false);
        mVideoTexture.filterMode = FilterMode.Bilinear;
        mVideoTexture.wrapMode   = TextureWrapMode.Clamp;
    }
コード例 #3
0
    // Custom methods

    private void SetVideoTextureAndAspectRatio()
    {
        // Pass the video texture id to the video player
        // TODO: GetNativeTextureID() call needs to be moved to Awake method to work with Oculus SDK if MT rendering is enabled
        int nativeTextureID = mVideoTexture.GetNativeTextureID();

        mVideoPlayer.SetVideoTextureID(nativeTextureID);

        // Get the video width and height
        int videoWidth  = mVideoPlayer.GetVideoWidth();
        int videoHeight = mVideoPlayer.GetVideoHeight();

        if (videoWidth > 0 && videoHeight > 0)
        {
            // Scale the video plane to match the video aspect ratio
            float aspect = videoHeight / (float)videoWidth;

            // Flip the plane as the video texture is mirrored on the horizontal
            transform.localScale = new Vector3(-0.1f, 0.1f, 0.1f * aspect);
        }
    }
コード例 #4
0
    private IEnumerator PrepareVideo()
    {
        // Get the video player status
        VideoPlayerHelper.MediaState state = mVideoPlayer.GetStatus();

        if (state == VideoPlayerHelper.MediaState.ERROR)
        {
            Debug.Log("Cannot prepare video, as the player is in error state.");
            HandleStateChange(VideoPlayerHelper.MediaState.ERROR);
            this.enabled = false;
        }
        else
        {
            // Not in error state, we can move on...
            while (mVideoPlayer.GetStatus() == VideoPlayerHelper.MediaState.NOT_READY)
            {
                // Wait one or few frames for video state to become ready
                yield return(new WaitForEndOfFrame());
            }

            // Video player is ready
            Debug.Log("VideoPlayer ready.");

            // Initialize the video texture
            bool isOpenGLRendering = (VuforiaRenderer.Instance.GetRendererAPI() == VuforiaRenderer.RendererAPI.GL_20);
            InitVideoTexture(isOpenGLRendering);

            // Can we play this video on a texture?
            isPlayableOnTexture = mVideoPlayer.IsPlayableOnTexture();

            if (isPlayableOnTexture)
            {
                // Pass the video texture id to the video player
                mVideoPlayer.SetVideoTexturePtr(mVideoTexture.GetNativeTexturePtr());

                // Get the video width and height
                int videoWidth  = mVideoPlayer.GetVideoWidth();
                int videoHeight = mVideoPlayer.GetVideoHeight();

                if (videoWidth > 0 && videoHeight > 0)
                {
                    // Scale the video plane to match the video aspect ratio
                    float aspect = videoHeight / (float)videoWidth;

                    // Flip the plane as the video texture is mirrored on the horizontal
                    transform.localScale = new Vector3(-0.1f, 0.1f, 0.1f * aspect);
                }

                // Seek ahead if necessary
                if (mSeekPosition > 0)
                {
                    mVideoPlayer.SeekTo(mSeekPosition);
                }
            }
            else
            {
                // Handle the state change
                state = mVideoPlayer.GetStatus();
                HandleStateChange(state);
                mCurrentState = state;
            }

            // Scale the icon
            ScaleIcon();

            mIsInited = true;
        }

        mInitInProgess = false;
        yield return(new WaitForEndOfFrame());
    }
コード例 #5
0
    void OnRenderObject()
    {
        if (mAppPaused)
        {
            return;
        }

        if (!mIsInited)
        {
            // Initialize the video player
            if (mVideoPlayer.Init() == false)
            {
                Debug.Log("Could not initialize video player");
                HandleStateChange(VideoPlayerHelper.MediaState.ERROR);
                this.enabled = false;
                return;
            }

            // Initialize the video texture
            InitVideoTexture();

            // Load the video
            if (mVideoPlayer.Load(m_path, mMediaType, false, 0) == false)
            {
                Debug.Log("Could not load video '" + m_path + "' for media type " + mMediaType);
                HandleStateChange(VideoPlayerHelper.MediaState.ERROR);
                this.enabled = false;
                return;
            }

            // Successfully initialized
            mIsInited = true;
        }
        else if (!mIsPrepared)
        {
            // Get the video player status
            VideoPlayerHelper.MediaState state = mVideoPlayer.GetStatus();

            if (state == VideoPlayerHelper.MediaState.ERROR)
            {
                Debug.Log("Could not load video '" + m_path + "' for media type " + mMediaType);
                HandleStateChange(VideoPlayerHelper.MediaState.ERROR);
                this.enabled = false;
            }
            else if (state < VideoPlayerHelper.MediaState.NOT_READY)
            {
                // Video player is ready

                // Can we play this video on a texture?
                isPlayableOnTexture = mVideoPlayer.IsPlayableOnTexture();

                if (isPlayableOnTexture)
                {
                    // Pass the video texture id to the video player
                    int nativeTextureID = mVideoTexture.GetNativeTextureID();
                    mVideoPlayer.SetVideoTextureID(nativeTextureID);

                    // Get the video width and height
                    int videoWidth  = mVideoPlayer.GetVideoWidth();
                    int videoHeight = mVideoPlayer.GetVideoHeight();

                    if (videoWidth > 0 && videoHeight > 0)
                    {
                        // Scale the video plane to match the video aspect ratio
                        float aspect = videoHeight / (float)videoWidth;

                        // Flip the plane as the video texture is mirrored on the horizontal
                        transform.localScale = new Vector3(-0.1f, 0.1f, 0.1f * aspect);
                    }

                    // Seek ahead if necessary
                    if (mSeekPosition > 0)
                    {
                        mVideoPlayer.SeekTo(mSeekPosition);
                    }
                }
                else
                {
                    // Handle the state change
                    state = mVideoPlayer.GetStatus();
                    HandleStateChange(state);
                    mCurrentState = state;
                }

                // Scale the icon
                ScaleIcon();

                // Video is prepared, ready for playback
                mIsPrepared = true;
            }
        }
        else
        {
            if (isPlayableOnTexture)
            {
                // Update the video texture with the latest video frame
                VideoPlayerHelper.MediaState state = mVideoPlayer.UpdateVideoData();
                if ((state == VideoPlayerHelper.MediaState.PLAYING) ||
                    (state == VideoPlayerHelper.MediaState.PLAYING_FULLSCREEN))
                {
                    GL.InvalidateState();
                }


                // Check for playback state change
                if (state != mCurrentState)
                {
                    HandleStateChange(state);
                    mCurrentState = state;
                }
            }
            else
            {
                // Get the current status
                VideoPlayerHelper.MediaState state = mVideoPlayer.GetStatus();
                if ((state == VideoPlayerHelper.MediaState.PLAYING) ||
                    (state == VideoPlayerHelper.MediaState.PLAYING_FULLSCREEN))
                {
                    GL.InvalidateState();
                }

                // Check for playback state change
                if (state != mCurrentState)
                {
                    HandleStateChange(state);
                    mCurrentState = state;
                }
            }
        }

        CheckIconPlaneVisibility();
    }