public bool UpdateVideoGame(VideoGameEdit model) { using (var ctx = new ApplicationDbContext()) { var entity = ctx.VideoGames.Single(e => e.VideoGameID == model.VideoGameID && e.OwnerID == _vgUserID); entity.VideoGameName = model.VideoGameName; entity.VideoGameGenre = model.VideoGameGenre; entity.VideoGameNotes = model.VideoGameNotes; entity.TimesBeat = model.TimesBeat; return(ctx.SaveChanges() == 1); } }
public ActionResult VideoGameEdit(int id) { var service = CreateVideoGameService(); var detail = service.VideoGameDetails(id); var model = new VideoGameEdit { VideoGameID = detail.VideoGameID, VideoGameName = detail.VideoGameName, VideoGameGenre = detail.VideoGameGenre, VideoGameNotes = detail.VideoGameNotes, TimesBeat = detail.TimesBeat }; return(View(model)); }
public IHttpActionResult Put(VideoGameEdit videoGame) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var service = CreateVideoGameService(); if (!service.UpdateVideoGame(videoGame)) { return(InternalServerError()); } return(Ok()); }
}// End GetVideoGames by Id public bool UpdateVideoGame(VideoGameEdit model) { using (var ctx = new ApplicationDbContext()) { var entity = ctx .VideoGames .Single(e => e.GameId == model.GameId); entity.GameName = model.GameName; entity.PublishYear = model.PublishYear; entity.AgeRating = model.AgeRating; entity.MaxNumberOfPlayers = model.MaxNumberOfPlayers; entity.MinNumberOfPlayers = model.MinNumberOfPlayers; entity.TeamGame = model.TeamGame; entity.Genre = model.Genre; entity.ConsoleType = model.ConsoleType; entity.OnlineGamePlay = model.OnlineGamePlay; entity.StorageId = model.StorageId; return(ctx.SaveChanges() == 1); } }// End UpdateVideoGame
public ActionResult VideoGameEdit(int id, VideoGameEdit model) { if (!ModelState.IsValid) { return(View(model)); } if (model.VideoGameID != id) { ModelState.AddModelError("", "Id Mismatch"); return(View(model)); } var service = CreateVideoGameService(); if (service.UpdateVideoGame(model)) { TempData["SaveResult"] = "Your Video Game was updated."; return(RedirectToAction("Index")); } ModelState.AddModelError("", "Your Video Game could not be updated."); return(View(model)); }