static void drawScrollPosition() { if (selectedNode != null) { return; } if (maxScrollPosition < 1) { return; } VideoDriver v = irr.Driver; if (v.ScreenSize.Height < 200) { return; } float p = irr.Scene.ActiveCamera.Position.Z / maxScrollPosition; v.Draw2DLine(v.ScreenSize.Width - 26, 80, v.ScreenSize.Width - 26, v.ScreenSize.Height - 80, new Color(0x88446699)); float y = (v.ScreenSize.Height - 80 - 80 - 40) * (1.0f - p); Recti r = new Recti(v.ScreenSize.Width - 29, (int)y + 80, v.ScreenSize.Width - 22, (int)y + 80 + 40); v.Draw2DRectangle(r, new Color(0x88446699)); }
static void Main() { int lodItemCount = AskForLODItemCount(); DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(800, 600)); if (device == null) { return; } device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); device.SetWindowCaption("Simple LOD - Irrlicht Lime"); device.CursorControl.Visible = false; VideoDriver driver = device.VideoDriver; SceneManager scene = device.SceneManager; // generate all LODs of mesh List <Mesh> lodMesh = new List <Mesh>(); Material meshMaterial = null; List <int> lodTriangleCount = new List <int>(); int[] p = new int[] { 100, 50, 32, 20, 12, 6, 3 }; for (int i = 0; i < p.Length; i++) { Mesh m = scene.GeometryCreator.CreateSphereMesh(50, p[i], p[i]); MeshBuffer mb = m.GetMeshBuffer(0); mb.Material.Type = MaterialType.Solid; mb.Material.SetTexture(0, driver.GetTexture("../../media/earth.jpg")); m.SetMaterialFlag(MaterialFlag.Lighting, false); lodMesh.Add(m); if (meshMaterial == null) { meshMaterial = m.GetMeshBuffer(0).Material; } lodTriangleCount.Add(mb.IndexCount / 3); } // generate world, // we generate a lot of objects with random positions in huge virtual cube int virtualCubeSide = 20000; LODItem[] lodItems = new LODItem[lodItemCount]; Random r = new Random(12345000); for (int i = 0; i < lodItemCount; i++) { Matrix tmat = new Matrix( new Vector3Df( // translation r.Next(virtualCubeSide) - virtualCubeSide / 2, r.Next(virtualCubeSide) - virtualCubeSide / 2, r.Next(virtualCubeSide) - virtualCubeSide / 2)); Vector3Df rvect = new Vector3Df( (float)r.NextDouble() / 200.0f, (float)r.NextDouble() / 200.0f, (float)r.NextDouble() / 200.0f); lodItems[i] = LODItem.Create(device, lodMesh, tmat, rvect); } // split world on virtual sectors (cubes) for faster visibility check int lodSectorSide = 6; // total number of sectors will be lodSectorSide^3, so for 6 it is 216 int lodSectorSize = virtualCubeSide / lodSectorSide; LODSector[,,] lodSectors = new LODSector[lodSectorSide, lodSectorSide, lodSectorSide]; for (int i = 0; i < lodSectorSide; i++) { for (int j = 0; j < lodSectorSide; j++) { for (int k = 0; k < lodSectorSide; k++) { AABBox dimension = new AABBox( new Vector3Df(i * lodSectorSize, j * lodSectorSize, k * lodSectorSize), new Vector3Df((i + 1) * lodSectorSize, (j + 1) * lodSectorSize, (k + 1) * lodSectorSize)); dimension.MinEdge -= virtualCubeSide / 2; dimension.MaxEdge -= virtualCubeSide / 2; LODSector s = LODSector.Create(dimension); lodSectors[i, j, k] = s; } } } for (int i = 0; i < lodItems.Length; i++) { Vector3Df pos = lodItems[i].Position; pos += virtualCubeSide / 2; pos /= lodSectorSize; int ix = (int)pos.X; int iy = (int)pos.Y; int iz = (int)pos.Z; if (ix < 0) { ix = 0; } if (ix > lodSectorSide - 1) { ix = lodSectorSide - 1; } if (iy < 0) { ix = 0; } if (iy > lodSectorSide - 1) { iy = lodSectorSide - 1; } if (iz < 0) { iz = 0; } if (iz > lodSectorSide - 1) { iz = lodSectorSide - 1; } lodSectors[ix, iy, iz].AddLODItem(lodItems[i]); } // camera CameraSceneNode camera = scene.AddCameraSceneNodeFPS(); camera.FarValue = 30000; // font, which we are going to use to show any text we need IrrlichtLime.GUI.GUIFont font = device.GUIEnvironment.GetFont("../../media/fontlucida.png"); // render loop while (device.Run()) { driver.BeginScene(); scene.DrawAll(); if (isLabelMode) { LODItem.LabelPositions = new List <Vector2Di>(); LODItem.LabelTexts = new List <string>(); } else { LODItem.LabelPositions = null; LODItem.LabelTexts = null; } meshMaterial.Wireframe = isWireframeMode; device.VideoDriver.SetMaterial(meshMaterial); uint timer = device.Timer.Time; Vector3Df cameraPosition = camera.AbsolutePosition; AABBox cameraViewBox = camera.ViewFrustum.BoundingBox; for (int i = 0; i < lodSectorSide; i++) { for (int j = 0; j < lodSectorSide; j++) { for (int k = 0; k < lodSectorSide; k++) { lodSectors[i, j, k].Draw(timer, cameraPosition, cameraViewBox); } } } if (isLabelMode) { for (int i = 0; i < LODItem.LabelPositions.Count; i++) { driver.Draw2DLine( LODItem.LabelPositions[i] - new Vector2Di(10, 0), LODItem.LabelPositions[i] + new Vector2Di(50, 0), Color.SolidGreen); driver.Draw2DLine( LODItem.LabelPositions[i] - new Vector2Di(0, 10), LODItem.LabelPositions[i] + new Vector2Di(0, 50), Color.SolidGreen); font.Draw(LODItem.LabelTexts[i], LODItem.LabelPositions[i], Color.SolidGreen); } } if (isStatsMode) { // show LOD stats int[] lodCount = new int[7] { 0, 0, 0, 0, 0, 0, 0 }; for (int i = 0; i < lodItems.Length; i++) { lodCount[lodItems[i].CurrentLOD]++; } string f = ""; for (int i = 0; i < lodCount.Length; i++) { int n = lodCount[i]; f += "LOD" + i.ToString() + ": " + n.ToString() + " [" + ((n * 100) / lodItemCount).ToString() + "%] objects\n"; } string l = "------------------------"; font.Draw( string.Format("Stats\n{0}\n{1}{2}\nTotal: {3} [100%] objects", l, f, l, lodItemCount), new Vector2Di(10, 140), Color.SolidMagenta); } // show general stats font.Draw(string.Format( "Camera position: {0}\nTotal LOD 0 triangles: {1}\nTriangles currently drawn: {2}\nDriver: {3}\nFPS: {4}", camera.AbsolutePosition, lodTriangleCount[0] * lodItemCount, driver.PrimitiveCountDrawn, driver.Name, driver.FPS), 10, 10, Color.SolidYellow); // show active keys font.Draw( "[S] Toggle stats\n[W] Toggle wireframe\n[L] Toggle labels (only for LODs from 0 to 4)\n[Esc] Exit application", 10, driver.ScreenSize.Height - 80, Color.SolidCyan); driver.EndScene(); } // drop device.Drop(); }