/// <summary> /// Raises the video capture to mat helper initialized event. /// </summary> public void OnVideoCaptureToMatHelperInitialized() { Debug.Log("OnVideoCaptureToMatHelperInitialized"); Mat rgbMat = sourceToMatHelper.GetMat(); texture = new Texture2D(rgbMat.cols(), rgbMat.rows(), TextureFormat.RGB24, false); Utils.fastMatToTexture2D(rgbMat, texture); gameObject.GetComponent <Renderer>().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(rgbMat.cols(), rgbMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add("dlib shape predictor", dlibShapePredictorFileName); fpsMonitor.Add("width", sourceToMatHelper.GetWidth().ToString()); fpsMonitor.Add("height", sourceToMatHelper.GetHeight().ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } float width = rgbMat.width(); float height = rgbMat.height(); float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = height / 2; } }
/// <summary> /// Raises the video capture to mat helper initialized event. /// </summary> public void OnVideoCaptureToMatHelperInitialized() { Debug.Log("OnVideoCaptureToMatHelperInitialized"); Mat rgbMat = sourceToMatHelper.GetMat(); texture = new Texture2D(rgbMat.cols(), rgbMat.rows(), TextureFormat.RGB24, false); Utils.fastMatToTexture2D(rgbMat, texture); gameObject.GetComponent <Renderer>().material.mainTexture = texture; gameObject.transform.localScale = new Vector3(rgbMat.cols(), rgbMat.rows(), 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); if (fpsMonitor != null) { fpsMonitor.Add("dlib shape predictor", dlibShapePredictorFileName); fpsMonitor.Add("width", sourceToMatHelper.GetWidth().ToString()); fpsMonitor.Add("height", sourceToMatHelper.GetHeight().ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } float width = rgbMat.width(); float height = rgbMat.height(); float imageSizeScale = 1.0f; float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; imageSizeScale = (float)Screen.height / (float)Screen.width; } else { Camera.main.orthographicSize = height / 2; } //set cameraparam int max_d = (int)Mathf.Max(width, height); double fx = max_d; double fy = max_d; double cx = width / 2.0f; double cy = height / 2.0f; camMatrix = new Mat(3, 3, CvType.CV_64FC1); camMatrix.put(0, 0, fx); camMatrix.put(0, 1, 0); camMatrix.put(0, 2, cx); camMatrix.put(1, 0, 0); camMatrix.put(1, 1, fy); camMatrix.put(1, 2, cy); camMatrix.put(2, 0, 0); camMatrix.put(2, 1, 0); camMatrix.put(2, 2, 1.0f); Debug.Log("camMatrix " + camMatrix.dump()); distCoeffs = new MatOfDouble(0, 0, 0, 0); Debug.Log("distCoeffs " + distCoeffs.dump()); // create AR camera P * V Matrix Matrix4x4 P = ARUtils.CalculateProjectionMatrixFromCameraMatrixValues((float)fx, (float)fy, (float)cx, (float)cy, width, height, 0.3f, 2000f); Matrix4x4 V = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); VP = P * V; //calibration camera Size imageSize = new Size(width * imageSizeScale, height * imageSizeScale); double apertureWidth = 0; double apertureHeight = 0; double[] fovx = new double[1]; double[] fovy = new double[1]; double[] focalLength = new double[1]; Point principalPoint = new Point(0, 0); double[] aspectratio = new double[1]; Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio); Debug.Log("imageSize " + imageSize.ToString()); Debug.Log("apertureWidth " + apertureWidth); Debug.Log("apertureHeight " + apertureHeight); Debug.Log("fovx " + fovx[0]); Debug.Log("fovy " + fovy[0]); Debug.Log("focalLength " + focalLength[0]); Debug.Log("principalPoint " + principalPoint.ToString()); Debug.Log("aspectratio " + aspectratio[0]); //To convert the difference of the FOV value of the OpenCV and Unity. double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx)); double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy)); Debug.Log("fovXScale " + fovXScale); Debug.Log("fovYScale " + fovYScale); //Adjust Unity Camera FOV https://github.com/opencv/opencv/commit/8ed1945ccd52501f5ab22bdec6aa1f91f1e2cfd4 if (widthScale < heightScale) { ARCamera.fieldOfView = (float)(fovx[0] * fovXScale); } else { ARCamera.fieldOfView = (float)(fovy[0] * fovYScale); } invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1)); Debug.Log("invertYM " + invertYM.ToString()); invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); Debug.Log("invertZM " + invertZM.ToString()); axes.SetActive(false); head.SetActive(false); rightEye.SetActive(false); leftEye.SetActive(false); mouth.SetActive(false); mouthParticleSystem = mouth.GetComponentsInChildren <ParticleSystem>(true); }