// activates the fourth puzzle to play public void activateFourthPuzzle() { // Turn off the third clue video Video3.SetActive(false); // Switch out the material on the screen to Clue4 and activate the Clue video GetComponent <Renderer>().material = Clue4; // Set the video to active Video4.SetActive(true); // spawn a red button next to the door, this button will aloow the user to open the door to the balcony puzzle4.spawnRedButton(); }
// activate game complete public void gameComplete() { // turn off the fourth video Video4.SetActive(false); // Switch out the material on the screen to the success video GetComponent <Renderer>().material = VideoSuccessMaterial; // set the success video active VideoSuccess.SetActive(true); // open the door Animator mainDoorAnimation = MainDoor.GetComponent <Animator>(); mainDoorAnimation.PlayInFixedTime("LiftDoorOpen"); }