public IEnumerator _Death() { this.power = ""; slowTime.activo = false; doublejump = false; anim.SetBool("isDead", true); sonidoMuerteNatural.Play(); yield return(new WaitForSeconds(3.9F)); anim.SetBool("isDead", false); this.transform.position = respawn.position; this.vida = 100; vida1.restartHeatlth(); }