public void Vibrate(int index, VibrationValue vibrationValue) { if (index >= 0 && index < VibrationDeviceCount) { Vibration.SendValue(VibrationDeviceHandles[index], vibrationValue); } }
void Vibrate(int index, int frequencyLow, float amplitudeLow, int frequencyHigh, float amplitudeHigh) { var vibrationValue = new VibrationValue { amplitudeLow = amplitudeLow, frequencyLow = frequencyLow, amplitudeHigh = amplitudeHigh, frequencyHigh = frequencyHigh }; Vibrate(index, vibrationValue); }
void Vibrate(int index, float amplitudeLow, float amplitudeHigh) { var vibrationValue = new VibrationValue { amplitudeLow = amplitudeLow, frequencyLow = VibrationValue.FrequencyLowDefault, amplitudeHigh = amplitudeHigh, frequencyHigh = VibrationValue.FrequencyHighDefault }; Vibrate(index, vibrationValue); }
private void Update() { if (displayText.gameObject.activeInHierarchy) { displayText.text = rumblePresets[iterator].name; intensityText.text = (intensitySlider.value / 100f).ToString("F2"); } if (vibrationTimer > 0f) { if (UpdatePadState()) { vibrationValue.Clear(); VibrationFile.RetrieveValue(ref vibrationValue, sampleA, ref curFileContext); if ((sampleA % sampleSize) == 0) { sampleA++; } // 200 sample / sec sampleA += sampleIterate; if (sampleA >= curFileInfo.sampleLength) { sampleA = 0; } for (int i = 0; i < vibrationDeviceCount; i++) { outputValue.Clear(); outputValue = VibrationValue.Make(vibrationValue.amplitudeLow * overallIntensity * intensityOverallMultiplier, vibrationValue.frequencyLow * overallIntensity * intensityOverallMultiplier, vibrationValue.amplitudeHigh * overallIntensity * intensityOverallMultiplier, vibrationValue.frequencyHigh * overallIntensity * intensityOverallMultiplier); curIntensity = intensitySlider.value / 100f; if (displayDebugLogs) { Debug.Log(curIntensity); } /* * outputValue = VibrationValue.Make(vibrationValue.amplitudeLow * curIntensity, * vibrationValue.frequencyLow * curIntensity, * vibrationValue.amplitudeHigh * curIntensity, * vibrationValue.frequencyHigh * curIntensity); */ Vibration.SendValue(vibrationDeviceHandles[i], outputValue); } } vibrationTimer -= 1f / 60f; if (vibrationTimer <= 0f) { if (UpdatePadState()) { vibrationValue.Clear(); sampleA = 0; for (int i = 0; i < vibrationDeviceCount; i++) { outputValue.Clear(); outputValue = VibrationValue.Make(0f, 0f, 0f, 0f); Vibration.SendValue(vibrationDeviceHandles[i], outputValue); } } } } }