// Start is called before the first frame update void Start() { currHealth = maxHealth; vibes = GameObject.FindGameObjectWithTag("Music").GetComponent <VibeCheck>(); ps = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerStats>(); startValue = this.transform.parent.transform.position; spawnOffset = (int)vibes.songPosInBeats + 6; divisionOffset = 6; endValue = new Vector3(-3.6f, .8f, 0); state = EnemyState.MOVING; }
// Start is called before the first frame update void Start() { startValue = this.transform.position; endValue = new Vector3(0, startValue.y, startValue.z); vibes = GetComponentInParent <VibeCheck>(); }