public void Paint(Painter p, Bilinear tx) { //in this version, I can't apply bilinear tx to current tx matrix using (VgPaintArgsPool.Borrow(p, out var paintArgs)) { paintArgs.PaintVisitHandler = (vxs, painterA) => { //use external painter handler //draw only outline with its fill-color. Drawing.Painter m_painter = painterA.P; Drawing.Color prevFillColor = m_painter.FillColor; m_painter.FillColor = m_painter.FillColor; using (VxsTemp.Borrow(out var v1)) { tx.TransformToVxs(vxs, v1); m_painter.Fill(v1); } m_painter.FillColor = prevFillColor; }; _vgVisElem.Paint(paintArgs); } }
public void Paint(Painter p) { using (VgPaintArgsPool.Borrow(p, out var paintArgs)) { paintArgs._currentTx = _currentTx; _vgVisElem.Paint(paintArgs); } }
MemBitmap ParseAndRenderSvg(System.Text.StringBuilder svgContent) { //---------- //copy from HtmlRenderer's SvgViewer demo //---------- var docBuilder = new VgDocBuilder(); var parser = new SvgParser(docBuilder); TextSnapshot textSnapshot = new TextSnapshot(svgContent.ToString()); parser.ParseDocument(textSnapshot); VgVisualDocBuilder builder = new VgVisualDocBuilder(); VgVisualElement vgVisElem = builder.CreateVgVisualDoc(docBuilder.ResultDocument, _vgDocHost).VgRootElem; RectD bounds = vgVisElem.GetRectBounds(); float actualXOffset = (float)-bounds.Left; float actualYOffset = (float)-bounds.Bottom; int bmpW = (int)Math.Round(bounds.Width); int bmpH = (int)Math.Round(bounds.Height); if (bmpW == 0 || bmpH == 0) { return(null); } MemBitmap memBitmap = new MemBitmap(bmpW, bmpH); using (AggPainterPool.Borrow(memBitmap, out AggPainter p)) using (VgPaintArgsPool.Borrow(p, out VgPaintArgs paintArgs)) { float orgX = p.OriginX; float orgY = p.OriginY; p.SetOrigin(actualXOffset, actualYOffset); p.Clear(PixelFarm.Drawing.Color.White); p.FillColor = PixelFarm.Drawing.Color.Black; double prevStrokeW = p.StrokeWidth; vgVisElem.Paint(paintArgs); p.StrokeWidth = prevStrokeW; //restore p.SetOrigin(orgX, orgY); //restore } return(memBitmap); }
PixelFarm.CpuBlit.MemBitmap CreateBitmap(VgVisualElement renderVx, int reqW, int reqH) { PixelFarm.CpuBlit.RectD bound = renderVx.GetRectBounds(); //create PixelFarm.CpuBlit.MemBitmap backingBmp = new PixelFarm.CpuBlit.MemBitmap((int)bound.Width + 10, (int)bound.Height + 10); #if DEBUG backingBmp._dbugNote = "renderVx"; #endif //PixelFarm.CpuBlit.AggPainter painter = PixelFarm.CpuBlit.AggPainter.Create(backingBmp); using (PixelFarm.CpuBlit.AggPainterPool.Borrow(backingBmp, out PixelFarm.CpuBlit.AggPainter painter)) using (VgPaintArgsPool.Borrow(painter, out VgPaintArgs paintArgs)) { double prevStrokeW = painter.StrokeWidth; renderVx.Paint(paintArgs); painter.StrokeWidth = prevStrokeW;//restore } return(backingBmp); }
public void Paint(Painter p, ICoordTransformer tx) { //TODO: implement this... //use prefix command for render vx //------ using (VgPaintArgsPool.Borrow(p, out var paintArgs)) { paintArgs._currentTx = tx; paintArgs.PaintVisitHandler = (vxs, arg) => { //use external painter handler //draw only outline with its fill-color. Drawing.Painter m_painter = arg.P; Drawing.Color prevFillColor = m_painter.FillColor; m_painter.FillColor = m_painter.FillColor; m_painter.Fill(vxs); m_painter.FillColor = prevFillColor; }; _vgVisElem.Paint(paintArgs); } }
public override void Render(PixelFarm.Drawing.Painter p) { int strokeWidth = 1; int width = p.Width; int height = p.Height; Affine affTx = Affine.NewMatix( AffinePlan.Translate(-_spriteShape.Center.x, -_spriteShape.Center.y), AffinePlan.Scale(_spriteScale, _spriteScale), AffinePlan.Rotate(_angle + Math.PI), AffinePlan.Skew(_skewX / 1000.0, _skewY / 1000.0), AffinePlan.Translate(width / 2, height / 2)); var p1 = p as AggPainter; if (p1 == null) { //TODO: review here _spriteShape.Paint(p, affTx); //int j = lionShape.NumPaths; //int[] pathList = lionShape.PathIndexList; //Drawing.Color[] colors = lionShape.Colors; ////graphics2D.UseSubPixelRendering = true; //var vxs = GetFreeVxs(); //affTx.TransformToVxs(lionShape.Vxs, vxs); //p.StrokeWidth = 1; //for (int i = 0; i < j; ++i) //{ // p.StrokeColor = colors[i]; // p.Draw(new PixelFarm.Drawing.VertexStoreSnap(vxs, pathList[i])); //} ////not agg //Release(ref vxs); //return; //** } if (UseBitmapExt) { p.RenderQuality = Drawing.RenderQuality.Fast; p.Clear(Drawing.Color.White); p.StrokeWidth = 1; //------------------------- _spriteShape.DrawOutline(p); } else { p.RenderQuality = Drawing.RenderQuality.HighQuality; } //----------------------- AggRenderSurface aggsx = p1.RenderSurface; //----------------------- //TODO: make this reusable ... // SubBitmapBlender widgetsSubImage = BitmapBlenderExtension.CreateSubBitmapBlender(aggsx.DestBitmapBlender, aggsx.GetClippingRect()); SubBitmapBlender clippedSubImage = new SubBitmapBlender(widgetsSubImage, new PixelBlenderBGRA()); ClipProxyImage imageClippingProxy = new ClipProxyImage(clippedSubImage); imageClippingProxy.Clear(PixelFarm.Drawing.Color.White); AggPainter aggPainter = (AggPainter)p; if (RenderAsScanline) { //a low-level example, expose scanline rasterizer ScanlineRasterizer rasterizer = aggsx.ScanlineRasterizer; rasterizer.SetClipBox(0, 0, width, height); //lionShape.ApplyTransform(affTx); //--------------------- using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs)) { paintArgs._currentTx = affTx; paintArgs.PaintVisitHandler = (vxs, painterA) => { //use external painter handler //draw only outline with its fill-color. rasterizer.Reset(); rasterizer.AddPath(vxs); aggsx.BitmapRasterizer.RenderWithColor( imageClippingProxy, rasterizer, aggsx.ScanlinePacked8, aggPainter.FillColor); //draw line with external drawing handler }; _spriteShape.Paint(paintArgs); } //---------------------------- //lionShape.ResetTransform(); } else { if (UseBuiltInAggOutlineAATech) { aggPainter.StrokeWidth = 1; aggPainter.LineRenderingTech = AggPainter.LineRenderingTechnique.OutlineAARenderer; //------ using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs)) { paintArgs._currentTx = affTx; paintArgs.PaintVisitHandler = (vxs, painterA) => { //use external painter handler //draw only outline with its fill-color. Drawing.Painter m_painter = paintArgs.P; Drawing.Color prevStrokeColor = m_painter.StrokeColor; m_painter.StrokeColor = m_painter.FillColor; m_painter.Draw(vxs); m_painter.StrokeColor = prevStrokeColor; }; _spriteShape.Paint(paintArgs); } } else { //low-level implementation aggPainter.StrokeWidth = 1; //------------------------- //Draw with LineProfile: //LineProfileAnitAlias lineProfile = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), new GammaNone()); //with gamma LineProfileAnitAlias lineProfile = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), null); OutlineRenderer outlineRenderer = new OutlineRenderer(imageClippingProxy, new PixelBlenderBGRA(), lineProfile); outlineRenderer.SetClipBox(0, 0, this.Width, this.Height); OutlineAARasterizer rasterizer = new OutlineAARasterizer(outlineRenderer); rasterizer.LineJoin = (RenderAccurateJoins ? OutlineAARasterizer.OutlineJoin.AccurateJoin : OutlineAARasterizer.OutlineJoin.Round); rasterizer.RoundCap = true; //lionShape.ApplyTransform(affTx); //---------------------------- using (VgPaintArgsPool.Borrow(aggPainter, out VgPaintArgs paintArgs)) { paintArgs._currentTx = affTx; paintArgs.PaintVisitHandler = (vxs, painterA) => { //use external painter handler //draw only outline with its fill-color. rasterizer.RenderVertexSnap( vxs, painterA.P.FillColor); }; _spriteShape.Paint(paintArgs); } //---------------------------- //lionShape.ResetTransform(); } } }
protected override void PaintImp(PaintVisitor p) { #if DEBUG p.dbugEnterNewContext(this, PaintVisitor.PaintVisitorContextName.Init); #endif DrawBoard drawBoard = p.InnerDrawBoard; if (DisableBmpCache) { PixelFarm.CpuBlit.AggPainter painter = drawBoard.GetPainter() as PixelFarm.CpuBlit.AggPainter; if (painter == null) { return; } //TODO: review here //temp fix if (s_openfontTextService == null) { s_openfontTextService = new OpenFontTextService(); } //painter.CurrentFont = new RequestFont("tahoma", 14); //var textPrinter = new PixelFarm.Drawing.Fonts.VxsTextPrinter(painter, s_openfontTextService); //painter.TextPrinter = textPrinter; //painter.Clear(Color.White); // double prevStrokeW = painter.StrokeWidth; //Color fillColor = painter.FillColor; //painter.StrokeWidth = 1;//default //painter.FillColor = Color.Black; using (VgPaintArgsPool.Borrow(painter, out var paintArgs)) { if (_vgVisualElem.CoordTx != null) { } _vgVisualElem.Paint(paintArgs); } painter.StrokeWidth = prevStrokeW;//restore //painter.FillColor = fillColor;////restore return; } if (_vgVisualElem.HasBitmapSnapshot) { Image backimg = _vgVisualElem.BackingImage; drawBoard.DrawImage(backimg, new RectangleF(0, 0, backimg.Width, backimg.Height)); } else { PixelFarm.CpuBlit.RectD bound = _vgVisualElem.GetRectBounds(); //create PixelFarm.CpuBlit.MemBitmap backimg = new PixelFarm.CpuBlit.MemBitmap((int)bound.Width + 10, (int)bound.Height + 10); #if DEBUG backimg._dbugNote = "cssBoxSvgRoot"; #endif PixelFarm.CpuBlit.AggPainter painter = PixelFarm.CpuBlit.AggPainter.Create(backimg); //TODO: review here //temp fix if (s_openfontTextService == null) { s_openfontTextService = new OpenFontTextService(); } // double prevStrokeW = painter.StrokeWidth; using (VgPaintArgsPool.Borrow(painter, out VgPaintArgs paintArgs)) { if (_vgVisualElem.CoordTx != null) { } _vgVisualElem.Paint(paintArgs); } painter.StrokeWidth = prevStrokeW;//restore //painter.FillColor = fillColor;////restore #if DEBUG //test //PixelFarm.CpuBlit.Imaging.PngImageWriter.dbugSaveToPngFile(backimg, "d:\\WImageTest\\subimg1.png"); #endif _vgVisualElem.SetBitmapSnapshot(backimg, true); drawBoard.DrawImage(backimg, new RectangleF(0, 0, backimg.Width, backimg.Height)); } }