protected override void OnDisabled() { base.OnDisabled(); VesselFairings.Clear(); }
/// <summary> /// Removes a vessel from the system /// </summary> public void RemoveVessel(Guid vesselId) { VesselFairings.TryRemove(vesselId, out _); }
protected override void OnDisabled() { base.OnDisabled(); GameEvents.onFairingsDeployed.Remove(VesselFairingEvents.FairingsDeployed); VesselFairings.Clear(); }