/// <summary> /// Parses and loads a line from an OBJ file. /// Currently only supports V and F /// </summary> private void processLine(string line) { string[] parts = line.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); if (parts.Length > 0) { switch (parts[0]) { //Vertex case "v": Vector3 v = LoadFromVectorFromStringArray(parts); Vertices.Add(v); break; //Normal case "vn": Vector3 n = LoadFromVectorFromStringArray(parts); VertexNomals.Add(n); break; //Texture coord case "vt": Vector3 t = LoadFromVectorFromStringArray(parts); textureIndices.Add(t); break; //Face case "f": LoadFromStringArray(parts); break; default: break; } } }
public MeshData GetMesh() { return(new MeshData(Faces.ToArray(), Vertices.ToArray(), VertexNomals.ToArray(), TextureCoords.ToArray())); }