コード例 #1
0
        /// <summary>
        ///
        /// </summary>
        public override void LoadAttachments(IEnumerable <Resource.IDescriptor> resources)
        {
            // - Skip buffer creation if no resources to load
            if (resources.Count() <= 0)
            {
                return;
            }

            // - Creates a command buffer for data transfer
            var commands = GraphicDevice.Handle.AllocateCommandBuffer(Commands[0], CommandBufferLevel.Primary);

            commands.Begin(CommandBufferUsageFlags.OneTimeSubmit);

            foreach (Resource.IDescriptor res in resources)
            {
                switch (res)
                {
                case Shape.Descriptor shape:

                    // - Loads the geometry
                    Geometry pointer = GeometryDispatcher.Load(shape);

                    // - Set resource loaded in the source thread
                    shape.SourceScheduler.Add(() =>
                    {
                        shape.SetResource(pointer);
                        shape.SetState(Resource.State.Loaded);
                    });

                    break;

                default:
                    throw new Exception($"Resource {res.GetType().Name} does not has a loader.");
                }
            }

            {
                // - Upload invalidated vertexs
                VertexManager.Upload(commands, 1000);

                // - Upload invalidated indexes
                IndexManager.Upload(commands, 1000);
            }
            commands.End();

            // - Perform all attachment operations
            GraphicDevice.GraphicQueue.Submit
            (
                new SubmitInfo
            {
                CommandBuffers = new[] { commands }
            },
                null
            );

            // - Free attachment command buffer
            Commands[0].FreeCommandBuffers(commands);

            // - Wait the GPU (we must operate only when GPU is idle)
            GraphicDevice.Handle.WaitIdle();
        }