public static dynamic GetTSObject(VertexEnumerator dynObject) { if (dynObject is null) { return(null); } return(dynObject.teklaObject); }
private void WriteGeometry(XmlTextWriter writer, Part part, Model myModel) { if (part != null) { WorkPlaneHandler planeHandler = myModel.GetWorkPlaneHandler(); TransformationPlane CurrentPlane = planeHandler.GetCurrentTransformationPlane(); writer.WriteStartElement("Part", null); writer.WriteAttributeString("id", part.Identifier.ID.ToString()); writer.WriteElementString("name", part.Name); writer.WriteElementString("material", part.Material.MaterialString); writer.WriteStartElement("profile", null); writer.WriteElementString("name", part.Profile.ProfileString); writer.WriteEndElement(); Solid solid = part.GetSolid() as Solid; FaceEnumerator myFaceEnum = solid.GetFaceEnumerator(); writer.WriteStartElement("Solid", null); while (myFaceEnum.MoveNext()) { Face myFace = myFaceEnum.Current as Face; if (myFace != null) { writer.WriteStartElement("Face", null); LoopEnumerator myLoopEnum = myFace.GetLoopEnumerator(); while (myLoopEnum.MoveNext()) { Loop myLoop = myLoopEnum.Current as Loop; if (myLoop != null) { writer.WriteStartElement("Loop", null); VertexEnumerator myVertexEnum = myLoop.GetVertexEnumerator() as VertexEnumerator; while (myVertexEnum.MoveNext()) { Point myVertex = myVertexEnum.Current as Point; if (myVertex != null) { writer.WriteStartElement("Vertex", null); writer.WriteElementString("X", myVertex.X.ToString("#.##")); writer.WriteElementString("Y", myVertex.Y.ToString("#.##")); writer.WriteElementString("Z", myVertex.Z.ToString("#.##")); writer.WriteEndElement(); // End Vertex } } writer.WriteEndElement(); // End Loop } } writer.WriteEndElement(); // End Face } } writer.WriteEndElement(); // End Solid planeHandler.SetCurrentTransformationPlane(CurrentPlane); writer.WriteEndElement(); } }
public static List <Point> ToList(this VertexEnumerator vertexEnumerator) { var vertexes = new List <Point>(); while (vertexEnumerator.MoveNext()) { var vertex = vertexEnumerator.Current; vertexes.Add(vertex); } return(vertexes); }
internal static Dictionary <Plane, Face> GetGeometricPlane(Solid solid) { FaceEnumerator FaceEnum = solid.GetFaceEnumerator(); Dictionary <Plane, Face> Planes = new Dictionary <Plane, Face>(); while (FaceEnum.MoveNext()) { List <Point> PlaneVertexes = new List <Point>(); Face face = FaceEnum.Current as Face; LoopEnumerator Loops = face.GetLoopEnumerator(); while (Loops.MoveNext()) { Loop loop = Loops.Current as Loop; VertexEnumerator vertexes = loop.GetVertexEnumerator(); while (vertexes.MoveNext()) { Point Vertex = vertexes.Current as Point; if (!PlaneVertexes.Contains(Vertex)) { if (PlaneVertexes.Count != 3 || (PlaneVertexes.Count == 3 && !ArePointAligned(PlaneVertexes[0], PlaneVertexes[1], Vertex))) { PlaneVertexes.Add(Vertex); } if (PlaneVertexes.Count == 3) { Vector Vector1 = new Vector(PlaneVertexes[1].X - PlaneVertexes[0].X, PlaneVertexes[1].Y - PlaneVertexes[0].Y, PlaneVertexes[1].Z - PlaneVertexes[0].Z); Vector Vector2 = new Vector(PlaneVertexes[2].X - PlaneVertexes[0].X, PlaneVertexes[2].Y - PlaneVertexes[0].Y, PlaneVertexes[2].Z - PlaneVertexes[0].Z); Plane plane = new Plane { Origin = PlaneVertexes[0], AxisX = Vector1, AxisY = Vector2 }; Planes.Add(plane, face); break; } } } break; } } return(Planes); }
internal static Dictionary <Plane, Face> GetGeometricPlanes(Solid solid) { // Face(삼각면) FaceEnumerator faceEnum = solid.GetFaceEnumerator(); Dictionary <Plane, Face> planes = new Dictionary <Plane, Face>(); while (faceEnum.MoveNext()) { List <Point> planeVertexes = new List <Point>(); Face face = faceEnum.Current as Face; LoopEnumerator loops = face.GetLoopEnumerator(); while (loops.MoveNext()) { Loop loop = loops.Current as Loop; VertexEnumerator vertexes = loop.GetVertexEnumerator(); while (vertexes.MoveNext()) { Point vertex = vertexes.Current as Point; if (!planeVertexes.Contains(vertex)) { //Three Points form a plane and they cannot be aligned. if (planeVertexes.Count != 3 || (planeVertexes.Count == 3 && !ArePointAligned(planeVertexes[0], planeVertexes[1], vertex))) { planeVertexes.Add(vertex); } if (planeVertexes.Count == 3) { Vector vector1 = new Vector(planeVertexes[1].X - planeVertexes[0].X, planeVertexes[1].Y - planeVertexes[0].Y, planeVertexes[1].Z - planeVertexes[0].Z); Vector vector2 = new Vector(planeVertexes[2].X - planeVertexes[0].X, planeVertexes[2].Y - planeVertexes[0].Y, planeVertexes[2].Z - planeVertexes[0].Z); Plane plane = new Plane(); plane.Origin = planeVertexes[0]; plane.AxisX = vector1; plane.AxisY = vector2; planes.Add(plane, face); break; } } } break; } } return(planes); }
private static void DrawMesh(Face face) { GraphicsDrawer graphicsDrawer = new GraphicsDrawer(); Mesh mesh = new Mesh(); LoopEnumerator loops = face.GetLoopEnumerator(); loops.MoveNext(); Loop loop = loops.Current as Loop; VertexEnumerator vertexes = loop.GetVertexEnumerator(); while (vertexes.MoveNext()) { mesh.AddPoint(vertexes.Current as Point); } for (int index = 0; index < mesh.Points.Count - 2; index++) { mesh.AddTriangle(index, index + 1, index + 2); mesh.AddTriangle(index + 2, index + 1, index); } graphicsDrawer.DrawMeshSurface(mesh, new Color(1, 0, 0)); }