private ModelData.MeshPart Process(ModelData.Mesh mesh, Mesh assimpMesh) { var meshPart = new ModelData.MeshPart { PrimitiveTopology = PrimitiveTopology.TriangleList, VertexBufferRange = new ModelData.BufferRange { Slot = mesh.VertexBuffers.Count }, IndexBufferRange = new ModelData.BufferRange { Slot = mesh.IndexBuffers.Count } }; var vertexBuffer = new ModelData.VertexBuffer { Layout = new List <VertexElement>() }; mesh.VertexBuffers.Add(vertexBuffer); var indexBuffer = new ModelData.IndexBuffer(); mesh.IndexBuffers.Add(indexBuffer); var layout = vertexBuffer.Layout; int vertexBufferElementSize = 0; // Add position layout.Add(VertexElement.PositionTransformed(Format.R32G32B32_Float, 0)); vertexBufferElementSize += SharpDX.Utilities.SizeOf <Vector3>(); // Add normals if (assimpMesh.HasNormals) { layout.Add(VertexElement.Normal(0, Format.R32G32B32_Float, vertexBufferElementSize)); vertexBufferElementSize += SharpDX.Utilities.SizeOf <Vector3>(); } // Add colors if (assimpMesh.VertexColorChannelCount > 0) { for (int localIndex = 0, i = 0; i < assimpMesh.VertexColorChannelCount; i++) { if (assimpMesh.HasVertexColors(i)) { layout.Add(VertexElement.Normal(localIndex, Format.R32G32B32A32_Float, vertexBufferElementSize)); vertexBufferElementSize += SharpDX.Utilities.SizeOf <Color4>(); localIndex++; } } } // Add textures if (assimpMesh.TextureCoordsChannelCount > 0) { for (int localIndex = 0, i = 0; i < assimpMesh.TextureCoordsChannelCount; i++) { if (assimpMesh.HasTextureCoords(i)) { var uvCount = assimpMesh.GetUVComponentCount(i); if (uvCount == 2) { layout.Add(VertexElement.TextureCoordinate(localIndex, Format.R32G32_Float, vertexBufferElementSize)); vertexBufferElementSize += SharpDX.Utilities.SizeOf <Vector2>(); } else if (uvCount == 3) { layout.Add(VertexElement.TextureCoordinate(localIndex, Format.R32G32B32_Float, vertexBufferElementSize)); vertexBufferElementSize += SharpDX.Utilities.SizeOf <Vector3>(); } else { throw new InvalidOperationException("Unexpected uv count"); } localIndex++; } } } if (options.ModelOperations.HasFlag(ModelOperation.CalculateBarycentricCoordinates)) { layout.Add(new VertexElement("BARYCENTRIC", 0, Format.R32G32B32_Float, vertexBufferElementSize)); vertexBufferElementSize += SharpDX.Utilities.SizeOf <Vector3>(); } else // Add tangent / bitangent if (assimpMesh.HasTangentBasis) { if (!options.ExcludeElements.Contains("Tangent")) { layout.Add(VertexElement.Tangent(Format.R32G32B32A32_Float, vertexBufferElementSize)); vertexBufferElementSize += SharpDX.Utilities.SizeOf <Vector4>(); } if (!options.ExcludeElements.Contains("BiTangent")) { layout.Add(VertexElement.BiTangent(Format.R32G32B32_Float, vertexBufferElementSize)); vertexBufferElementSize += SharpDX.Utilities.SizeOf <Vector3>(); } } if (options.ModelOperations.HasFlag(ModelOperation.CalculateBarycentricCoordinates)) { WriteBarycentricVertices(assimpMesh, meshPart, vertexBuffer, vertexBufferElementSize); } else { WriteVertices(assimpMesh, meshPart, vertexBuffer, vertexBufferElementSize); } WriteIndices(assimpMesh, meshPart, indexBuffer); return(meshPart); }