コード例 #1
0
        protected override PropertyEditor AutoCreateMemberEditor(MemberInfo info)
        {
            if (info.IsEquivalent(ReflectionInfo.Property_DrawTechnique_PreferredVertexFormat))
            {
                List <VertexDeclaration> vertexTypes = new List <VertexDeclaration>();
                vertexTypes.Add(null);
                foreach (TypeInfo vertexType in DualityApp.GetAvailDualityTypes(typeof(IVertexData)))
                {
                    if (vertexType.IsClass)
                    {
                        continue;
                    }
                    if (vertexType.IsAbstract)
                    {
                        continue;
                    }
                    if (vertexType.IsInterface)
                    {
                        continue;
                    }

                    vertexTypes.Add(VertexDeclaration.Get(vertexType.AsType()));
                }

                ObjectSelectorPropertyEditor e = new ObjectSelectorPropertyEditor();
                e.EditedType = (info as PropertyInfo).PropertyType;
                e.Items      = vertexTypes.Select(decl => new ObjectItem(decl, decl != null ? decl.DataType.Name : "None"));
                this.ParentGrid.ConfigureEditor(e);
                return(e);
            }
            return(base.AutoCreateMemberEditor(info));
        }
コード例 #2
0
ファイル: VertexBatchTest.cs プロジェクト: zhangf911/duality
        [Test] public void EmptyArray()
        {
            VertexBatch <VertexC1P3> typedBatch    = new VertexBatch <VertexC1P3>();
            IVertexBatch             abstractBatch = typedBatch;

            Assert.AreEqual(0, typedBatch.Count);
            Assert.AreEqual(VertexDeclaration.Get <VertexC1P3>(), typedBatch.Declaration);
            Assert.IsNotNull(typedBatch.Vertices);
            Assert.AreEqual(0, typedBatch.Vertices.Count);

            Assert.AreEqual(0, abstractBatch.Count);
            Assert.AreEqual(VertexDeclaration.Get <VertexC1P3>(), abstractBatch.Declaration);
        }
コード例 #3
0
ファイル: DrawTechnique.cs プロジェクト: razluta/jazz2
 protected override void OnLoaded()
 {
     base.OnLoaded();
     this.prefFormat = VertexDeclaration.Get(this.prefType);
 }
コード例 #4
0
ファイル: VertexBatchStoreTest.cs プロジェクト: pyneer/case
        [Test] public void RentAndClear()
        {
            VertexBatchStore memory = new VertexBatchStore();

            // Repeatedly rent slices of varying types from memory
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(4);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(0)
                };
                slice[1] = new VertexC1P3 {
                    Color = new ColorRgba(1)
                };
                slice[2] = new VertexC1P3 {
                    Color = new ColorRgba(2)
                };
                slice[3] = new VertexC1P3 {
                    Color = new ColorRgba(3)
                };
            }
            {
                VertexSlice <VertexC1P3T2> slice = memory.Rent <VertexC1P3T2>(3);
                slice[0] = new VertexC1P3T2 {
                    Color = new ColorRgba(4)
                };
                slice[1] = new VertexC1P3T2 {
                    Color = new ColorRgba(5)
                };
                slice[2] = new VertexC1P3T2 {
                    Color = new ColorRgba(6)
                };
            }
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(2);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(7)
                };
                slice[1] = new VertexC1P3 {
                    Color = new ColorRgba(8)
                };
            }
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(1);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(9)
                };
            }

            // Assert correct storage property values
            Assert.AreEqual(
                1 + Math.Max(
                    VertexDeclaration.Get <VertexC1P3>().TypeIndex,
                    VertexDeclaration.Get <VertexC1P3T2>().TypeIndex),
                memory.TypeIndexCount);
            Assert.AreEqual(1, memory.GetBatchCount <VertexC1P3>());
            Assert.AreEqual(1, memory.GetBatchCount <VertexC1P3T2>());

            // Retrieve specific internal vertex arrays
            VertexBatch <VertexC1P3>   batchA    = memory.GetBatch <VertexC1P3>(0);
            VertexBatch <VertexC1P3T2> batchB    = memory.GetBatch <VertexC1P3T2>(0);
            RawList <VertexC1P3>       verticesA = batchA.Vertices;
            RawList <VertexC1P3T2>     verticesB = batchB.Vertices;

            // Assert that they contain all the data we submitted in the correct order
            Assert.AreEqual(7, batchA.Count);
            Assert.AreEqual(3, batchB.Count);
            Assert.AreEqual(7, verticesA.Count);
            Assert.AreEqual(3, verticesB.Count);

            Assert.AreEqual(new ColorRgba(0), verticesA[0].Color);
            Assert.AreEqual(new ColorRgba(1), verticesA[1].Color);
            Assert.AreEqual(new ColorRgba(2), verticesA[2].Color);
            Assert.AreEqual(new ColorRgba(3), verticesA[3].Color);

            Assert.AreEqual(new ColorRgba(4), verticesB[0].Color);
            Assert.AreEqual(new ColorRgba(5), verticesB[1].Color);
            Assert.AreEqual(new ColorRgba(6), verticesB[2].Color);

            Assert.AreEqual(new ColorRgba(7), verticesA[4].Color);
            Assert.AreEqual(new ColorRgba(8), verticesA[5].Color);
            Assert.AreEqual(new ColorRgba(9), verticesA[6].Color);

            // Clear all vertices
            memory.Clear();

            // Assert correct storage property values
            Assert.AreEqual(0, memory.TypeIndexCount);
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3>());
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3T2>());

            // Assert that the vertices are gone, but capacity isn't
            Assert.AreEqual(0, batchA.Count);
            Assert.AreEqual(0, batchB.Count);
            Assert.AreEqual(0, verticesA.Count);
            Assert.AreEqual(0, verticesB.Count);
            Assert.GreaterOrEqual(verticesA.Capacity, 7);
            Assert.GreaterOrEqual(verticesB.Capacity, 3);
        }