private void DrawMainArea(ref Rect bounds, VertexHelper vh) { if (mainCache.shouldRegenIndices(ref bounds)) { CacheMainIndices(ref bounds); } if (mainCache.shouldRegenVertices(ref bounds, edgeWidth, decoHeight)) { CacheMainVertices(ref bounds); } for (int i = 0; i < mainCache.vertices.Length; ++i) { vh.AddVert(mainCache.vertices[i]); } for (int i = 0; i < mainCache.indices.Length; i += 3) { vh.AddTriangle(mainCache.indices[i], mainCache.indices[i + 1], mainCache.indices[i + 2]); } }
private void DrawDecoArea(ref Rect bounds, VertexHelper vh) { if (decoCache.shouldRegenIndices(ref bounds)) { CacheDecoIndices(ref bounds); } if (decoCache.shouldRegenVertices(ref bounds, edgeWidth, decoHeight)) { CacheDecoVertices(ref bounds); } int cur_index = vh.currentVertCount; for (int i = 0; i < decoCache.vertices.Length; ++i) { vh.AddVert(decoCache.vertices[i]); } for (int i = 0; i < decoCache.indices.Length; i += 3) { vh.AddTriangle(cur_index + decoCache.indices[i], cur_index + decoCache.indices[i + 1], cur_index + decoCache.indices[i + 2]); } }