public override Chunk DoBuild(Chunk chunk) { try { if ((chunk != null) && (chunk.State == ChunkState.AwaitingBuild)) { // Propogate the chunk lighting chunk.State = ChunkState.Lighting; _lightingChunkProcessor.ProcessChunk(chunk); chunk.State = ChunkState.Building; _vertexBuildChunkProcessor.ProcessChunk(chunk); chunk.State = ChunkState.Ready; //chunk.built = true; } return(chunk); } catch (Exception e) { //Debug.WriteLine("DoBuild Exception {0}", e); Debug.WriteLine("DoBuild Exception Chunk = {0},{1} - State = {2}", chunk.Position.X, chunk.Position.Z, chunk.State); throw e; } }
public override Chunk DoBuild(Chunk chunk) { // Propogate the chunk lighting _lightingChunkProcessor.ProcessChunk(chunk); _vertexBuildChunkProcessor.ProcessChunk(chunk); //chunk.built = true; chunk.State = ChunkState.Ready; return(chunk); }
private Chunk DoBuild(Chunk chunk) { lock (this) { //Debug.WriteLine("DoBuild " + chunk); if (chunk == null) { return(null); } if (chunk.State == ChunkState.AwaitingBuild || chunk.State == ChunkState.AwaitingRebuild) { chunk.State = ChunkState.Building; _vertexBuildChunkProcessor.ProcessChunk(chunk); chunk.State = ChunkState.Ready; } return(chunk); } }
private Chunk DoBuild(Chunk chunk) { _vertexBuildChunkProcessor.ProcessChunk(chunk); return(chunk); }