コード例 #1
0
 public void Dispose()
 {
     vertexBufferArray.Bind(gl);
     gl.DeleteBuffers(1, new uint[] { vertexDataBuffer.VertexBufferObject });
     vertexBufferArray.Unbind(gl);
     vertexBufferArray.Delete(gl);
     _openGLRenderingForm?.Dispose();
 }
コード例 #2
0
 public void Release(OpenGL GL)
 {
     TextureManager.Instance.Release(GL, _textureName);
     arrowVAO.Delete(GL);
 }