public void Destroy() { var handle = VHandle; if (m_InstallMemory != null) { m_InstallMemory->Dispose(); UnsafeUtility.Free(m_InstallMemory, k_Alloc); } this = new InputBatch(); VHandle = handle; }
internal NodeHandle(VersionedHandle handle) { VHandle = handle; }
ValidatedHandle(VersionedHandle vHandle) { m_UntypedHandle = new NodeHandle(vHandle); }