コード例 #1
0
    public VerletConstraint(ref VerletParticle particle1, ref VerletParticle particle2, float restingDistance)
    {
        this.particle1 = particle1;
        this.particle2 = particle2;

        this.restingDistance = restingDistance;
    }
コード例 #2
0
    void SatisfyConstraints()
    {
        for (int iter = 0; iter < numOfIter; ++iter)
        {
            //constrain in a box

            for (int i = 0; i < particles.Count; ++i)
            {
                particles [i].position = Vector3.Min(Vector3.Max(particles [i].position, new Vector3(0, 0, 0)), new Vector3(1000, 1000, 1000));
            }


            //rest length constraints
            //就是限制两个粒子间距是restlength:|p2-p1| = restlength
            //求出位置差,两头分别移动一半距离
            for (int i = 1; i < particles.Count; ++i)
            {
                VerletParticle prevParticle = particles [i - 1];
                VerletParticle particle     = particles [i];
                Vector3        delta        = particle.position - prevParticle.position;

                //正常的计算
                float deltaLength = delta.magnitude;                //Mathf.Sqrt (delta * delta);
                float diff        = (deltaLength - restLength) / deltaLength;
                prevParticle.position += delta * 0.5f * diff;
                particle.position     -= delta * 0.5f * diff;

                //优化平方根(泰勒展开)
//				delta = delta * restLength * restLength / ((Vector3.Dot (delta, delta) + restLength * restLength) - 0.5f);
//				prevParticle.position += delta;
//				particle.position -= delta;
            }
        }
    }
コード例 #3
0
    public VerletConstraint(ref VerletParticle particle1, ref VerletParticle particle2)
    {
        this.particle1 = particle1;
        this.particle2 = particle2;

        // Assume resting distance as the current distance between the particles
        restingDistance = (particle1.Position - particle2.Position).magnitude;
    }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     particles = new List <VerletParticle> ();
     for (int i = 0; i < num; ++i)
     {
         VerletParticle newParticle = new VerletParticle();
         newParticle.position = newParticle.prevPosition = transform.position + new Vector3(10 * i, 0, 0);
         particles.Add(newParticle);
     }
 }