コード例 #1
0
        private void InitialBackGround()
        {
            VergeTileData data = new VergeTileData();

            data.gridWidth  = 50;
            data.gridHeight = 50;
            data.SetRondomVertexIndex(50, 50, 4);
            data.SetRondomGridIndex(50, 50);
            data.texPaths = new string[]
            {
                Path.Combine(Directories.ContentDirectory, "BackGround\\Lords_Dirt.tga"),
                Path.Combine(Directories.ContentDirectory, "BackGround\\Lords_DirtRough.tga"),
                Path.Combine(Directories.ContentDirectory, "BackGround\\Lords_DirtGrass.tga"),
                Path.Combine(Directories.ContentDirectory, "BackGround\\Lords_GrassDark.tga"),
            };
            backGround = new VergeTileGround(data, scrnRect, mapSize);
        }
コード例 #2
0
        private void InintialBackGround()
        {
            VergeTileData data2 = new VergeTileData();

            data2.gridWidth  = 20;
            data2.gridHeight = 15;
            //data2.vertexTexIndexs = new int[]
            //{
            //    0,0,0,1,1,1,1,2,2,2,3,
            //    0,0,1,2,1,1,1,2,2,3,3,
            //    0,1,3,3,3,3,1,2,2,3,3,
            //    0,1,3,3,3,1,2,2,3,3,3,
            //    0,1,1,2,3,1,2,2,3,3,3,
            //    1,1,1,2,2,2,2,2,2,3,2,
            //    1,1,1,1,2,2,2,3,3,2,2,
            //    1,1,2,2,2,1,2,2,3,3,2,
            //    1,1,1,2,2,2,2,3,3,2,2,
            //    1,1,2,1,2,3,2,3,3,2,2,
            //    1,1,2,2,2,2,2,3,2,2,2,

            //};
            data2.SetRondomVertexIndex(20, 15, 4);
            data2.SetRondomGridIndex(20, 15);
            data2.texPaths = new string[]
            {
                Path.Combine(Directories.ContentDirectory, "BackGround\\Lords_Dirt.tga"),
                Path.Combine(Directories.ContentDirectory, "BackGround\\Lords_DirtRough.tga"),
                Path.Combine(Directories.ContentDirectory, "BackGround\\Lords_DirtGrass.tga"),
                Path.Combine(Directories.ContentDirectory, "BackGround\\Lords_GrassDark.tga"),

                //"Cave_Dirt.tga",
                //"Cave_LavaCracks.tga",
                //"Cave_Brick.tga",
                //"Cave_RedStones.tga",
                //"Cave_SquareTiles.tga",
                //"Cave_Lava.tga",
                //"Cave_GreyStones.tga",

                //"Lordw_Dirt.tga",
                //"Lordw_DirtRough.tga",
                //"Lordw_Grass.tga",
                //"Lordw_SnowGrass.tga",
                //"Lordw_Rock.tga",
                //"Lordw_Snow.tga",

                //"North_dirt.tga",
                //"North_dirtdark.tga",
                //"North_Grass.tga",
                //"North_ice.tga",
                //"North_rock.tga",
                //"North_Snow.tga",
                //"North_SnowRock.tga",

                //"Village_Dirt.tga",
                //"Village_DirtRough.tga",
                //"Village_GrassShort.tga",
                //"Village_Crops.tga",
            };

            vergeGround = new VergeTileGround(data2, scrnViewRect, mapSize);
        }