public VelocityConversion(GameContext context, VelocityConversionData data, Entity entity, Gear item) { Context = context; _data = data; Entity = entity; Item = item; }
public VelocityConversion(VelocityConversionData data, ConsumableItemEffect item) : base(data, item) { _data = data; }
public VelocityConversion(VelocityConversionData data, EquippedItem item) : base(data, item) { _data = data; }