コード例 #1
0
ファイル: EnemyAttack.cs プロジェクト: ByteNybbler/NotTheFace
    private void TimerVolleyFinished(float secondsOverflow)
    {
        VolleyData volley = data.volley;

        float[] angles = UtilSpread.PopulateAngle(volley.spreadAngle,
                                                  data.volley.projectile.angle,
                                                  volley.projectileCount);
        foreach (float a in angles)
        {
            float angle = a;
            if (data.refs.player != null)
            {
                if (volley.aimAtPlayer)
                {
                    Vector3 playerPos = data.refs.player.transform.position;
                    angle += Angle.FromPoint(transform.position, playerPos).GetDegrees();
                    //UtilHeading2D.SignedAngleToPoint(transform.position, playerPos);
                }
            }
            Quaternion           rotation   = Quaternion.AngleAxis(angle, Vector3.forward);
            GameObject           projectile = Instantiate(prefabProjectile, transform.position, rotation);
            EnemyProjectile      proj       = projectile.GetComponent <EnemyProjectile>();
            EnemyProjectile.Data projData   = data.volley.projectile.DeepCopy();
            projData.angle = angle;
            proj.SetData(projData);
            Velocity2D leftMovement = projectile.GetComponent <Velocity2D>();
            leftMovement.SetVelocity(new Vector2(-data.projectileLeftSpeed, 0.0f));
            projectile.GetComponent <TimeScale>().SetData(timeScale);
        }
        data.volley.projectile.angle += data.volleyDirectionDeltaPerShot;
    }
コード例 #2
0
 private void FixedUpdate()
 {
     while (timerVolley.TimeUp(data.refs.ts.DeltaTime()))
     {
         VolleyData volley = data.volley;
         float[]    angles = UtilSpread.PopulateAngle(volley.spreadAngle,
                                                      data.volley.projectile.angle,
                                                      volley.projectileCount);
         foreach (float a in angles)
         {
             float angle = a;
             if (data.refs.player != null)
             {
                 if (volley.aimAtPlayer)
                 {
                     Vector3 playerPos = data.refs.player.transform.position;
                     angle += UtilHeading2D.SignedAngleToPoint(transform.position, playerPos);
                 }
             }
             Quaternion           rotation   = Quaternion.AngleAxis(angle, Vector3.forward);
             GameObject           projectile = Instantiate(prefabProjectile, transform.position, rotation);
             EnemyProjectile      proj       = projectile.GetComponent <EnemyProjectile>();
             EnemyProjectile.Data projData   = data.volley.projectile.DeepCopy();
             projData.angle = angle;
             proj.SetData(projData);
             Velocity2D      leftMovement = projectile.GetComponent <Velocity2D>();
             Velocity2D.Data v2d          = new Velocity2D.Data(
                 new Velocity2D.Data.Refs(data.refs.ts),
                 new Vector2(-data.projectileLeftSpeed, 0.0f));
             leftMovement.SetData(v2d);
         }
         data.volley.projectile.angle += data.volleyDirectionDeltaPerShot;
     }
 }
コード例 #3
0
ファイル: Sample.cs プロジェクト: dotnet-ad/Transform
        protected override void Initialize()
        {
            base.Initialize();

            this.arm = new Arm(100);
            var arm2 = this.arm.CreateArm(50, Color.Red);
            var arm3 = arm2.CreateArm(30, Color.Blue);

            this.arm.Transform.Position = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height / 2);

            var t1 = new Tween2D(TimeSpan.FromSeconds(5), this.arm.Transform, new Transform2D()
            {
                Rotation = 5,
                Position = this.arm.Transform.Position,
                Scale    = new Vector2(2, 2),
            }, Ease.ElasticInOut);

            this.tween = new Repeat(new Sequence(new Delay(TimeSpan.FromSeconds(3)), t1));

            this.velocity2 = new Velocity2D(arm2.Transform)
            {
                Rotation = 2f,
                Position = Vector2.UnitX * -2f,
            };

            this.velocity3 = new Velocity2D(arm3.Transform)
            {
                Rotation = -3.5f,
            };
        }
コード例 #4
0
        public void VelocityCannotExceedMaximum()
        {
            var velocity = new Velocity2D(Vector2D.Zero, 0.5f);

            velocity.Accelerate(1.0f, 0);
            Assert.AreEqual(-0.5f * Vector2D.UnitY, velocity.Velocity);
        }
コード例 #5
0
        public static Velocity2D operator+(Velocity2D vel, Acceleration2D acc)
        {
            Velocity2D output = vel + acc;

            if (output.Velocity.Magnitude > acc.TermV)
            {
                output.Velocity.Magnitude = acc.TermV;
            }

            return(output);
        }
コード例 #6
0
    public void Kill()
    {
        data.refs.score.Add(data.pointsWhenKilled);
        data.refs.score.PunchedEnemy();
        DropItem();
        ac.PlaySFX(enemyDeathSounds.GetRandomElement());

        GameObject de = Instantiate(deathExplosion, transform.position, Quaternion.identity);
        Velocity2D lm = de.GetComponent <Velocity2D>();

        lm.SetVelocity(leftMovement.GetVelocity());
        de.GetComponent <TimeScale>().SetData(timeScale);

        Destroy(gameObject);
    }
コード例 #7
0
    // Attempt to drop something.
    private void DropItem()
    {
        ItemType it = data.probItem.Roll();

        if (it == ItemType.None)
        {
            return;
        }
        if (it == ItemType.HealthKit)
        {
            GameObject    pup = Instantiate(prefabHealthKit, transform.position, Quaternion.identity);
            ItemHealthKit hk  = pup.GetComponent <ItemHealthKit>();
            hk.SetData(data.healthKit);

            Velocity2D.Data v2d = new Velocity2D.Data(
                new Velocity2D.Data.Refs(data.refs.ts),
                leftMovement.GetVelocity());
            Velocity2D lm = pup.GetComponent <Velocity2D>();
            lm.SetData(v2d);
        }
        else
        {
            // Only drop these powerups if none currently exist.
            if (!data.refs.playerPowerup.GetPowerupExists())
            {
                GameObject powerup = null;
                switch (it)
                {
                case ItemType.BattleAxe:
                    powerup = Instantiate(prefabBattleAxe, transform.position, Quaternion.identity);
                    break;

                case ItemType.MoreArms:
                    powerup = Instantiate(prefabMoreArms, transform.position, Quaternion.identity);
                    break;
                }
                ItemPowerup pup = powerup.GetComponent <ItemPowerup>();
                pup.SetPlayerPowerup(data.refs.playerPowerup);

                Velocity2D.Data v2d = new Velocity2D.Data(
                    new Velocity2D.Data.Refs(data.refs.ts),
                    leftMovement.GetVelocity());
                Velocity2D lm = powerup.GetComponent <Velocity2D>();
                lm.SetData(v2d);
            }
        }
    }
コード例 #8
0
 void Start()
 {
     vel = GetComponent <Velocity2D>();
 }
コード例 #9
0
ファイル: PlayerShipTests.cs プロジェクト: remy22/DeltaEngine
 public void VelocityCannotExceedMaximum()
 {
     var velocity = new Velocity2D(Vector2D.Zero, 0.5f);
     velocity.Accelerate(1.0f,0);
     Assert.AreEqual(-0.5f * Vector2D.UnitY, velocity.Velocity);
 }
コード例 #10
0
 ///<exclude/>
 public bool Equals(Velocity2D other)
 {
     if (ReferenceEquals(null, other)) return false;
     if (ReferenceEquals(this, other)) return true;
     return other._Vx.Equals(_Vx) && other._Vy.Equals(_Vy) && other._Va.Equals(_Va);
 }