public void StartJob(Client player) { Vehicle bulldozi = VehiclesHelper.CreateVehicleFromName("Bulldozer", new Vector3(2587.20581, 2722.64185, 42.2129631), new Vector3(-1.93598115, -0.36494568, -96.7531)); bulldozi.setData("job_bergwerk_bulldozer", true); bulldozi.setData("job_bergwerk_driver", player); player.sendChatMessage("~b~Vorarbeiter Karl sagt: Schnappe dir den Bulldozer, und prüfe den " + "Steinbruch auf Probleme an den markierten Stellen (siehe Blips + Marker)! " + "Geld bekommst du wenn du alle Stellen geprüft hast!"); TTRPG.Api.setPlayerIntoVehicle(player, bulldozi, -1); if (!_alreadyUsedPositions.ContainsKey((int)player.getSyncedData("ID"))) { List <Vector3> newVectorList = new List <Vector3>(); foreach (Vector3 position in _marker) { newVectorList.Add(position); } _alreadyUsedPositions.Add((int)player.getSyncedData("ID"), newVectorList); } player.triggerEvent("job_bergwerk_createMarker", _alreadyUsedPositions.Get((int)player.getSyncedData("ID"))); }