public void AddCachedResult(VehicleRoom A, VehicleRoom B, TraverseParms traverseParams, bool reachable) { CachedEntry key = new CachedEntry(A.ID, B.ID, traverseParams); if (!cacheDict.ContainsKey(key)) { cacheDict.Add(key, reachable); } }
public BoolUnknown CachedResultFor(VehicleRoom A, VehicleRoom B, TraverseParms traverseParms) { bool flag; if (cacheDict.TryGetValue(new CachedEntry(A.ID, B.ID, traverseParms), out flag)) { return((!flag) ? BoolUnknown.False : BoolUnknown.True); } return(BoolUnknown.Unknown); }
public bool CanReachShip(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParms) { if (working) { Log.ErrorOnce("Called CanReach() while working for Ships. This should never happen. Suppressing further errors.", 7312233); return(false); } if (!map.terrainGrid.TerrainAt(dest.Cell).IsWater) { return(false); } if (!(traverseParms.pawn is null)) { if (!traverseParms.pawn.Spawned) { return(false); } if (traverseParms.pawn.Map != map) { Log.Error(string.Concat(new object[] { "Called CanReach() with a ship spawned not on this map. This means that we can't check its reachability here. Pawn's" + "current map should have been used instead of this one. pawn=", traverseParms.pawn, " pawn.Map=", traverseParms.pawn.Map, " map=", map })); return(false); } } if (!dest.IsValid) { return(false); } if (dest.HasThing && dest.Thing.Map != map) { return(false); } if (!start.InBoundsShip(map) || !dest.Cell.InBoundsShip(map)) { return(false); } if ((peMode == PathEndMode.OnCell || peMode == PathEndMode.Touch || peMode == PathEndMode.ClosestTouch) && traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater) { VehicleRoom room = VehicleRegionAndRoomQuery.RoomAtFast(start, map, RegionType.Set_Passable); if (!(room is null) && room == VehicleRegionAndRoomQuery.RoomAtFast(dest.Cell, map, RegionType.Set_Passable)) { return(true); } } if (traverseParms.mode == TraverseMode.PassAllDestroyableThings) { TraverseParms traverseParms2 = traverseParms; traverseParms.mode = TraverseMode.PassDoors; if (CanReachShip(start, dest, peMode, traverseParms2)) { return(true); } } dest = (LocalTargetInfo)GenPathVehicles.ResolvePathMode(traverseParms.pawn, dest.ToTargetInfo(map), ref peMode); working = true; bool result; try { pathGrid = map.GetCachedMapComponent <VehicleMapping>().VehiclePathGrid; regionGrid = map.GetCachedMapComponent <VehicleMapping>().VehicleRegionGrid; reachedIndex += 1u; destRegions.Clear(); if (peMode == PathEndMode.OnCell) { VehicleRegion region = VehicleGridsUtility.GetRegion(dest.Cell, map, RegionType.Set_Passable); if (!(region is null) && region.Allows(traverseParms, true)) { destRegions.Add(region); } } else if (peMode == PathEndMode.Touch) { TouchPathEndModeUtilityVehicles.AddAllowedAdjacentRegions(dest, traverseParms, map, destRegions); } if (destRegions.Count == 0 && traverseParms.mode != TraverseMode.PassAllDestroyableThings && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater) { FinalizeCheck(); result = false; } else { destRegions.RemoveDuplicates(); openQueue.Clear(); numRegionsOpened = 0; DetermineStartRegions(start); if (openQueue.Count == 0 && traverseParms.mode != TraverseMode.PassAllDestroyableThings && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater) { FinalizeCheck(); result = false; } else { if (startingRegions.Any() && destRegions.Any() && CanUseCache(traverseParms.mode)) { BoolUnknown cachedResult = GetCachedResult(traverseParms); if (cachedResult == BoolUnknown.True) { FinalizeCheck(); return(true); } if (cachedResult == BoolUnknown.False) { FinalizeCheck(); return(false); } } if (traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParms.mode == TraverseMode.NoPassClosedDoorsOrWater) { bool flag = CheckCellBasedReachability(start, dest, peMode, traverseParms); FinalizeCheck(); result = flag; } else { bool flag2 = CheckRegionBasedReachability(traverseParms); //bool flag2 = CheckCellBasedReachability(start, dest, peMode, traverseParms); //REDO? FinalizeCheck(); result = flag2; } } } } finally { working = false; } return(result); }