コード例 #1
0
ファイル: CreateCharacter.cs プロジェクト: sortaloc/DriftCity
        public static void Handle(Packet packet)
        {
            var createCharPacket = new CreateCharPacket(packet);

            if (packet.Sender.User == null)
            {
                packet.Sender.KillConnection("Session Invalid.");
                return;
            }

            var nameTaken = CharacterModel.CheckNameExists(LobbyServer.Instance.Database.Connection,
                                                           createCharPacket.CharacterName);

            if (nameTaken)
            {
                packet.Sender.SendError("Character name taken!");
                return;
            }

            if (createCharPacket.CarType != 95 || createCharPacket.Color != 16777218)
            {
                Log.Error("Client {0} sent invalid car data!", packet.Sender.EndPoint.Address.ToString());
                packet.Sender.SendError("Invalid car.");
                return;
            }

            var character = new Character()
            {
                Uid       = packet.Sender.User.Id,
                Name      = createCharPacket.CharacterName,
                Avatar    = createCharPacket.Avatar,
                MitoMoney = LobbyServer.Instance.Config.Lobby.NewCharacterMito,
                Hancoin   = LobbyServer.Instance.Config.Lobby.NewCharacterHancoin
            };

            CharacterModel.CreateCharacter(LobbyServer.Instance.Database.Connection, ref character);

            character.ActiveVehicleId = (uint)VehicleModel.Create(LobbyServer.Instance.Database.Connection, new Vehicle()
            {
                CarType = createCharPacket.CarType,
                Color   = createCharPacket.Color,
            }, character.Id);
            CharacterModel.Update(LobbyServer.Instance.Database.Connection, character);

            packet.Sender.Send(new CreateCharAnswerPacket
            {
                CharacterName   = createCharPacket.CharacterName,
                CharacterId     = character.Id,
                ActiveVehicleId = (int)character.ActiveVehicleId,
            }.CreatePacket());
        }
コード例 #2
0
        public static void Test_RetrieveChar()
        {
            var uid       = AccountModel.CreateAccount(DbConnection.Connection, "127.0.0.1", "admin", "admin");
            var character = new Character
            {
                Uid    = (ulong)uid,
                Name   = "GigaToni",
                Avatar = 1,
            };

            CharacterModel.CreateCharacter(DbConnection.Connection, ref character);
            character.ActiveVehicleId = (uint)VehicleModel.Create(DbConnection.Connection, new Vehicle()
            {
                CarType = 1,
                Color   = 0,
            }, character.Id);
            CharacterModel.Update(DbConnection.Connection, character);

            character = null;
            character = CharacterModel.Retrieve(DbConnection.Connection, "GigaToni");
            Assert.IsNotNull(character);
            Console.WriteLine(character.Name);
        }
コード例 #3
0
        public static void Handle(Packet packet)
        {
            var character = packet.Sender.User.ActiveCharacter;

            // Save current car.
            VehicleModel.Update(GameServer.Instance.Database.Connection, character.ActiveCar);

            var buyCarPacket = new BuyCarPacket(packet);
            var price        = 10; //XiVehicleTable::GetDefaultVehicleAbility(v14, v13, &Info) //Failed to purchase the car.
            var vehicleData  = ServerMain.Vehicles.Find(vehicle =>
            {
                uint uniqueId;
                if (uint.TryParse(vehicle.UniqueId, out uniqueId))
                {
                    return(uniqueId == buyCarPacket.CarType);
                }
                return(false);
            });

            if (vehicleData == null)
            {
                Log.Error("vehicleData == null");
                packet.Sender.SendError("Failed to purchase the car.");
                return;
            }

            if (vehicleData.Upgrades.Count == 0)
            {
                Log.Error("vehicleData.Upgrades.Count == 0");
                packet.Sender.SendError("Failed to purchase the car.");
                return;
            }

            int vehicleGrade;

            if (!int.TryParse(vehicleData.Grade, out vehicleGrade))
            {
                Log.Error("vehicleData.Grade not int!");
                return;
            }
            var vehicleUpgrade = vehicleData.Upgrades[vehicleGrade];

            if (!int.TryParse(vehicleUpgrade.Price, out price))
            {
                Log.Error("vehicleData.Upgrades[vehicleGrade].Price not int!");
                packet.Sender.SendError("Failed to purchase the car.");
                return;
            }

            if (character.MitoMoney < price)
            {
                packet.Sender.SendError("Insufficient funds.");
                return;
            }

            var vehicleCount = VehicleModel.RetrieveCount(GameServer.Instance.Database.Connection,
                                                          character.Id);

            if (vehicleCount >= (character.GarageLevel + 1) * 8)
            {
                packet.Sender.SendError(((char)87u).ToString());
                return;

                /*
                 * if ( XiCsCharInfo::GetGarageSpace(pCharInfo) <= 0 )
                 * {
                 *  PacketSend::Send_Error(lpDispatch->m_pSession, &off_6B8AD0);
                 *  return 52;
                 * }
                 */
            }

            character.MitoMoney -= price;
            CharacterModel.Update(GameServer.Instance.Database.Connection, character);

            character.ActiveCar           = new Vehicle();
            character.ActiveCar.CarType   = buyCarPacket.CarType;
            character.ActiveCar.BaseColor = 0;
            uint.TryParse(vehicleData.Grade, out character.ActiveCar.Grade);
            character.ActiveCar.SlotType   = 0;
            character.ActiveCar.AuctionCnt = 0;
            character.ActiveCar.Mitron     = 100.0f;
            character.ActiveCar.Kmh        = 0.0f;
            character.ActiveCar.Color      = buyCarPacket.Color;
            float.TryParse(vehicleUpgrade.Capacity, out character.ActiveCar.MitronCapacity);
            float.TryParse(vehicleUpgrade.Efficiency, out character.ActiveCar.MitronEfficiency);
            character.ActiveCar.MitronCapacity   = 0.0f;
            character.ActiveCar.MitronEfficiency = 0.0f;
            character.ActiveCar.AuctionOn        = false;

            // Save newly bought vehicle
            var carId = VehicleModel.Create(GameServer.Instance.Database.Connection, character.ActiveCar,
                                            character.Id);

            character.ActiveCar.CarId = (uint)carId;
            CharacterModel.Update(GameServer.Instance.Database.Connection, character);

            // TODO: Send actual data.
            var ack = new StatUpdateAnswer()
            {
                StatisticInfo = new XiStrStatInfo(),
                EnchantBonus  = new XiStrEnchantBonus()
                {
                    Speed            = 0,
                    Crash            = 0,
                    Accel            = 0,
                    Boost            = 0,
                    AddSpeed         = 0,
                    Drop             = 0.0f,
                    Exp              = 0.0f,
                    MitronCapacity   = 0.0f,
                    MitronEfficiency = 0.0f
                }
            };

            if (!int.TryParse(vehicleData.Acceleration, out ack.StatisticInfo.BasedAccel))
            {
                Log.Error("Acceleration parse error.");
            }
            if (!int.TryParse(vehicleData.Boost, out ack.StatisticInfo.BasedBoost))
            {
                Log.Error("Boost parse error.");
            }
            if (!int.TryParse(vehicleData.Crash, out ack.StatisticInfo.BasedCrash))
            {
                Log.Error("Crash parse error.");
            }
            if (!int.TryParse(vehicleData.Speed, out ack.StatisticInfo.BasedSpeed))
            {
                Log.Error("Speed parse error.");
            }

            ack.StatisticInfo.CharAccel    = 0;
            ack.StatisticInfo.CharBoost    = 0;
            ack.StatisticInfo.CharCrash    = 0;
            ack.StatisticInfo.CharSpeed    = 0;
            ack.StatisticInfo.EquipAccel   = 0;
            ack.StatisticInfo.EquipBoost   = 0;
            ack.StatisticInfo.EquipCrash   = 0;
            ack.StatisticInfo.EquipSpeed   = 0;
            ack.StatisticInfo.ItemUseAccel = 0;
            ack.StatisticInfo.ItemUseBoost = 0;
            ack.StatisticInfo.ItemUseCrash = 0;
            ack.StatisticInfo.ItemUseSpeed = 0;
            ack.StatisticInfo.TotalAccel   = 0;
            ack.StatisticInfo.TotalBoost   = 0;
            ack.StatisticInfo.TotalCrash   = 0;
            ack.StatisticInfo.TotalSpeed   = 0;
            packet.Sender.Send(ack.CreatePacket());

            /*PacketSend::Send_StatUpdate((BS_PacketDispatch *)&pGameDispatch->vfptr);
             * PacketSend::Send_PartyEnChantUpdateAll((BS_PacketDispatch *)&pGameDispatch->vfptr);
             * PacketSend::Send_ItemModList((BS_PacketDispatch *)&pGameDispatch->vfptr);
             * PacketSend::Send_VSItemModList((BS_PacketDispatch *)&pGameDispatch->vfptr);
             * PacketSend::Send_VisualUpdate((BS_PacketDispatch *)&pGameDispatch->vfptr, 0);
             *
             * qmemcpy(&lpAckPkt->CarInfo, pCharInfo->m_pCurCarInfo, 0x2Cu);
             * v28[44] = v27->m_CarInfo.AuctionOn;
             * lpAckPkt->Gold = Price;
             */

            var carInfo = new XiStrCarInfo()
            {
                CarID            = character.ActiveCar.CarId,
                CarType          = buyCarPacket.CarType,
                BaseColor        = character.ActiveCar.BaseColor,
                Grade            = character.ActiveCar.Grade,
                SlotType         = character.ActiveCar.SlotType,
                AuctionCnt       = character.ActiveCar.AuctionCnt,
                Mitron           = character.ActiveCar.Mitron,
                Kmh              = character.ActiveCar.Kmh,
                Color            = buyCarPacket.Color,
                MitronCapacity   = character.ActiveCar.MitronCapacity,
                MitronEfficiency = character.ActiveCar.MitronEfficiency,
                AuctionOn        = character.ActiveCar.AuctionOn,
            };

            packet.Sender.Send(new VisualUpdateAnswer()
            {
                Serial  = packet.Sender.User.VehicleSerial,
                Age     = 0,
                CarId   = character.ActiveCar.CarId,
                CarInfo = carInfo
            }.CreatePacket());

            packet.Sender.Send(new BuyCarAnswer
            {
                CarInfo = carInfo,
                Price   = price
            }.CreatePacket());
        }