public void OnLoadSucc(VehicleEntity vehicle, UnityObject unityObj) { var vehicleTimer = _contexts.session.serverSessionObjects.VehicleTimer;; var data = vehicle.GetDynamicData(); var go = unityObj.AsGameObject; go.transform.position = data.Position; go.transform.rotation = data.Rotation; vehicle.AddVehicleComponentsPostInit((EVehicleType)vehicle.vehicleAssetInfo.VType, unityObj, _contexts.player, true); vehicle.SetTimer(vehicleTimer); }