コード例 #1
0
        /// <summary>
        /// AddVegetationItem will add a new instance of a Vegetation Item to the persistent storage. Position, scale and rotation is in worldspace. The Optional clearCellCache will refresh the area where the item is added.
        /// </summary>
        /// <param name="vegetationItemID"></param>
        /// <param name="worldPosition"></param>
        /// <param name="scale"></param>
        /// <param name="rotation"></param>
        /// <param name="applyMeshRotation"></param>
        /// <param name="vegetationSourceID"></param>
        /// <param name="distanceFalloff"></param>
        /// <param name="clearCellCache"></param>
        public void AddVegetationItemInstance(string vegetationItemID, Vector3 worldPosition, Vector3 scale, Quaternion rotation, bool applyMeshRotation, byte vegetationSourceID, float distanceFalloff, bool clearCellCache = false)
        {
            if (!VegetationSystemPro || !PersistentVegetationStoragePackage)
            {
                return;
            }
            Rect positionRect = new Rect(new Vector2(worldPosition.x, worldPosition.z), Vector2.zero);

            VegetationItemInfoPro vegetationItemInfo = VegetationSystemPro.GetVegetationItemInfo(vegetationItemID);

            if (applyMeshRotation)
            {
                rotation *= Quaternion.Euler(vegetationItemInfo.RotationOffset);
            }

            List <VegetationCell> overlapCellList = new List <VegetationCell>();

            VegetationSystemPro.VegetationCellQuadTree.Query(positionRect, overlapCellList);

            for (int i = 0; i <= overlapCellList.Count - 1; i++)
            {
                int cellIndex = overlapCellList[i].Index;
                if (clearCellCache)
                {
                    VegetationItemIndexes indexes = VegetationSystemPro.GetVegetationItemIndexes(vegetationItemID);
                    VegetationSystemPro.ClearCache(overlapCellList[i], indexes.VegetationPackageIndex, indexes.VegetationItemIndex);
                }
                PersistentVegetationStoragePackage.AddVegetationItemInstance(cellIndex, vegetationItemID, worldPosition - VegetationSystemPro.VegetationSystemPosition, scale, rotation, vegetationSourceID, distanceFalloff);
            }
        }
コード例 #2
0
        private static void AddVegetationMaskToVegetationSystem(VegetationSystemPro vegetationSystem, BaseMaskArea maskArea)
        {
            vegetationSystem.CompleteCellLoading();

            VegetationItemIndexes vegetationItemIndexes = new VegetationItemIndexes();

            if (maskArea.VegetationItemID != "")
            {
                vegetationItemIndexes = vegetationSystem.GetVegetationItemIndexes(maskArea.VegetationItemID);
            }
            else
            {
                vegetationItemIndexes.VegetationPackageIndex = -1;
                vegetationItemIndexes.VegetationItemIndex    = -1;
            }

            Rect maskRect = RectExtension.CreateRectFromBounds(maskArea.MaskBounds);

            if (vegetationSystem.VegetationCellQuadTree == null ||
                vegetationSystem.BillboardCellQuadTree == null)
            {
                return;
            }

            List <VegetationCell> selectedCellList = new List <VegetationCell>();

            vegetationSystem.VegetationCellQuadTree.Query(maskRect, selectedCellList);

            if (vegetationItemIndexes.VegetationPackageIndex > -1)
            {
                for (int i = 0; i <= selectedCellList.Count - 1; i++)
                {
                    selectedCellList[i]
                    .AddVegetationMask(
                        maskArea, vegetationItemIndexes.VegetationPackageIndex, vegetationItemIndexes.VegetationItemIndex);
                }

                List <BillboardCell> selectedBillboardCellList = new List <BillboardCell>();
                vegetationSystem.BillboardCellQuadTree.Query(maskRect, selectedBillboardCellList);
                for (int i = 0; i <= selectedBillboardCellList.Count - 1; i++)
                {
                    selectedBillboardCellList[i].ClearCache(vegetationItemIndexes.VegetationPackageIndex, vegetationItemIndexes.VegetationItemIndex);
                }
            }
            else
            {
                for (int i = 0; i <= selectedCellList.Count - 1; i++)
                {
                    selectedCellList[i].AddVegetationMask(maskArea);
                }

                List <BillboardCell> selectedBillboardCellList = new List <BillboardCell>();
                vegetationSystem.BillboardCellQuadTree.Query(maskRect, selectedBillboardCellList);
                for (int i = 0; i <= selectedBillboardCellList.Count - 1; i++)
                {
                    selectedBillboardCellList[i].ClearCache();
                }
            }
        }
コード例 #3
0
        public VegetationItemSelector(VisibleVegetationCellSelector visibleVegetationCellSelector, VegetationSystemPro vegetationSystemPro, VegetationItemInfoPro vegetationItemInfoPro, bool useSpawnChance, float spawnChance, int spawnSeed)
        {
            _useSpawnChance = useSpawnChance;
            _spawnChance    = spawnChance;
            _spawnSeed      = spawnSeed;

            _visibleVegetationCellSelector = visibleVegetationCellSelector;
            _vegetationSystemPro           = vegetationSystemPro;

            VegetationItemID       = vegetationItemInfoPro.VegetationItemID;
            _vegetationItemIndexes = _vegetationSystemPro.GetVegetationItemIndexes(VegetationItemID);

            _visibleVegetationCellSelector.OnVegetationCellVisibleDelegate   += OnVegetationCellVisible;
            _visibleVegetationCellSelector.OnVegetationCellInvisibleDelegate += OnVegetationCellInvisible;

            _vegetationSystemPro.OnVegetationCellLoaded += OnVegetationCellLoaded;

            InstanceList = new NativeList <ItemSelectorInstanceInfo>(512, Allocator.Persistent);
            _removeVegetationCellIndexList = new NativeList <int>(64, Allocator.Persistent);
            _visibilityChangedIndexList    = new NativeList <int>(512, Allocator.Persistent);
        }