コード例 #1
0
ファイル: RaycastTerrain.cs プロジェクト: d-oglesby/VS
 // ReSharper disable once UnusedMember.Local
 void OnDrawGizmosSelected()
 {
     Gizmos.color = Color.blue;
     Gizmos.DrawWireCube(
         RaycastTerrainBounds.center + TerrainPosition + VegetationStudioManager.GetFloatingOriginOffset(),
         RaycastTerrainBounds.size);
 }
コード例 #2
0
ファイル: RaycastTerrain.cs プロジェクト: d-oglesby/VS
        public JobHandle SampleTerrain(NativeList <VegetationSpawnLocationInstance> spawnLocationList,
                                       VegetationInstanceData instanceData, int sampleCount,
                                       Rect spawnRect, JobHandle dependsOn)
        {
            if (!_initDone)
            {
                return(dependsOn);
            }

            Vector3 floatingOriginOffset = VegetationStudioManager.GetFloatingOriginOffset();
            Rect    terrainRect          = RectExtension.CreateRectFromBounds(TerrainBounds);

            if (!spawnRect.Overlaps(terrainRect))
            {
                return(dependsOn);
            }

            MaxHits = 1;

            RaycastContainers raycastContainers = RaycastContainerPool.Get();

            raycastContainers.RaycastCommands = new NativeArray <RaycastCommand>(sampleCount, Allocator.TempJob);
            raycastContainers.RaycastHits     = new NativeArray <RaycastHit>(sampleCount * MaxHits, Allocator.TempJob);
            RaycastContainerList.Add(raycastContainers);

            CreateRaycastCommandsJob createRaycastCommandsJob =
                new CreateRaycastCommandsJob
            {
                SpawnLocationList    = spawnLocationList.ToDeferredJobArray(),
                LayerMask            = RaycastLayerMask,
                MaxHits              = MaxHits,
                RaycastCommands      = raycastContainers.RaycastCommands,
                FloatingOriginOffset = floatingOriginOffset
            };

            dependsOn = createRaycastCommandsJob.Schedule(dependsOn);
            dependsOn = RaycastCommand.ScheduleBatch(raycastContainers.RaycastCommands, raycastContainers.RaycastHits,
                                                     32, dependsOn);

            UpdateInstanceListJob updateInstanceListJob = new UpdateInstanceListJob
            {
                Position              = instanceData.Position,
                Rotation              = instanceData.Rotation,
                Scale                 = instanceData.Scale,
                TerrainNormal         = instanceData.TerrainNormal,
                BiomeDistance         = instanceData.BiomeDistance,
                TerrainTextureData    = instanceData.TerrainTextureData,
                RandomNumberIndex     = instanceData.RandomNumberIndex,
                DistanceFalloff       = instanceData.DistanceFalloff,
                VegetationMaskDensity = instanceData.VegetationMaskDensity,
                VegetationMaskScale   = instanceData.VegetationMaskScale,
                TerrainSourceIDs      = instanceData.TerrainSourceID,
                TextureMaskData       = instanceData.TextureMaskData,
                Excluded              = instanceData.Excluded,
                RaycastHits           = raycastContainers.RaycastHits,
                HeightmapSampled      = instanceData.HeightmapSampled,
                SpawnLocationList     = spawnLocationList.ToDeferredJobArray(),
                TerrainRect           = terrainRect,
                FloatingOriginOffset  = floatingOriginOffset,
                TerrainSourceID       = (byte)TerrainSourceID
            };

            dependsOn = updateInstanceListJob.Schedule(dependsOn);
            return(dependsOn);
        }