コード例 #1
0
    public ColliderPool(VegetationItemInfoPro vegetationItemInfoPro, VegetationItemModelInfo vegetationItemModelInfo, VegetationSystemPro vegetationSystemPro, Transform colliderParent, bool showColliders)
    {
        _vegetationItemInfoPro   = vegetationItemInfoPro;
        _vegetationItemModelInfo = vegetationItemModelInfo;
        _vegetationSystemPro     = vegetationSystemPro;
        _colliderParent          = colliderParent;
        _showColliders           = showColliders;

        _colliderLayer = vegetationSystemPro.VegetationSettings.GetLayer(vegetationItemInfoPro.VegetationType);
        _colliderTag   = vegetationItemInfoPro.ColliderTag;
        if (_colliderTag == "")
        {
            _colliderTag = "Untagged";
        }

        if (_vegetationItemInfoPro.ColliderType == ColliderType.FromPrefab)
        {
            GameObject tmpColliderObject = Object.Instantiate(vegetationItemInfoPro.VegetationPrefab);
            if (_vegetationItemInfoPro.ColliderTag != "")
            {
                tmpColliderObject.tag = vegetationItemInfoPro.ColliderTag;
            }

            tmpColliderObject.hideFlags = HideFlags.DontSave;
            tmpColliderObject.name      = "ColliderSource_" + _vegetationItemInfoPro.VegetationItemID;
            tmpColliderObject.transform.SetParent(_colliderParent);
            _sourceColliderObject = CreateColliderObject(tmpColliderObject);
            DestroyObject(tmpColliderObject);
        }
    }
コード例 #2
0
        public ColliderManager(VisibleVegetationCellSelector visibleVegetationCellSelector,
                               VegetationSystemPro vegetationSystemPro, VegetationItemInfoPro vegetationItemInfoPro,
                               Transform colliderParent, bool showColliders)
        {
            _showColliders         = showColliders;
            _vegetationSystemPro   = vegetationSystemPro;
            _vegetationItemInfoPro = vegetationItemInfoPro;

            float cullingDistance = vegetationSystemPro.VegetationSettings.GetVegetationDistance() *
                                    vegetationItemInfoPro.ColliderDistanceFactor;


            VegetationItemSelector = new VegetationItemSelector(visibleVegetationCellSelector, vegetationSystemPro,
                                                                vegetationItemInfoPro, false, 1, 0)
            {
                CullingDistance = cullingDistance
            };

            VegetationItemSelector.OnVegetationItemVisibleDelegate   += OnVegetationItemVisible;
            VegetationItemSelector.OnVegetationItemInvisibleDelegate += OnVegetationItemInvisible;
            VegetationItemSelector.OnVegetationCellInvisibleDelegate += OnVegetationCellInvisible;

            VegetationItemModelInfo vegetationItemModelInfo =
                vegetationSystemPro.GetVegetationItemModelInfo(vegetationItemInfoPro.VegetationItemID);

            ColliderPool         = new ColliderPool(vegetationItemInfoPro, vegetationItemModelInfo, vegetationSystemPro, colliderParent, _showColliders);
            RuntimePrefabStorage = new RuntimePrefabStorage(ColliderPool);
        }
コード例 #3
0
        void RenderVegetationNow(VegetationSystemPro vegetationSystemPro, ShadowMaskCreator shadowMaskCreator)
        {
            Shader overrideShader = Shader.Find("AwesomeTechnologies/Shadows/ShadowHeight");
            List <VegetationCell> processCellList = new List <VegetationCell>();

            vegetationSystemPro.VegetationCellQuadTree.Query(shadowMaskCreator.AreaRect, processCellList);
            for (int i = 0; i <= vegetationSystemPro.VegetationPackageProList.Count - 1; i++)
            {
                for (int j = 0; j <= vegetationSystemPro.VegetationPackageProList[i].VegetationInfoList.Count - 1; j++)
                {
                    VegetationItemInfoPro vegetationItemInfoPro =
                        vegetationSystemPro.VegetationPackageProList[i].VegetationInfoList[j];

                    if (!RenderVegetationType(vegetationItemInfoPro.VegetationType, shadowMaskCreator))
                    {
                        continue;
                    }
                    for (int k = 0; k <= processCellList.Count - 1; k++)
                    {
                        if (j % 10 == 0)
                        {
                            EditorUtility.DisplayProgressBar("Render vegetation item: " + vegetationItemInfoPro.Name,
                                                             "Render cell " + k + "/" + (processCellList.Count - 1),
                                                             k / ((float)processCellList.Count - 1));
                        }

                        VegetationCell vegetationCell   = processCellList[k];
                        string         vegetationItemID = vegetationItemInfoPro.VegetationItemID;

                        vegetationSystemPro.SpawnVegetationCell(vegetationCell, vegetationItemID);

                        NativeList <MatrixInstance> vegetationInstanceList =
                            vegetationSystemPro.GetVegetationItemInstances(vegetationCell, vegetationItemID);

                        VegetationItemModelInfo vegetationItemModelInfo =
                            vegetationSystemPro.GetVegetationItemModelInfo(vegetationItemID);

                        for (int l = 0; l <= vegetationItemModelInfo.VegetationMeshLod0.subMeshCount - 1; l++)
                        {
                            vegetationItemModelInfo.VegetationMaterialsLOD0[l].SetFloat(CullFarStart, 50000);
                            vegetationItemModelInfo.VegetationMaterialsLOD0[l].SetFloat(CullFarDistance, 20);
                        }

                        for (int l = 0; l <= vegetationItemModelInfo.VegetationMeshLod0.subMeshCount - 1; l++)
                        {
                            Material tempMaterial = new Material(vegetationItemModelInfo.VegetationMaterialsLOD0[l]);
                            tempMaterial.shader = overrideShader;
                            tempMaterial.SetPass(0);
                            for (int m = 0; m <= vegetationInstanceList.Length - 1; m++)
                            {
                                Graphics.DrawMeshNow(vegetationItemModelInfo.VegetationMeshLod0, vegetationInstanceList[m].Matrix);
                            }
                            DestroyImmediate(tempMaterial);
                        }
                    }
                    EditorUtility.ClearProgressBar();
                }
            }
        }
コード例 #4
0
        void CreateCollider(Matrix4x4 colliderMatrix, VegetationPackage vegetationPackage, int i, int j, bool bakeNavmesh, VegetationCell vegetationCell, GameObject currentParent, VegetationItemInfo vegetationItemInfo, VegetationCellCollider vegetationCellCollider)
        {
            RuntimeObjectInfo runtimeObjectInfo;
            Vector3           vegetationItemScale;

            //TUDO add pool of colliders
            switch (vegetationPackage.VegetationInfoList[i].ColliderType)
            {
            case ColliderType.Capsule:
                GameObject capsuleColliderObject = new GameObject(vegetationCell.CellIndex + " " + vegetationPackage.VegetationInfoList[i].VegetationType + " CapsuleCollider_" + j);

                if (!bakeNavmesh)
                {
                    capsuleColliderObject.hideFlags = HideColliders ? HideFlags.HideAndDontSave : HideFlags.DontSave;
                }
                capsuleColliderObject.layer = GetColliderLayer(vegetationPackage.VegetationInfoList[i].VegetationType);

                vegetationItemScale = MatrixTools.ExtractScaleFromMatrix(colliderMatrix);

                CapsuleCollider capsuleCollider = capsuleColliderObject.AddComponent <CapsuleCollider>();
                capsuleCollider.height    = vegetationPackage.VegetationInfoList[i].ColliderHeight;
                capsuleCollider.radius    = vegetationPackage.VegetationInfoList[i].ColliderRadius;
                capsuleCollider.isTrigger =
                    vegetationPackage.VegetationInfoList[i].ColliderTrigger;
                capsuleColliderObject.transform.SetParent(currentParent.transform, false);
                capsuleColliderObject.transform.position   = MatrixTools.ExtractTranslationFromMatrix(colliderMatrix) + new Vector3(0, (capsuleCollider.height * vegetationItemScale.y) / 2f, 0);
                capsuleColliderObject.transform.rotation   = MatrixTools.ExtractRotationFromMatrix(colliderMatrix);
                capsuleColliderObject.transform.localScale = vegetationItemScale;


                Vector3 colliderOffset =
                    new Vector3(
                        capsuleColliderObject.transform.localScale.x *
                        vegetationPackage.VegetationInfoList[i].ColliderOffset.x,
                        capsuleColliderObject.transform.localScale.y *
                        vegetationPackage.VegetationInfoList[i].ColliderOffset.y,
                        capsuleColliderObject.transform.localScale.z *
                        vegetationPackage.VegetationInfoList[i].ColliderOffset.z);
                capsuleColliderObject.transform.localPosition += MatrixTools.ExtractRotationFromMatrix(colliderMatrix) * colliderOffset;

                if (!bakeNavmesh)
                {
                    AddNavMesObstacle(capsuleColliderObject, vegetationItemInfo);
                    AddVegetationItemInstanceInfo(capsuleColliderObject, colliderMatrix,
                                                  vegetationItemInfo.VegetationType,
                                                  vegetationItemInfo.VegetationItemID);
                    vegetationCellCollider.ColliderList.Add(capsuleColliderObject);
                    runtimeObjectInfo =
                        capsuleColliderObject.AddComponent <RuntimeObjectInfo>();
                    runtimeObjectInfo.VegetationItemInfo =
                        vegetationPackage.VegetationInfoList[i];
                    if (OnCreateColliderDelegate != null)
                    {
                        OnCreateColliderDelegate(capsuleCollider);
                    }
                }
                break;

            case ColliderType.Sphere:
                GameObject sphereColliderObject = new GameObject(vegetationCell.CellIndex.ToString() + " " + vegetationPackage.VegetationInfoList[i].VegetationType.ToString() + " SphereCollider_" + j.ToString());
                if (!bakeNavmesh)
                {
                    sphereColliderObject.hideFlags = HideColliders ? HideFlags.HideAndDontSave : HideFlags.DontSave;
                }

                sphereColliderObject.layer = GetColliderLayer(vegetationPackage.VegetationInfoList[i].VegetationType);

                vegetationItemScale = MatrixTools.ExtractScaleFromMatrix(colliderMatrix);

                SphereCollider sphereCollider = sphereColliderObject.AddComponent <SphereCollider>();
                sphereCollider.radius    = vegetationPackage.VegetationInfoList[i].ColliderRadius;
                sphereCollider.isTrigger =
                    vegetationPackage.VegetationInfoList[i].ColliderTrigger;
                sphereColliderObject.transform.SetParent(currentParent.transform, false);
                sphereColliderObject.transform.position =
                    MatrixTools.ExtractTranslationFromMatrix(colliderMatrix);    // + vegetationPackage.VegetationInfoList[i].ColliderOffset;
                sphereColliderObject.transform.rotation   = MatrixTools.ExtractRotationFromMatrix(colliderMatrix);
                sphereColliderObject.transform.localScale = vegetationItemScale;

                Vector3 sphereColliderOffset =
                    new Vector3(
                        sphereColliderObject.transform.localScale.x *
                        vegetationPackage.VegetationInfoList[i].ColliderOffset.x,
                        sphereColliderObject.transform.localScale.y *
                        vegetationPackage.VegetationInfoList[i].ColliderOffset.y,
                        sphereColliderObject.transform.localScale.z *
                        vegetationPackage.VegetationInfoList[i].ColliderOffset.z);
                sphereColliderObject.transform.localPosition += MatrixTools.ExtractRotationFromMatrix(colliderMatrix) * sphereColliderOffset;

                if (!bakeNavmesh)
                {
                    AddNavMesObstacle(sphereColliderObject, vegetationItemInfo);
                    AddVegetationItemInstanceInfo(sphereColliderObject, colliderMatrix,
                                                  vegetationItemInfo.VegetationType,
                                                  vegetationItemInfo.VegetationItemID);
                    vegetationCellCollider.ColliderList.Add(sphereColliderObject);
                    runtimeObjectInfo =
                        sphereColliderObject.AddComponent <RuntimeObjectInfo>();
                    runtimeObjectInfo.VegetationItemInfo =
                        vegetationPackage.VegetationInfoList[i];
                    if (OnCreateColliderDelegate != null)
                    {
                        OnCreateColliderDelegate(sphereCollider);
                    }
                }

                break;

            case ColliderType.CustomMesh:
            case ColliderType.Mesh:
                GameObject meshColliderObject = new GameObject(vegetationCell.CellIndex.ToString() + " " + vegetationPackage.VegetationInfoList[i].VegetationType.ToString() + " MeshCollider_" + j.ToString());
                if (!bakeNavmesh)
                {
                    meshColliderObject.hideFlags = HideColliders ? HideFlags.HideAndDontSave : HideFlags.DontSave;
                }
                meshColliderObject.layer = GetColliderLayer(vegetationPackage.VegetationInfoList[i].VegetationType);
                MeshCollider            meshCollider            = meshColliderObject.AddComponent <MeshCollider>();
                VegetationItemModelInfo vegetationItemModelInfo = VegetationSystem.GetVegetationModelInfo(i);
                meshCollider.sharedMesh = vegetationItemInfo.ColliderType == ColliderType.CustomMesh ? vegetationItemInfo.ColliderMesh : vegetationItemModelInfo.VegetationMeshLod0;

                meshColliderObject.transform.SetParent(currentParent.transform, false);
                meshColliderObject.transform.position =
                    MatrixTools.ExtractTranslationFromMatrix(colliderMatrix);// + vegetationPackage.VegetationInfoList[i].ColliderOffset;
                meshColliderObject.transform.rotation   = MatrixTools.ExtractRotationFromMatrix(colliderMatrix);
                meshColliderObject.transform.localScale = MatrixTools.ExtractScaleFromMatrix(colliderMatrix);

                if (!bakeNavmesh)
                {
                    AddNavMesObstacle(meshColliderObject, vegetationItemInfo);
                    AddVegetationItemInstanceInfo(meshColliderObject, colliderMatrix,
                                                  vegetationItemInfo.VegetationType,
                                                  vegetationItemInfo.VegetationItemID);
                    vegetationCellCollider.ColliderList.Add(meshColliderObject);
                    runtimeObjectInfo = meshColliderObject.AddComponent <RuntimeObjectInfo>();
                    runtimeObjectInfo.VegetationItemInfo = vegetationPackage.VegetationInfoList[i];
                    if (OnCreateColliderDelegate != null)
                    {
                        OnCreateColliderDelegate(meshCollider);
                    }
                }
                break;
            }
        }
コード例 #5
0
        void RenderVegetation(List <VegetationCell> processCellList, VegetationSystemPro vegetationSystemPro,
                              VegetationColorMaskCreator colorMaskCreator)
        {
            for (int i = 0; i <= vegetationSystemPro.VegetationPackageProList.Count - 1; i++)
            {
                for (int j = 0; j <= vegetationSystemPro.VegetationPackageProList[i].VegetationInfoList.Count - 1; j++)
                {
                    VegetationItemInfoPro vegetationItemInfoPro =
                        vegetationSystemPro.VegetationPackageProList[i].VegetationInfoList[j];

                    if (!RenderVegetationType(vegetationItemInfoPro.VegetationType, colorMaskCreator))
                    {
                        continue;
                    }
//
                    for (int k = 0; k <= processCellList.Count - 1; k++)
                    {
                        if (j % 10 == 0)
                        {
                            EditorUtility.DisplayProgressBar("Render vegetation item: " + vegetationItemInfoPro.Name,
                                                             "Render cell " + k + "/" + (processCellList.Count - 1),
                                                             k / ((float)processCellList.Count - 1));
                        }

                        VegetationCell vegetationCell   = processCellList[k];
                        string         vegetationItemID = vegetationItemInfoPro.VegetationItemID;

                        vegetationSystemPro.SpawnVegetationCell(vegetationCell, vegetationItemID);

                        NativeList <MatrixInstance> vegetationInstanceList =
                            vegetationSystemPro.GetVegetationItemInstances(vegetationCell, vegetationItemID);
                        List <Matrix4x4> instanceList = new List <Matrix4x4>();

                        for (int l = 0; l <= vegetationInstanceList.Length - 1; l++)
                        {
                            Vector3 position =
                                MatrixTools.ExtractTranslationFromMatrix(vegetationInstanceList[l].Matrix);
                            Vector3    scale    = MatrixTools.ExtractScaleFromMatrix(vegetationInstanceList[l].Matrix);
                            Quaternion rotation =
                                MatrixTools.ExtractRotationFromMatrix(vegetationInstanceList[l].Matrix);
                            Vector3 newPosition = new Vector3(position.x, 0, position.z);
                            Vector3 newScale;
                            if (vegetationItemInfoPro.VegetationType == VegetationType.Grass ||
                                vegetationItemInfoPro.VegetationType == VegetationType.Plant)
                            {
                                newScale = new Vector3(scale.x * colorMaskCreator.VegetationScale,
                                                       scale.y * colorMaskCreator.VegetationScale,
                                                       scale.z * colorMaskCreator.VegetationScale);
                            }
                            else
                            {
                                newScale = scale;
                            }

                            Matrix4x4 newMatrix = Matrix4x4.TRS(newPosition, rotation, newScale);
                            instanceList.Add(newMatrix);
                        }

                        VegetationItemModelInfo vegetationItemModelInfo =
                            vegetationSystemPro.GetVegetationItemModelInfo(vegetationItemID);

                        for (int l = 0; l <= vegetationItemModelInfo.VegetationMeshLod0.subMeshCount - 1; l++)
                        {
                            Material tempMaterial = new Material(vegetationItemModelInfo.VegetationMaterialsLOD0[l]);
                            tempMaterial.shader =
                                Shader.Find("AwesomeTechnologies/Vegetation/RenderVegetationColorMask");
                            tempMaterial.SetPass(0);
                            for (int m = 0; m <= instanceList.Count - 1; m++)
                            {
                                Graphics.DrawMeshNow(vegetationItemModelInfo.VegetationMeshLod0, instanceList[m]);
                            }

                            DestroyImmediate(tempMaterial);
                        }
                    }

                    EditorUtility.ClearProgressBar();
                }
            }


//            for (int i = 0; i <= vegetationSystem.CurrentVegetationPackage.VegetationInfoList.Count - 1; i++)
//            {
//                VegetationItemInfo vegetationItemInfo = vegetationSystem.CurrentVegetationPackage.VegetationInfoList[i];
//                //for (int l = 0; l <= vegetationSystem.VegetationModelInfoList[i].VegetationMeshLod0.subMeshCount - 1; l++)
//                //{
//                //    vegetationSystem.VegetationModelInfoList[i].VegetationMaterialsLOD0[l].SetFloat("_CullFarStart",50000);
//                //    vegetationSystem.VegetationModelInfoList[i].VegetationMaterialsLOD0[l].SetFloat("_CullFarDistance", 20);
//                //}
//
//                if (!RenderVegetationType(vegetationItemInfo.VegetationType,colorMaskCreator)) continue;
//
//                for (int j = 0; j <= processCellList.Count - 1; j++)
//                {
//                    if (j % 100 == 0)
//                    {
//                        EditorUtility.DisplayProgressBar("Render vegetation item: " + vegetationItemInfo.Name, "Render cell " + j + "/" + (processCellList.Count - 1), j / ((float)processCellList.Count - 1));
//                    }
//
//                    VegetationCell vegetationCell = processCellList[j];
//                    List<Matrix4x4> instanceList =
//                        vegetationCell.DirectSpawnVegetation(vegetationItemInfo.VegetationItemID, true);
//
//                    for (int k = 0; k <= instanceList.Count - 1; k++)
//                    {
//                        Vector3 position = MatrixTools.ExtractTranslationFromMatrix(instanceList[k]);
//                        Vector3 scale = MatrixTools.ExtractScaleFromMatrix(instanceList[k]);
//                        Quaternion rotation = MatrixTools.ExtractRotationFromMatrix(instanceList[k]);
//                        Vector3 newPosition = new Vector3(position.x,0,position.z);
//                        Vector3 newScale;
//                        if (vegetationItemInfo.VegetationType == VegetationType.Grass ||
//                            vegetationItemInfo.VegetationType == VegetationType.Plant)
//                        {
//                             newScale = new Vector3(scale.x * colorMaskCreator.VegetationScale, scale.y * colorMaskCreator.VegetationScale, scale.z * colorMaskCreator.VegetationScale);
//                        }
//                        else
//                        {
//                            newScale = scale;
//                        }
//
//                        Matrix4x4 newMatrix = Matrix4x4.TRS(newPosition, rotation, newScale);
//                        instanceList[k] = newMatrix;
//                    }
//
//                    for (int l = 0; l <= vegetationSystem.VegetationModelInfoList[i].VegetationMeshLod0.subMeshCount - 1; l++)
//                    {
//
//                            Material tempMaterial = new Material(vegetationSystem.VegetationModelInfoList[i].VegetationMaterialsLOD0[l]);
//                            tempMaterial.shader =  Shader.Find("AwesomeTechnologies/Vegetation/RenderVegetationColorMask");
//                            tempMaterial.SetPass(0);
//                            for (int k = 0; k <= instanceList.Count - 1; k++)
//                            {
//                                Graphics.DrawMeshNow(vegetationSystem.VegetationModelInfoList[i].VegetationMeshLod0,
//                                    instanceList[k]);
//                                //Graphics.DrawMesh(vegetationSystem.VegetationModelInfoList[i].VegetationMeshLod0, instanceList[k],
//                                //    vegetationSystem.VegetationModelInfoList[i].VegetationMaterialsLOD0[l],
//                                //    colorMaskCreator.InvisibleLayer, null, l);
//                            }
//
//                        DestroyImmediate(tempMaterial);
//                    }
//                }
//                EditorUtility.ClearProgressBar();
//            }
        }