public TransformationsSteps(TransformationsContext transformationContext, PointsContext pointsContext, VectorsContext vectorsContext) { _vectorsContext = vectorsContext; _pointsContext = pointsContext; _transformationsContext = transformationContext; }
public PlanesSteps(PlanesContext planesContext, IntersectionsContext intersectionsContext, VectorsContext vectorsContext, RayContext rayContext) { _rayContext = rayContext; _vectorsContext = vectorsContext; _intersectionsContext = intersectionsContext; _planesContext = planesContext; }
public CylindersSteps(CylindersContext cylindersContext, IntersectionsContext intersectionsContext, RayContext rayContext, VectorsContext vectorsContext) { _vectorsContext = vectorsContext; _rayContext = rayContext; _intersectionsContext = intersectionsContext; _cylindersContext = cylindersContext; }
public ConesSteps(ConesContext conesContext, IntersectionsContext intersectionsContext, RayContext rayContext, VectorsContext vectorsContext) { _vectorsContext = vectorsContext; _rayContext = rayContext; _intersectionsContext = intersectionsContext; _conesContext = conesContext; }
public SmoothTrianglesSteps(TrianglesContext trianglesContext, VectorsContext vectorsContext, PointsContext pointsContext, IntersectionsContext intersectionsContext) { _intersectionsContext = intersectionsContext; _pointsContext = pointsContext; _vectorsContext = vectorsContext; _trianglesContext = trianglesContext; }
public LightsSteps(LightsContext lightsContext, PointsContext pointsContext, WorldContext worldContext, VectorsContext vectorsContext) { _vectorsContext = vectorsContext; _worldContext = worldContext; _pointsContext = pointsContext; _lightsContext = lightsContext; }
public RaysSteps( RayContext rayContext, PointsContext pointsContext, VectorsContext vectorsContext, TransformationsContext transformationsContext) { _transformationsContext = transformationsContext; _vectorsContext = vectorsContext; _pointsContext = pointsContext; _rayContext = rayContext; }
public TrianglesSteps(TrianglesContext triangesContext, PointsContext pointsContext, VectorsContext vectorsContext, RayContext rayContext, IntersectionsContext intersectionsContext) { _intersectionsContext = intersectionsContext; _rayContext = rayContext; _vectorsContext = vectorsContext; _pointsContext = pointsContext; _triangesContext = triangesContext; }
public CameraSteps(CameraContext cameraContext, WorldContext worldContext, PointsContext pointsContext, VectorsContext vectorsContext, RayContext rayContext) { _rayContext = rayContext; _vectorsContext = vectorsContext; _pointsContext = pointsContext; _worldContext = worldContext; _cameraContext = cameraContext; }
public CubesSteps(CubesContext cubesContext, IntersectionsContext intersectionsContext, RayContext rayContext, VectorsContext vectorsContext, PointsContext pointsContext) { _pointsContext = pointsContext; _vectorsContext = vectorsContext; _rayContext = rayContext; _intersectionsContext = intersectionsContext; _cubesContext = cubesContext; }
public SpheresSteps(SphereContext sphereContext, RayContext rayContext, IntersectionsContext intersectionsContext, VectorsContext vectorsContext, PointsContext pointsContext) { _pointsContext = pointsContext; _vectorsContext = vectorsContext; _intersectionsContext = intersectionsContext; _sphereContext = sphereContext; _rayContext = rayContext; }
public ShapesSteps(ShapesContext shapesContext, MaterialsContext materialsContext, RayContext rayContext, IntersectionsContext intersectionsContext, VectorsContext vectorsContext, TransformationsContext transformationsContext) { _transformationsContext = transformationsContext; _vectorsContext = vectorsContext; _intersectionsContext = intersectionsContext; _rayContext = rayContext; _materialsContext = materialsContext; _shapesContext = shapesContext; }
public VectorsSteps(VectorsContext vectorContext) { _vectorsContext = vectorContext; }
public PointSteps(PointsContext pointContext, VectorsContext vectorContext) { _vectorContext = vectorContext; _pointsContext = pointContext; }