コード例 #1
0
        static VertexStore BuildCatmullRomSpline1()
        {
            using (VxsTemp.Borrow(out var v1, out var v2, out var v3))
                using (VectorToolBox.Borrow(out CurveFlattener flatten))
                    using (VectorToolBox.Borrow(v1, out PathWriter w))

                    {
                        w.MoveTo(10, 10);
                        //w.CatmullRomToCurve4(
                        //    10, 10,
                        //    50, 10,
                        //    50, 50,
                        //    60, 50);
                        w.CatmullRomSegmentToCurve4(
                            10, 10,
                            25, 10, //p1
                            25, 25, //p2
                            10, 25);
                        w.CatmullRomSegmentToCurve4(
                            25, 10,
                            25, 25, //p1
                            10, 25, //p2
                            10, 10);

                        w.CloseFigure();
                        //v1.ScaleToNewVxs(3, v2);

                        return(flatten.MakeVxs(v1, v3).CreateTrim());
                    }
        }
コード例 #2
0
ファイル: StrokeGenSample.cs プロジェクト: BiDuc/PixelFarm
        void DrawD(Painter painter)
        {
            painter.Clear(PixelFarm.Drawing.Color.White);
            painter.StrokeColor = PixelFarm.Drawing.Color.Red;

            using (VxsTemp.Borrow(out var v1))
                using (VectorToolBox.Borrow(v1, out PathWriter ps))
                {
                    //p.Line(10, 10, 50, 10);
                    //p.Line(50, 10, 50, 50);
                    //p.Line(50, 50, 10, 50);
                    //p.Line(50, 10, 10, 10);

                    ps.Clear();
                    ps.MoveTo(10, 10);
                    ps.LineTo(50, 10);
                    ps.LineTo(50, 50);
                    ps.LineTo(10, 50);
                    ps.CloseFigure();
                    //
                    //ps.MoveTo(15, 15);
                    //ps.LineTo(15, 45);
                    //ps.LineTo(45, 45);
                    //ps.LineTo(45, 15);
                    //ps.CloseFigure();
                    //
                    //p.Fill(ps.Vxs, PixelFarm.Drawing.Color.Black);
                    painter.Draw(v1, PixelFarm.Drawing.Color.Red);
                }
        }
コード例 #3
0
ファイル: VgVisualDocBuilder.cs プロジェクト: BiDuc/PixelFarm
 VertexStore CreateVxsFromPathDefinition(char[] patgDefinition)
 {
     using (VectorToolBox.Borrow(out CurveFlattener curveFlattener))
         using (VxsTemp.Borrow(out var v1, out var v2))
             using (VectorToolBox.Borrow(v1, out PathWriter pathWriter))
             {
                 _pathDataParser.SetPathWriter(pathWriter);
                 _pathDataParser.Parse(patgDefinition);
                 curveFlattener.MakeVxs(v1, v2);
                 //create a small copy of the vxs
                 return(v2.CreateTrim());
             }
 }
コード例 #4
0
ファイル: StrokeGenSample.cs プロジェクト: BiDuc/PixelFarm
        void DrawE(Painter painter)
        {
            painter.Clear(PixelFarm.Drawing.Color.White);
            painter.StrokeColor = PixelFarm.Drawing.Color.Red;


            //p.Line(10, 10, 50, 10);
            //p.Line(50, 10, 50, 50);
            //p.Line(50, 50, 10, 50);
            //p.Line(50, 10, 10, 10);

            using (VxsTemp.Borrow(out var v1, out var v2))
                using (VectorToolBox.Borrow(v1, out PathWriter ps))
                {
                    ps.Clear();
                    //ps.MoveTo(10, 10);
                    //ps.LineTo(50, 10);
                    //ps.LineTo(50, 50);

                    //ps.MoveTo(10, 10);
                    //ps.LineTo(50, 10);
                    //ps.LineTo(10, 20);

                    ps.MoveTo(150, 10);
                    ps.LineTo(110, 10);
                    ps.LineTo(150, 20);

                    //ps.MoveTo(50, 50);
                    //ps.LineTo(40, 50);
                    //ps.LineTo(80, 70);


                    //ps.CloseFigure();

                    //p.Fill(ps.Vxs, PixelFarm.Drawing.Color.Black);

                    StrokeGen2 gen2 = new StrokeGen2(); //under construction!
                    gen2.LineCapStyle    = LineCap.Butt;
                    gen2.LineJoinStyle   = LineJoin.Miter;
                    gen2.HalfStrokeWidth = 7;//
                    gen2.Generate(v1, v2);
                    //-----------------------------------------------------
                    painter.Fill(v2, PixelFarm.Drawing.Color.Red);
                    painter.StrokeWidth = 1f;
                    painter.Draw(v1, PixelFarm.Drawing.Color.Black);
                }
        }
コード例 #5
0
        public GradientDemo()
        {
            //1. linear gradient
            _linearGrBrush = new LinearGradientBrush(
                new PointF(0, 0), new PointF(200, 200),
                new ColorStop[]
            {
                new ColorStop(0.0f, Drawing.Color.Black),
                new ColorStop(0.20f, Drawing.Color.Red),
                new ColorStop(0.50f, Drawing.Color.OrangeRed),
                new ColorStop(0.75f, Drawing.Color.Yellow)
            });


            //2. circular gradient
            _circularGrBrush = new RadialGradientBrush(
                new PointF(50, 20), new PointF(300, 20),
                new ColorStop[]
            {
                new ColorStop(0.0f, Drawing.Color.Yellow),
                new ColorStop(0.25f, Drawing.Color.Blue),
                new ColorStop(0.50f, Drawing.Color.Green),
                new ColorStop(0.75f, Drawing.Color.Yellow),
            });



            //3. polygon gradient: this version, just a simple rect
            PolygonGradientBrush.ColorVertex2d[] vertices = new PolygonGradientBrush.ColorVertex2d[]
            {
                new PolygonGradientBrush.ColorVertex2d(0, 0, Color.OrangeRed),
                new PolygonGradientBrush.ColorVertex2d(300, 0, Color.Black),
                new PolygonGradientBrush.ColorVertex2d(300, 400, Color.Yellow),
                new PolygonGradientBrush.ColorVertex2d(0, 400, Color.Blue),
            };
            _polygonGradientBrush = new PolygonGradientBrush(vertices);

            using (VxsTemp.Borrow(out var v1))
                using (VectorToolBox.Borrow(v1, out PathWriter p))
                {
                    p.MoveTo(0, 0);
                    p.LineToRel(100, 100);
                    p.LineToRel(100, -100);
                    p.CloseFigure();
                    _triangleVxs = v1.CreateTrim();
                }
        }
コード例 #6
0
ファイル: AADemo_Test2.cs プロジェクト: BiDuc/PixelFarm
        public override void Draw(Painter p)
        {
            //this specific for agg
            if (p is AggPainter)
            {
                AggPainter       p2    = (AggPainter)p;
                AggRenderSurface aggsx = p2.RenderSurface;
                PixelProcessing.SubBitmapBlender subImg = PixelProcessing.BitmapBlenderExtension.CreateSubBitmapBlender(aggsx.DestBitmapBlender, aggsx.GetClippingRect());

                //TODO: review here again
                PixelBlenderBGRA blenderWithGamma = new PixelProcessing.PixelBlenderBGRA();

                SubBitmapBlender rasterGamma         = new SubBitmapBlender(subImg, blenderWithGamma);
                ClipProxyImage   clippingProxyNormal = new ClipProxyImage(subImg);
                ClipProxyImage   clippingProxyGamma  = new ClipProxyImage(rasterGamma);
                clippingProxyNormal.Clear(Color.White);
                ScanlineRasterizer rasterizer = aggsx.ScanlineRasterizer;
                var sl             = new ScanlineUnpacked8();
                int size_mul       = this.PixelSize;
                var sclineToBmpEn2 = new CustomRas_EnlargeV2(size_mul, aggsx.DestBitmap);
                rasterizer.Reset();
                rasterizer.MoveTo(_x[0] / size_mul, _y[0] / size_mul);
                rasterizer.LineTo(_x[1] / size_mul, _y[1] / size_mul);
                rasterizer.LineTo(_x[2] / size_mul, _y[2] / size_mul);
                sclineToBmpEn2.RenderWithColor(clippingProxyGamma, rasterizer, sl, Color.Black);
                DestBitmapRasterizer bmpRas = aggsx.BitmapRasterizer;
                bmpRas.RenderWithColor(clippingProxyGamma, rasterizer, sl, Color.Black);
                //-----------------------------------------------------------------------------------------------------------
                rasterizer.ResetGamma(new GammaNone());

                using (VxsTemp.Borrow(out var v1, out var v2))
                    using (VectorToolBox.Borrow(v1, out PathWriter ps))
                    {
                        ps.Clear();
                        ps.MoveTo(_x[0], _y[0]);
                        ps.LineTo(_x[1], _y[1]);
                        ps.LineTo(_x[2], _y[2]);
                        ps.LineTo(_x[0], _y[0]);
                        rasterizer.AddPath((new Stroke(2)).MakeVxs(v1, v2));
                        bmpRas.RenderWithColor(clippingProxyNormal, rasterizer, sl, new Color(200, 0, 150, 160));
                    }
            }
        }
コード例 #7
0
ファイル: StrokeGenSample.cs プロジェクト: BiDuc/PixelFarm
        void DrawC(Painter p)
        {
            AggPainter aggPainter = p as AggPainter;

            if (aggPainter == null)
            {
                return;                    //temp
            }
            p.Clear(PixelFarm.Drawing.Color.White);
            //--------------------------
            p.StrokeColor = PixelFarm.Drawing.Color.Black;
            p.StrokeWidth = 2.0f;

            if (_lineDashGen == null)
            {
                //create line dash gen
                _lineDashGen = new LineDashGenerator();
                _lineDashGen.SetDashPattern(4, 2, 2, 2);
            }

            aggPainter.LineDashGen = _lineDashGen;
            //
            using (VxsTemp.Borrow(out var vxs))
                using (VectorToolBox.Borrow(vxs, out PathWriter writer))
                {
                    //
                    //writer.MoveTo(20, 10);
                    //writer.LineTo(60, 10);
                    //writer.LineTo(20, 200);
                    //writer.LineTo(20, 0);
                    writer.MoveTo(20, 10);
                    writer.LineTo(60, 10);
                    writer.LineTo(20, 200);
                    writer.CloseFigure();

                    p.Draw(vxs);
                }
            //writer.MoveTo(20, 100);
            //writer.LineTo(20, 15);
            //writer.CloseFigure();
            aggPainter.LineDashGen = null;
        }
コード例 #8
0
ファイル: Tools.cs プロジェクト: brezza92/PixelFarm
 public static TempContext <Stroke> BorrowStroke(out Stroke stroke) => VectorToolBox.Borrow(out stroke);
コード例 #9
0
ファイル: Tools.cs プロジェクト: brezza92/PixelFarm
 //TODO: add agressive inlining...
 public static TempContext <Arc> BorrowArc(out Arc arc) => VectorToolBox.Borrow(out arc);
コード例 #10
0
ファイル: Tools.cs プロジェクト: brezza92/PixelFarm
 public static TempContext <PathWriter> BorrowPathWriter(VertexStore vxs, out PathWriter pathWriter) => VectorToolBox.Borrow(vxs, out pathWriter);
コード例 #11
0
ファイル: StrokeGenSample.cs プロジェクト: BiDuc/PixelFarm
        void DrawA(Painter p)
        {
            p.Clear(PixelFarm.Drawing.Color.White);
            //--------------------------
            p.StrokeColor = PixelFarm.Drawing.Color.Black;
            p.StrokeWidth = 2.0f;
            p.FillColor   = PixelFarm.Drawing.Color.Black;
            //

            using (VxsTemp.Borrow(out var vxs))
                using (VectorToolBox.Borrow(vxs, out PathWriter writer))
                {
                    writer.MoveTo(30, 10);
                    writer.LineTo(60, 10);
                    writer.MoveTo(10, 100);
                    writer.LineTo(10, 50);
                    p.Draw(vxs);
                }


            //writer.MoveTo(100, 100);
            //writer.LineTo(20, 200);
            //aggPainter.LineJoin = this.LineJoin;
            //aggPainter.LineCap = this.LineCap;
            //
            //----------------------------------------------------
            ////create a dash line
            //VertexStore dashOutputVxs = new VertexStore();
            //LineWalker dashGenLineWalker = new LineWalker();
            ////***
            ////you can customize what happend with the line segment
            //dashGenLineWalker.AddMark(10, LineWalkDashStyle.Solid);
            //dashGenLineWalker.AddMark(10, LineWalkDashStyle.Blank);
            ////dashGenLineWalker.AddMark(2, LineWalkDashStyle.Solid);
            ////dashGenLineWalker.AddMark(2, LineWalkDashStyle.Blank);
            //dashGenLineWalker.Walk(vxs, dashOutputVxs);
            ////----------------------------------------------------



            //aggPainter.Draw(dashOutputVxs);
            ////test drawline
            //int n = newvxs.Count;
            //double px = 0, py = 0;
            //for (int i = 0; i < n; ++i)
            //{
            //    double x, y;
            //    VertexCmd cmd = newvxs.GetVertex(i, out x, out y);
            //    switch (cmd)
            //    {
            //        case VertexCmd.MoveTo:
            //            px = x;
            //            py = y;

            //            break;
            //        case VertexCmd.LineTo:
            //            aggPainter.Line(px, py, x, y);

            //            break;
            //    }
            //    px = x;
            //    py = y;
            //}
        }
コード例 #12
0
ファイル: StrokeGenSample.cs プロジェクト: BiDuc/PixelFarm
        void DrawB(Painter p)
        {
            p.Clear(PixelFarm.Drawing.Color.White);
            //--------------------------
            p.StrokeColor = PixelFarm.Drawing.Color.Black;
            p.StrokeWidth = 2.0f;


            using (VxsTemp.Borrow(out var v1, out var v2))
                using (VectorToolBox.Borrow(v1, out PathWriter writer))
                {
                    writer.MoveTo(20, 10);
                    writer.LineTo(60, 10);
                    writer.LineTo(20, 200);
                    writer.CloseFigure();

                    //aggPainter.LineJoin = this.LineJoin;
                    //aggPainter.LineCap = this.LineCap;
                    //
                    //----------------------------------------------------
                    //create a dash line


                    _dashGenLineWalker.ClearMarks(); //clear previous markers
                    //***
                    //you can customize what happend with the line segment
                    _dashGenLineWalker.AddMark(10, (outputVxs, cmd, x, y) =>
                    {
                        //solid
                        switch (cmd)
                        {
                        case VertexCmd.MoveTo:
                            outputVxs.AddMoveTo(x, y);
                            break;

                        case VertexCmd.LineTo:
                            outputVxs.AddLineTo(x, y);
                            break;
                        }
                    });
                    _dashGenLineWalker.AddMark(10, (outputVxs, cmd, x, y) =>
                    {
                        //whitespace, do nothing
                    });

                    //then generate dash by walking along v1
                    _dashGenLineWalker.Walk(v1, v2);
                    //aggPainter.Draw(vxs);

                    //test drawline
                    int    n = v2.Count;
                    double px = 0, py = 0;

                    for (int i = 0; i < n; ++i)
                    {
                        double    x, y;
                        VertexCmd cmd = v2.GetVertex(i, out x, out y);
                        switch (cmd)
                        {
                        case VertexCmd.MoveTo:
                            px = x;
                            py = y;

                            break;

                        case VertexCmd.LineTo:
                            p.DrawLine(px, py, x, y);

                            break;
                        }
                        px = x;
                        py = y;
                    }
                }
            //aggPainter.Draw(newvxs);
        }
コード例 #13
0
ファイル: AADemo_Test3.cs プロジェクト: BiDuc/PixelFarm
        public override void Draw(Painter p)
        {
            //specific for agg

            if (p is PixelFarm.CpuBlit.AggPainter)
            {
                var p2 = (PixelFarm.CpuBlit.AggPainter)p;
                AggRenderSurface   aggsx      = p2.RenderSurface;
                ScanlineRasterizer rasterizer = aggsx.ScanlineRasterizer;


                var widgetsSubImage = PixelProcessing.BitmapBlenderExtension.CreateSubBitmapBlender(aggsx.DestBitmapBlender, aggsx.GetClippingRect());
                aggsx.UseSubPixelLcdEffect = false;
                PixelProcessing.PixelBlenderBGRA normalBlender = new PixelProcessing.PixelBlenderBGRA();
                PixelProcessing.PixelBlenderBGRA gammaBlender  = new PixelProcessing.PixelBlenderBGRA(); //TODO: revisit, and fix this again
                gammaBlender.GammaValue  = this.GammaValue;
                gammaBlender.EnableGamma = true;
                var            rasterGamma         = new PixelProcessing.SubBitmapBlender(widgetsSubImage, gammaBlender);
                ClipProxyImage clippingProxyNormal = new ClipProxyImage(widgetsSubImage);
                ClipProxyImage clippingProxyGamma  = new ClipProxyImage(rasterGamma);
                clippingProxyNormal.Clear(Color.White);

                ScanlineUnpacked8 sl = new ScanlineUnpacked8();
                int size_mul         = (int)this.PixelSize;
                CustomScanlineRasToBmp_EnlargedSubPixelRendering ren_en = new CustomScanlineRasToBmp_EnlargedSubPixelRendering(size_mul, aggsx.DestBitmap);
                rasterizer.Reset();
                rasterizer.MoveTo(_x[0] / size_mul, _y[0] / size_mul);
                rasterizer.LineTo(_x[1] / size_mul, _y[1] / size_mul);
                rasterizer.LineTo(_x[2] / size_mul, _y[2] / size_mul);
                ren_en.RenderWithColor(clippingProxyGamma, rasterizer, sl, Color.Black);
                //----------------------------------------
                DestBitmapRasterizer sclineRasToBmp = aggsx.BitmapRasterizer;
                aggsx.UseSubPixelLcdEffect = false;
                sclineRasToBmp.RenderWithColor(clippingProxyGamma, rasterizer, sl, Color.Black);
                rasterizer.ResetGamma(new GammaNone());
                aggsx.UseSubPixelLcdEffect = false;
                //----------------------------------------

                using (VxsTemp.Borrow(out var v1, out var v2))
                    using (VectorToolBox.Borrow(v1, out PathWriter ps))
                    {
                        ps.Clear();
                        ps.MoveTo(_x[0], _y[0]);
                        ps.LineTo(_x[1], _y[1]);
                        ps.LineTo(_x[2], _y[2]);
                        ps.LineTo(_x[0], _y[0]);

                        rasterizer.AddPath(_stroke.MakeVxs(v1, v2));
                    }


                //----------------------------------------
                //Stroke stroke = new Stroke(ps);
                //stroke.Width = 2;
                //rasterizer.AddPath(stroke.MakeVxs(ps.MakeVxs()));

                //----------------------------------------

                sclineRasToBmp.RenderWithColor(clippingProxyNormal, rasterizer, sl, new Color(200, 0, 150, 160));
            }
        }
コード例 #14
0
        public override void Draw(Painter p)
        {
            if (UseBitmapExt)
            {
                p.RenderQuality = RenderQuality.Fast;
            }
            else
            {
                p.RenderQuality = RenderQuality.HighQuality;
            }

            int width  = 800;
            int height = 600;

            //clear the image to white
            // draw a circle
            p.Clear(Drawing.Color.White);

            //Ellipse ellipseVxsGen = new Ellipse(0, 0, 100, 50);
            using (VectorToolBox.Borrow(out Ellipse ellipseVxsGen))
                using (VectorToolBox.Borrow(out Stroke stroke))
                {
                    ellipseVxsGen.Set(0, 0, 100, 50);
                    stroke.Width = 3;

                    for (double angleDegrees = 0; angleDegrees < 180; angleDegrees += 22.5)
                    {
                        var mat = Affine.NewMatix(
                            AffinePlan.Rotate(MathHelper.DegreesToRadians(angleDegrees)),
                            AffinePlan.Translate(width / 2, 150));

                        using (VxsTemp.Borrow(out var v1, out var v2, out var v3))
                        {
                            ellipseVxsGen.MakeVxs(mat, v2);
                            p.FillColor = Drawing.Color.Yellow;
                            p.Fill(v2);
                            //------------------------------------
                            p.FillColor = Drawing.Color.Blue;
                            p.Fill(stroke.MakeVxs(v2, v3));
                        }
                    }
                }


            // and a little polygon
            using (VxsTemp.Borrow(out var v1))
                using (VectorToolBox.Borrow(v1, out PathWriter littlePoly))
                {
                    littlePoly.MoveTo(50, 50);
                    littlePoly.LineTo(150, 50);
                    littlePoly.LineTo(200, 200);
                    littlePoly.LineTo(50, 150);
                    littlePoly.LineTo(50, 50);
                    p.FillColor = Drawing.Color.Blue;
                    p.Fill(v1);
                }
            //---



            //----
            //test draw img



            //
            //g.Render(littlePoly.MakeVertexSnap(), ColorRGBA.Cyan);
            // draw some text
            // draw some text

            //var textPrinter = new TextPrinter();
            //textPrinter.CurrentActualFont = svgFontStore.LoadFont(SvgFontStore.DEFAULT_SVG_FONTNAME, 30);
            //new TypeFacePrinter("Printing from a printer", 30, justification: Justification.Center);

            //VertexStore vxs = textPrinter.CreateVxs("Printing from a printer".ToCharArray());
            //var affTx = Affine.NewTranslation(width / 2, height / 4 * 3);
            //VertexStore s1 = affTx.TransformToVxs(vxs);
            //p.FillColor = Drawing.Color.Black;
            //p.Fill(s1);
            ////g.Render(s1, ColorRGBA.Black);
            //p.FillColor = Drawing.Color.Red;
            //p.Fill(StrokeHelp.MakeVxs(s1, 1));
            ////g.Render(StrokeHelp.MakeVxs(s1, 1), ColorRGBA.Red);
            //var aff2 = Affine.NewMatix(
            //    AffinePlan.Rotate(MathHelper.DegreesToRadians(90)),
            //    AffinePlan.Translate(40, height / 2));
            //p.FillColor = Drawing.Color.Black;
            //p.Fill(aff2.TransformToVertexSnap(vxs));
            ////g.Render(aff2.TransformToVertexSnap(vxs), ColorRGBA.Black);
        }
コード例 #15
0
        public override void Draw(PixelFarm.Drawing.Painter p)
        {
            p.Clear(Drawing.Color.White);
            p.StrokeColor = Color.Black;
            p.StrokeWidth = 2;
            p.StrokeColor = Color.Green;

            p.Draw(_triangleVxs);


            if (!ShowReconstructionCurve)
            {
                return;
            }

            //draw Ci line
            p.StrokeColor = Color.OrangeRed;
            DrawLine(p, a01, a12);
            DrawLine(p, a12, a20);
            DrawLine(p, a20, a01);
            //find B

            //DrawPoint(p, a01);
            //DrawPoint(p, a12);
            //DrawPoint(p, a20);

            BezierControllerArmPair c1 = BezierControllerArmPair.ReconstructControllerArms(v0, v1, v2);
            BezierControllerArmPair c2 = BezierControllerArmPair.ReconstructControllerArms(v1, v2, v0);
            BezierControllerArmPair c0 = BezierControllerArmPair.ReconstructControllerArms(v2, v0, v1);



            c0.UniformSmoothCoefficient = SmoothCoefficientValue;
            c1.UniformSmoothCoefficient = SmoothCoefficientValue;
            c2.UniformSmoothCoefficient = SmoothCoefficientValue;

            //DrawPoint(p, c0 = FindB(v0, v1, v2, out c1));
            //DrawPoint(p, b2 = FindB(v1, v2, v0, out c2));
            //DrawPoint(p, b0 = FindB(v2, v0, v1, out c0));

            p.StrokeColor = Color.Red;
            DrawControllerPair(p, c0);
            DrawControllerPair(p, c1);
            DrawControllerPair(p, c2);


            p.StrokeColor = Color.Blue;
            using (VxsTemp.Borrow(out var tmpVxs1, out var tmpVxs2))
                using (VectorToolBox.Borrow(tmpVxs1, out PathWriter pw))
                {
                    pw.MoveTo(c0.mid.X, c0.mid.y);

                    pw.Curve4(c0.right.x, c0.right.y, c1.left.x, c1.left.y, c1.mid.x, c1.mid.y); //1st curve

                    pw.Curve4(c1.right.x, c1.right.y, c2.left.x, c2.left.y, c2.mid.x, c2.mid.y); //2nd curve

                    pw.Curve4(c2.right.x, c2.right.y, c0.left.x, c0.left.y, c0.mid.x, c0.mid.y); //3rd curve

                    _curveflattener.MakeVxs(tmpVxs1, tmpVxs2);
                    p.Draw(tmpVxs2);
                }
        }