コード例 #1
0
        /**
         * <p>
         * Computes W from the householder reflectors stored in the columns of the row block
         * submatrix Y.
         * </p>
         *
         * <p>
         * Y = v<sup>(1)</sup><br>
         * W = -&beta;<sub>1</sub>v<sup>(1)</sup><br>
         * for j=2:r<br>
         * &nbsp;&nbsp;z = -&beta;(I +WY<sup>T</sup>)v<sup>(j)</sup> <br>
         * &nbsp;&nbsp;W = [W z]<br>
         * &nbsp;&nbsp;Y = [Y v<sup>(j)</sup>]<br>
         * end<br>
         * <br>
         * where v<sup>(.)</sup> are the house holder vectors, and r is the block length.  Note that
         * Y already contains the householder vectors so it does not need to be modified.
         * </p>
         *
         * <p>
         * Y and W are assumed to have the same number of rows and columns.
         * </p>
         */
        public static void computeW_row(int blockLength,
                                        FSubmatrixD1 Y, FSubmatrixD1 W,
                                        float[] beta, int betaIndex)
        {
            int heightY = Y.row1 - Y.row0;

            CommonOps_FDRM.fill(W.original, 0);

            // W = -beta*v(1)
            BlockHouseHolder_FDRB.scale_row(blockLength, Y, W, 0, 1, -beta[betaIndex++]);

            int min = Math.Min(heightY, W.col1 - W.col0);

            // set up rest of the rows
            for (int i = 1; i < min; i++)
            {
                // w=-beta*(I + W*Y^T)*u
                float b = -beta[betaIndex++];

                // w = w -beta*W*(Y^T*u)
                for (int j = 0; j < i; j++)
                {
                    float yv = BlockHouseHolder_FDRB.innerProdRow(blockLength, Y, i, Y, j, 1);
                    VectorOps_FDRB.add_row(blockLength, W, i, 1, W, j, b * yv, W, i, 1, Y.col1 - Y.col0);
                }

                //w=w -beta*u + stuff above
                BlockHouseHolder_FDRB.add_row(blockLength, Y, i, b, W, i, 1, W, i, 1, Y.col1 - Y.col0);
            }
        }
コード例 #2
0
        /**
         * <p>
         * Computes the 'y' vector and stores the result in 'v'<br>
         * <br>
         * y = -&gamma;(A + U*V^T + V*U^T)u
         * </p>
         *
         * @param blockLength
         * @param A Contains the reflectors and the row being updated.
         * @param V Contains previously computed 'v' vectors.
         * @param row The row of 'A' that is to be updated.
         */
        public static void computeY(int blockLength,
                                    FSubmatrixD1 A,
                                    FSubmatrixD1 V,
                                    int row,
                                    float gamma)
        {
            // Elements in 'y' before 'row' are known to be zero and the element at 'row'
            // is not used. Thus only elements after row and after are computed.
            // y = A*u
            multA_u(blockLength, A, V, row);

            for (int i = 0; i < row; i++)
            {
                // y = y + u_i*v_i^t*u + v_i*u_i^t*u

                // v_i^t*u
                float dot_v_u = BlockHouseHolder_FDRB.innerProdRow(blockLength, A, row, V, i, 1);

                // u_i^t*u
                float dot_u_u = BlockHouseHolder_FDRB.innerProdRow(blockLength, A, row, A, i, 1);

                // y = y + u_i*(v_i^t*u)
                // the ones in these 'u' are skipped over since the next submatrix of A
                // is only updated
                VectorOps_FDRB.add_row(blockLength, V, row, 1, A, i, dot_v_u, V, row, row + 1, A.col1 - A.col0);

                // y = y + v_i*(u_i^t*u)
                // the 1 in U is taken account above
                VectorOps_FDRB.add_row(blockLength, V, row, 1, V, i, dot_u_u, V, row, row + 1, A.col1 - A.col0);
            }

            // y = -gamma*y
            VectorOps_FDRB.scale_row(blockLength, V, row, -gamma, V, row, row + 1, V.col1 - V.col0);
        }
コード例 #3
0
        /**
         * <p>
         * Applies the reflectors that have been computed previously to the specified row.
         * <br>
         * A = A + u*v^T + v*u^T only along the specified row in A.
         * </p>
         *
         * @param blockLength
         * @param A Contains the reflectors and the row being updated.
         * @param V Contains previously computed 'v' vectors.
         * @param row The row of 'A' that is to be updated.
         */
        public static void applyReflectorsToRow(int blockLength,
                                                FSubmatrixD1 A,
                                                FSubmatrixD1 V,
                                                int row)
        {
            int height = Math.Min(blockLength, A.row1 - A.row0);

            float[] dataA = A.original.data;
            float[] dataV = V.original.data;

            int indexU, indexV;

            // for each previously computed reflector
            for (int i = 0; i < row; i++)
            {
                int width = Math.Min(blockLength, A.col1 - A.col0);

                indexU = A.original.numCols * A.row0 + height * A.col0 + i * width + row;
                indexV = V.original.numCols * V.row0 + height * V.col0 + i * width + row;

                float u_row = (i + 1 == row) ? 1.0f : dataA[indexU];
                float v_row = dataV[indexV];

                // take in account the leading one
                float before = A.get(i, i + 1);
                A.set(i, i + 1, 1);

                // grab only the relevant row from A = A + u*v^T + v*u^T
                VectorOps_FDRB.add_row(blockLength, A, row, 1, V, i, u_row, A, row, row, A.col1 - A.col0);
                VectorOps_FDRB.add_row(blockLength, A, row, 1, A, i, v_row, A, row, row, A.col1 - A.col0);

                A.set(i, i + 1, before);
            }
        }
コード例 #4
0
        public static void add_row(int blockLength,
                                   FSubmatrixD1 A, int rowA, float alpha,
                                   FSubmatrixD1 B, int rowB, float beta,
                                   FSubmatrixD1 C, int rowC,
                                   int zeroOffset, int end)
        {
            int offset = rowA + zeroOffset;

            if (C.col0 + offset >= C.col1)
            {
                return;
            }
            // handle leading one
            C.set(rowC, offset, alpha + B.get(rowB, offset) * beta);

            VectorOps_FDRB.add_row(blockLength, A, rowA, alpha, B, rowB, beta, C, rowC, offset + 1, end);
        }
コード例 #5
0
        /**
         * <p>
         * Final computation for a single row of 'v':<br>
         * <br>
         * v = y -(1/2)&gamma;(y^T*u)*u
         * </p>
         *
         * @param blockLength
         * @param A
         * @param V
         * @param row
         * @param gamma
         */
        public static void computeRowOfV(int blockLength,
                                         FSubmatrixD1 A,
                                         FSubmatrixD1 V,
                                         int row,
                                         float gamma)
        {
            // val=(y^T*u)
            float val = BlockHouseHolder_FDRB.innerProdRow(blockLength, A, row, V, row, 1);

            // take in account the one
            float before = A.get(row, row + 1);

            A.set(row, row + 1, 1);

            // v = y - (1/2)gamma*val * u
            VectorOps_FDRB.add_row(blockLength, V, row, 1, A, row, -0.5f * gamma * val, V, row, row + 1,
                                   A.col1 - A.col0);

            A.set(row, row + 1, before);
        }