public void VectorMath_FindOnePointInTheListClosest2FixPoint_01() { Point fixPoint = new Point(2, 2); IList <Point> pointList = new List <Point>(); pointList.Add(new Point(3, 3)); pointList.Add(new Point(3, 2)); pointList.Add(new Point(2, 3)); IList <Point> resultList = VectorMath.FindPointsInTheListClosest2FixPoint(fixPoint, pointList); Assert.AreEqual(2, resultList.Count); }