public override void LoadContent() { VectorFont.Initialize(StateManager.game); spriteBatch = new SpriteBatch(StateManager.graphicsDevice); spriteFont = StateManager.Content.Load <SpriteFont>("Font"); oldKeyState = Keyboard.GetState(); }
public override void LoadContent() { lander = new Lander(StateManager.game); lander.Initialize(); VectorFont.Initialize(StateManager.game); terrain = new Terrain(StateManager.game); terrain.TerrainName = terrainFileName; terrain.Initialize(); sentScore = false; win = StateManager.Content.Load <SoundEffect>("LanderVictorySound"); lose = StateManager.Content.Load <SoundEffect>("LanderExplosionSound"); bgColor = Color.Black; oldKeyboardState = Keyboard.GetState(); }
public override void LoadContent() { VectorFont.Initialize(StateManager.game); oldKeyState = Keyboard.GetState(); }
public override void Initialize() { pb = new PrimitiveBatch(Game.GraphicsDevice); isThrusting = false; gravityPerMS = gravity / 1000.0f; thrustPower = 0 - (gravityPerMS * 2.0f); VectorFont.Initialize(Game); fullLander = new LanderParts(new List <Vector2>(), new Vector2(15.0f, 5.0f)); Fuel = 100; angleRad = MathHelper.ToRadians(0); rocketBoosterEffect = Game.Content.Load <SoundEffect>("RocketThrust"); #region initialize parts landerCan = new LanderParts(LanderTextToVector.GetPoints(string.Format("{0}\\{1}", Game.Content.RootDirectory, "LanderCan.txt")), fullLander.Position); manCan = new LanderParts(LanderTextToVector.GetPoints(string.Format("{0}\\{1}", Game.Content.RootDirectory, "ManCap.txt")), fullLander.Position); thrust1 = new LanderParts(LanderTextToVector.GetPoints(string.Format("{0}\\{1}", Game.Content.RootDirectory, "Thrust.txt")), fullLander.Position); thrust2 = new LanderParts(LanderTextToVector.GetXMirrorPoints(string.Format("{0}\\{1}", Game.Content.RootDirectory, "Thrust.txt")), fullLander.Position); thruster = new LanderParts(LanderTextToVector.GetPoints(string.Format("{0}\\{1}", Game.Content.RootDirectory, "Thruster.txt")), fullLander.Position); legRight = new LanderParts(LanderTextToVector.GetPoints(string.Format("{0}\\{1}", Game.Content.RootDirectory, "LegR.txt")), fullLander.Position); legLeft = new LanderParts(LanderTextToVector.GetXMirrorPoints(string.Format("{0}\\{1}", Game.Content.RootDirectory, "LegR.txt")), fullLander.Position); #endregion #region construct lander LinkedList <Vector2> tempLander = new LinkedList <Vector2>(); Vector2 partPosition = new Vector2(0f, 0f); foreach (Vector2 v2 in manCan.Part) { tempLander.AddLast(v2 + partPosition); } partPosition.Y += 4; foreach (Vector2 v2 in landerCan.Part) { tempLander.AddLast(v2 + partPosition); } partPosition.Y += 3; partPosition.X -= 5; foreach (Vector2 v2 in legLeft.Part) { tempLander.AddLast(v2 + partPosition); } partPosition.X += 11; foreach (Vector2 v2 in legRight.Part) { tempLander.AddLast(v2 + partPosition); } partPosition.X -= 5; partPosition.Y += 3; foreach (Vector2 v2 in thruster.Part) { tempLander.AddLast(v2 + partPosition); } partPosition.Y += 1; thrustLocation = new Vector2(partPosition.X * landerScale, partPosition.Y * landerScale); LinkedListNode <Vector2> node = tempLander.First; for (int i = 0; i < tempLander.Count; ++i) { node.Value *= landerScale; node = node.Next; if (i < thrust1.Part.Count) { thrust1.Part[i] *= landerScale; thrust2.Part[i] *= landerScale; } } float minimumLanderXPosition = 0; float maximumLanderXPosition = 0; float minimumLanderYPosition = 0; float maximumLanderYPosition = 0; foreach (Vector2 v2 in tempLander) { if (minimumLanderXPosition > v2.X) { minimumLanderXPosition = v2.X; } if (maximumLanderXPosition < v2.X) { maximumLanderXPosition = v2.X; } if (minimumLanderYPosition > v2.Y) { minimumLanderYPosition = v2.Y; } if (maximumLanderYPosition < v2.Y) { maximumLanderYPosition = v2.Y; } } Vector2 cornerModifier = new Vector2(0 - minimumLanderXPosition, 0 - minimumLanderYPosition); thrustLocation += cornerModifier; for (int i = 0; i < thrust1.Part.Count; ++i) { thrust1.Part[i] += thrustLocation; thrust2.Part[i] += thrustLocation; } landerCenter = new Vector2((maximumLanderXPosition - minimumLanderXPosition) / 2, (maximumLanderYPosition - minimumLanderYPosition) / 2); foreach (Vector2 v2 in tempLander) { fullLander.Part.Add(v2 + cornerModifier); } #endregion Start(); oldKeyboardState = new KeyboardState(); landerColor = Color.Silver; thrustColor = Color.OrangeRed; fullLanderUnmodified = new List <Vector2>(fullLander.Part); thrust1Unmodified = new List <Vector2>(thrust1.Part); thrust2Unmodified = new List <Vector2>(thrust2.Part); base.Initialize(); }