コード例 #1
0
        virtual public void DrawPath(UCL.Core.MathLib.UCL_Path _Path, RectTransform field, Color col,
                                     VectorExtensionMethods.Vec3ToVec2 dir = VectorExtensionMethods.Vec3ToVec2.xy, int seg_count = 20)
        {
            Vector3[] Corners = new Vector3[4];
            field.GetWorldCorners(Corners);
            Vector2 Min = Corners[0];
            Vector2 Max = Corners[2];

            for (int i = 0; i < 4; i++)
            {
                var point = Corners[i];
                if (point.x < Min.x)
                {
                    Min.x = point.x;
                }
                if (point.x > Max.x)
                {
                    Max.x = point.x;
                }
                if (point.y < Min.y)
                {
                    Min.y = point.y;
                }
                if (point.y > Max.y)
                {
                    Max.y = point.y;
                }
            }
            DrawPath(_Path, Min, Max - Min, col, dir, seg_count);
        }
コード例 #2
0
ファイル: UCL_PathSetting.cs プロジェクト: tim099/UCL_Core
 public override Rect GetRect(VectorExtensionMethods.Vec3ToVec2 dir = VectorExtensionMethods.Vec3ToVec2.xy)
 {
     if (m_Path == null)
     {
         return(Rect.zero);
     }
     return(m_Path.GetRect());
 }
コード例 #3
0
        /// <summary>
        /// Get the Rect cover hole path
        /// </summary>
        /// <param name="dir">the direction of rect(etc. xy</param>
        /// <returns></returns>
        override public Rect GetRect(VectorExtensionMethods.Vec3ToVec2 dir = VectorExtensionMethods.Vec3ToVec2.xy)
        {
            if (m_WorldSpacePoints == null || m_WorldSpacePoints.Length == 0)
            {
                return(Rect.zero);
            }
            Vector3 min = m_WorldSpacePoints[0];
            Vector3 max = min;

            for (int i = 1; i < m_WorldSpacePoints.Length; i++)
            {
                var point = m_WorldSpacePoints[i];
                if (point.x < min.x)
                {
                    min.x = point.x;
                }
                else if (point.x > max.x)
                {
                    max.x = point.x;
                }

                if (point.y < min.y)
                {
                    min.y = point.y;
                }
                else if (point.y > max.y)
                {
                    max.y = point.y;
                }

                if (point.z < min.z)
                {
                    min.z = point.z;
                }
                else if (point.z > max.z)
                {
                    max.z = point.z;
                }
            }
            Vector2 minn   = min.ToVec2(dir);
            Vector2 maxx   = max.ToVec2(dir);
            float   width  = maxx.x - minn.x;
            float   height = maxx.y - minn.y;

            return(Rect.MinMaxRect(minn.x - 0.1f * width, minn.y - 0.1f * height, maxx.x + 0.1f * width, maxx.y + 0.1f * height));
        }
コード例 #4
0
        virtual public void DrawPath(UCL.Core.MathLib.UCL_Path _Path, Vector2 start_pos, Vector2 size, Color col,
                                     VectorExtensionMethods.Vec3ToVec2 dir = VectorExtensionMethods.Vec3ToVec2.xy, int seg_count = 20)
        {
            if (seg_count < 1)
            {
                seg_count = 1;
            }
            Vector2 prev_pos = _Path.GetPos(0).ToVec2(dir);

            for (int i = 1; i <= seg_count; i++)
            {
                float   at  = (i / (float)seg_count);
                Vector2 pos = _Path.GetPos(at).ToVec2(dir);

                DrawLine((prev_pos.x - start_pos.x) / size.x, (prev_pos.y - start_pos.y) / size.y,
                         (pos.x - start_pos.x) / size.x, (pos.y - start_pos.y) / size.y, col);
                prev_pos = pos;
            }
        }
コード例 #5
0
ファイル: UCL_RandomPath2D.cs プロジェクト: tim099/UCL_Core
 public override Rect GetRect(VectorExtensionMethods.Vec3ToVec2 dir = VectorExtensionMethods.Vec3ToVec2.xy)
 {
     return(base.GetRect(dir));
 }
コード例 #6
0
        //virtual public rect3D

        /// <summary>
        /// Get the Rect cover whole path
        /// </summary>
        /// <param name="dir">the direction of rect(etc. xy</param>
        /// <returns></returns>
        virtual public Rect GetRect(VectorExtensionMethods.Vec3ToVec2 dir = VectorExtensionMethods.Vec3ToVec2.xy)
        {
            return(Rect.zero);
        }
コード例 #7
0
 virtual public void DrawPath(UCL.Core.MathLib.UCL_Path _Path, Rect rect, Color col,
                              VectorExtensionMethods.Vec3ToVec2 dir = VectorExtensionMethods.Vec3ToVec2.xy, int seg_count = 20)
 {
     DrawPath(_Path, rect.min, rect.size, col, dir, seg_count);
 }