コード例 #1
0
        /// <summary>
        /// 以半径为基准作为获取过渡圆弧
        /// </summary>
        /// <param name="lineStart">线起点</param>
        /// <param name="intersection">线与原始圆弧交点</param>
        /// <param name="oriArcCenter">原始圆弧圆心</param>
        /// <param name="transitionR">过渡圆弧半径</param>
        /// <param name="oriArcClockwise">原始圆弧方向</param>
        /// <returns>过渡圆弧的起点、圆心、终点</returns>
        public static List <PointD> GetLineToArcTransitionArcByR(PointD lineStart, PointD intersection, PointD oriArcCenter, double transitionR, double oriArcClockwise)
        {
            List <PointD> points = new List <PointD>();
            PointD        transitionArcCenter, newLineEnd, newArcStart;
            double        angle = GetAngleOfTwoLine(lineStart, intersection, oriArcCenter);
            VectorD       vArcS = intersection - oriArcCenter;
            double        oriR  = vArcS.Length;
            VectorD       vArcSRotate1;

            if (oriArcClockwise == 1)
            {
                vArcSRotate1 = vArcS.Rotate(-90);
            }
            else
            {
                vArcSRotate1 = vArcS.Rotate(90);
            }

            if (angle != Math.PI)
            {
                //求原始圆弧半径
                double len1;
                if (GetAngleOfTwoLine(lineStart, intersection, (intersection + vArcSRotate1)) > (Math.PI / 2))
                {
                    len1 = oriR * Math.Sin(Math.PI - angle) + transitionR;
                }
                else
                {
                    len1 = oriR * Math.Sin(Math.PI - angle) - transitionR;
                }
                double  len2      = Math.Sqrt((oriR + transitionR) * (oriR + transitionR) - len1 * len1);
                PointD  footPoint = MathUtils.GetFootPoint(oriArcCenter, lineStart, intersection);
                VectorD vLenTemp  = (footPoint - oriArcCenter);
                VectorD vLen1     = vLenTemp.ScaleBy(len1 / vLenTemp.Length);
                VectorD vLine     = lineStart - intersection;
                VectorD vLen2     = vLine.ScaleBy(len2 / vLine.Length);
                transitionArcCenter = oriArcCenter + vLen1 + vLen2;
                newLineEnd          = MathUtils.GetFootPoint(transitionArcCenter, lineStart, intersection);
                newArcStart         = transitionArcCenter + (oriArcCenter - transitionArcCenter).ScaleBy(transitionR / (oriR + transitionR));
            }
            else
            {
                double  len1  = transitionR;
                double  len2  = Math.Sqrt((oriR + transitionR) * (oriR + transitionR) - len1 * len1);
                VectorD vLen2 = vArcS.ScaleBy(len2 / oriR);
                newLineEnd = oriArcCenter + vLen2;
                VectorD vLen1 = vArcSRotate1.ScaleBy(transitionR / vArcSRotate1.Length);
                transitionArcCenter = newLineEnd + vLen1;
                newArcStart         = transitionArcCenter + (oriArcCenter - transitionArcCenter).ScaleBy(transitionR / (transitionR + oriR));
            }
            points.Add(newLineEnd);
            points.Add(transitionArcCenter);
            points.Add(newArcStart);
            return(points);
        }
コード例 #2
0
        /// <summary>
        /// 获取直线到圆弧的过渡圆弧
        /// </summary>
        /// <param name="lineStart">线起点</param>
        /// <param name="intersection">线与圆弧交点</param>
        /// <param name="oriArcCenter">圆弧圆心</param>
        /// <param name="transitionAngle">过渡舍去的圆弧角度,单位度</param>
        /// <returns>过渡圆弧的起点、圆心、终点</returns>
        public static List <PointD> GetLineToArcTransitionArc(PointD lineStart, PointD intersection, PointD oriArcCenter, double transitionAngle, double oriArcClockwise)
        {
            List <PointD> points = new List <PointD>();

            // 获取圆弧上过渡的切点(即过渡圆弧的终点)
            VectorD vOriArcStart = intersection - oriArcCenter;

            if (oriArcClockwise == 0)
            {
                transitionAngle = -transitionAngle;
            }
            VectorD temp        = vOriArcStart.Rotate(transitionAngle);
            PointD  newArcStart = oriArcCenter + temp;

            // 做圆弧切点切线,与原直线相交得到新的拐角交点
            VectorD tempV1 = temp.Rotate(90);
            PointD  inflexionLinePoint1 = newArcStart + tempV1 * 10;
            PointD  inflexionLinePoint2 = newArcStart - tempV1 * 10;

            PointD newIntersection = GetIntersection(lineStart, intersection, inflexionLinePoint1, inflexionLinePoint2);

            // 得到新的拐角角度
            double newAngle = GetAngleOfTwoLine(lineStart, newIntersection, newArcStart);

            // 求得新的拐角圆弧半径
            VectorD tempV2 = newArcStart - newIntersection;
            double  r      = Math.Tan(newAngle / 2) * tempV2.Length;

            points = GetLineTransitionArc(lineStart, newIntersection, newArcStart, r);
            return(points);
        }