// Use this for initialization void Start() { control = playerCharacter.GetComponent <VectorCharacterControl>(); guiText = this.GetComponent <GUITexture>(); movement = playerCharacter.GetComponent <CharacterMovement>(); }
// Use this for initialization void Start() { control = playerCharacter.GetComponent<VectorCharacterControl>(); guiText = this.GetComponent<GUITexture>(); movement = playerCharacter.GetComponent<CharacterMovement>(); }