public static Vector4Int32 Subtract(Vector4Int32Param1_3 vector, int scalar) { if (Sse2.IsSupported) { Vector4Int32 expand = Vector128.Create(scalar); return(Sse2.Add(vector, expand)); } return(Subtract_Software(vector, scalar)); }
public static Vector4Int32 Clamp(Vector4Int32Param1_3 vector, Vector4Int32Param1_3 low, Vector4Int32Param1_3 high) { if (Sse41.IsSupported) { Vector4Int32 temp = Sse41.Min(vector, high); return(Sse41.Max(temp, low)); } return(Clamp_Software(vector, low, high)); }
public static Vector4Int32 Abs(Vector4Int32Param1_3 vector) { if (Sse41.IsSupported) { Vector4Int32 zero = Vector4Int32.Zero; zero = Sse2.Subtract(zero, vector); // This gets the inverted results of all elements return(Sse41.Max(zero, vector)); // This selects the positive values of the 2 vectors } return(Abs_Software(vector)); }