public void Addition() { Vector4F a = new Vector4F(1.0f, 2.0f, 3.0f, 4.0f); Vector4F b = new Vector4F(2.0f, 3.0f, 4.0f, 5.0f); Vector4F c = Vector4F.Add(a, b); Assert.AreEqual(new Vector4F(3.0f, 5.0f, 7.0f, 9.0f), c); }
public void adding_vectors_leaves_right_unchanged() { var left = new Vector4F(1.0f, 2, 10, -4); var right = new Vector4F(3.0f, 4, 11, 1); var expectedRight = new Vector4F(right); left.Add(right); Assert.Equal(expectedRight, right); }
public void adding_vector_adds_to_components() { var actual = new Vector4F(1.0f, 2, 10, -4); var right = new Vector4F(3.0f, 4, 11, 1); var expected = new Vector4F(4.0f, 6, 21, -3); actual.Add(right); Assert.Equal(expected, actual); }
public void Add() { Vector4F v1 = new Vector4F(1.0f, 2.0f, 3.0f, 4.0f); Vector4F v2 = new Vector4F(4.0f, 5.0f, 6.0f, 7.0f); Vector4F v3 = v1 + v2; Assert.AreEqual(5.0f, v3.X, 1e-14); Assert.AreEqual(7.0f, v3.Y, 1e-14); Assert.AreEqual(9.0f, v3.Z, 1e-14); Assert.AreEqual(11.0f, v3.W, 1e-14); Vector4F v4 = v1.Add(v2); Assert.AreEqual(5.0f, v4.X, 1e-14); Assert.AreEqual(7.0f, v4.Y, 1e-14); Assert.AreEqual(9.0f, v4.Z, 1e-14); Assert.AreEqual(11.0f, v4.W, 1e-14); }