public void CeilingTest() { const int max = 1000; var r = new Random(987); for (var i = 0; i < 30; i++) { var v = new Vector4(r.NextFloat() * max, r.NextFloat() * max, r.NextFloat() * max, r.NextFloat() * max); var c = v.Ceiling(); Assert.AreEqual(Math.Ceiling(v.X), c.X); Assert.AreEqual(Math.Ceiling(v.Y), c.Y); Assert.AreEqual(Math.Ceiling(v.Z), c.Z); Assert.AreEqual(Math.Ceiling(v.W), c.W); } }
public void Round() { Vector4 vector4 = new Vector4(0.0f, 0.4f, 0.6f, 1.0f); // CEILING Vector4 ceilMember = vector4; ceilMember.Ceiling(); Vector4 ceilResult; Vector4.Ceiling(ref vector4, out ceilResult); Assert.AreEqual(new Vector4(0.0f, 1.0f, 1.0f, 1.0f), ceilMember); Assert.AreEqual(new Vector4(0.0f, 1.0f, 1.0f, 1.0f), Vector4.Ceiling(vector4)); Assert.AreEqual(new Vector4(0.0f, 1.0f, 1.0f, 1.0f), ceilResult); // FLOOR Vector4 floorMember = vector4; floorMember.Floor(); Vector4 floorResult; Vector4.Floor(ref vector4, out floorResult); Assert.AreEqual(new Vector4(0.0f, 0.0f, 0.0f, 1.0f), floorMember); Assert.AreEqual(new Vector4(0.0f, 0.0f, 0.0f, 1.0f), Vector4.Floor(vector4)); Assert.AreEqual(new Vector4(0.0f, 0.0f, 0.0f, 1.0f), floorResult); // ROUND Vector4 roundMember = vector4; roundMember.Round(); Vector4 roundResult; Vector4.Round(ref vector4, out roundResult); Assert.AreEqual(new Vector4(0.0f, 0.0f, 1.0f, 1.0f), roundMember); Assert.AreEqual(new Vector4(0.0f, 0.0f, 1.0f, 1.0f), Vector4.Round(vector4)); Assert.AreEqual(new Vector4(0.0f, 0.0f, 1.0f, 1.0f), roundResult); }